Match InformationOther Information
Match Date:20 Feb 2021Flux:Amateur HourCredits:
Occasion:Automated TournamentsGuild Hall:Druid's IsleAdded to Site:21 Feb 2021 17:24:08 CET
#58
#28
🏆
RangerAssassin
Shroud of Distress (PvP)
Shroud of Distress (PvP)Shroud of Distress (PvP)
10145
Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts
Shadow Form (PvP)
Shadow Form (PvP)Shadow Form (PvP)
10160
Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts
Ebon Battle Standard of Honor
Ebon Battle Standard of HonorEbon Battle Standard of Honor
10120
Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track
Dwarven Stability
Dwarven StabilityDwarven Stability
5¼30
Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track
Whirling Defense
Whirling DefenseWhirling Defense
1060
StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise
Shadow of Haste
Shadow of HasteShadow of Haste
545
StanceFor 10…34…40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.Shadow Arts
Heart of Shadow
Heart of ShadowHeart of Shadow
5¼15
SpellYou are healed for 30…126…150. Shadow Step to a nearby location directly away from your target.Shadow Arts
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
AssassinElementalist
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Fox Fangs (PvP)
Fox Fangs (PvP)Fox Fangs (PvP)
5½6
Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Flame
Conjure FlameConjure Flame
10145
Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic
MesmerElementalist
Obsidian Flesh
Obsidian FleshObsidian Flesh
25130
Elite Enchantment SpellFor 8…18…20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.Earth Magic
Stoneflesh Aura
Stoneflesh AuraStoneflesh Aura
10215
Enchantment SpellFor 5…13…15 seconds, damage you receive is reduced by 1…25…31, and you are immune to critical attacks.Earth Magic
Stone Striker
Stone StrikerStone Striker
5¼20
Enchantment Spell For 5…25…30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.Earth Magic
Mantra of Earth
Mantra of EarthMantra of Earth
1020
StanceFor 30…78…90 seconds, whenever you take earth damage, the damage is reduced by 26…45…50% and you gain 2 Energy.Inspiration Magic
Wastrel's Demise
Wastrel's DemiseWastrel's Demise
5¼3
Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic
Wastrel's Worry
Wastrel's WorryWastrel's Worry
5¼1
Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic
Empathy (PvP)
Empathy (PvP)Empathy (PvP)
10210
Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic
Ebon Escape
Ebon EscapeEbon Escape
5¼10
SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track
AssassinElementalist
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Fox Fangs (PvP)
Fox Fangs (PvP)Fox Fangs (PvP)
5½6
Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Flame
Conjure FlameConjure Flame
10145
Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic
RangerAssassin
Shroud of Distress (PvP)
Shroud of Distress (PvP)Shroud of Distress (PvP)
10145
Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts
Shadow Form (PvP)
Shadow Form (PvP)Shadow Form (PvP)
10160
Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts
Dwarven Stability
Dwarven StabilityDwarven Stability
5¼30
Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track
Whirling Defense
Whirling DefenseWhirling Defense
1060
StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise
Radiation Field
Radiation FieldRadiation Field
15212
Ward SpellFor 5 seconds, foes in the area have -4…6 Health degeneration. When the portal ends, foes in the area are Diseased for 12…20 seconds.Asura Titel Track
Winnowing
WinnowingWinnowing
5560
Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival
Viper's Defense
Viper's DefenseViper's Defense
5¼10
SpellAll adjacent foes are Poisoned for 5…17…20 seconds. Shadow Step to a nearby location directly away from your target.Shadow Arts
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
ElementalistDervish
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Whirlwind
WhirlwindWhirlwind
5¾8
SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Eremite's Zeal
Eremite's ZealEremite's Zeal
5¼15
Enchantment SpellYou gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy.Mysticism
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
RangerAssassin
Shroud of Distress (PvP)
Shroud of Distress (PvP)Shroud of Distress (PvP)
10145
Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts
Shadow Form (PvP)
Shadow Form (PvP)Shadow Form (PvP)
10160
Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts
Ebon Battle Standard of Honor
Ebon Battle Standard of HonorEbon Battle Standard of Honor
10120
Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track
Dwarven Stability
Dwarven StabilityDwarven Stability
5¼30
Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track
Whirling Defense
Whirling DefenseWhirling Defense
1060
StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise
Winnowing
WinnowingWinnowing
5560
Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival
Shadow of Haste
Shadow of HasteShadow of Haste
545
StanceFor 10…34…40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.Shadow Arts
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
ElementalistDervish
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Whirlwind
WhirlwindWhirlwind
5¾8
SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Eremite's Zeal
Eremite's ZealEremite's Zeal
5¼15
Enchantment SpellYou gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy.Mysticism
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerRanger
Wastrel's Demise
Wastrel's DemiseWastrel's Demise
5¼3
Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic
Wastrel's Worry
Wastrel's WorryWastrel's Worry
5¼1
Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic
Cry of Pain
Cry of PainCry of Pain
10¼15
SpellInterrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25…50 damage and have 3…5 Health degeneration for 10 seconds.Sunspear Title Track
Empathy (PvP)
Empathy (PvP)Empathy (PvP)
10210
Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic
Ancestor's Visage
Ancestor's VisageAncestor's Visage
10120
Enchantment SpellFor 4…9…10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.Illusion Magic
Lyssa's Aura
Lyssa's AuraLyssa's Aura
5130
Elite Enchantment SpellFor 10 seconds, you have +0…4…5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.Inspiration Magic
Edge of Extinction
Edge of ExtinctionEdge of Extinction
5560
Nature RitualCreate a level 1…8…10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14…43…50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30…126…150 seconds.Beast Mastery
Ebon Escape
Ebon EscapeEbon Escape
5¼10
SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track
MesmerRitualist
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
Power Lock
Power LockPower Lock
5¼12
SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic
Psychic Instability (PvP)
Psychic Instability (PvP)Psychic Instability (PvP)
5¼12
Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting
Signet of Humility
Signet of HumilitySignet of Humility
320
SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
RitualistRanger
Signet of Spirits (PvP)
Signet of Spirits (PvP)Signet of Spirits (PvP)
120
Elite SignetYou gain 3…10…12 Energy if you are within earshot of a spirit.Channeling Magic
Spirit Rift
Spirit RiftSpirit Rift
1025
SpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25…105…125 lightning damage and suffer from Cracked Armor for 1…16…20 second[s].Channeling Magic
Pain Inverter
Pain InverterPain Inverter
10120
Hex SpellFor 6…10 seconds, every time target foe deals damage that foe takes 100…140% of the damage it causes (maximum 80 damage).Asura Titel Track
Ebon Battle Standard of Honor
Ebon Battle Standard of HonorEbon Battle Standard of Honor
10120
Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track
Ebon Escape
Ebon EscapeEbon Escape
5¼10
SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track
Winnowing
WinnowingWinnowing
5560
Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival
Quickening Zephyr
Quickening ZephyrQuickening Zephyr
25560
Nature RitualCreate a level 1…8…10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15…39…45 seconds.Wilderness Survival
Serpent's Quickness
Serpent's QuicknessSerpent's Quickness
545
StanceFor 15…27…30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.Wilderness Survival
MonkWarrior
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Life Sheath
Life SheathLife Sheath
5¼2
Elite Enchantment SpellRemove 0…2…2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20…84…100).Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
MesmerAssassin
Shroud of Distress (PvP)
Shroud of Distress (PvP)Shroud of Distress (PvP)
10145
Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts
Shadow Form (PvP)
Shadow Form (PvP)Shadow Form (PvP)
10160
Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts
Mantra of Resolve (PvP)
Mantra of Resolve (PvP)Mantra of Resolve (PvP)
1020
StanceFor 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10…5…4 Energy or Mantra of Resolve ends.Inspiration Magic
Illusion of Pain (PvP)
Illusion of Pain (PvP)Illusion of Pain (PvP)
1025
Hex SpellFor 8 seconds, target foe has -3…9…10 Health degeneration and takes 3…9…10 damage each second. When Illusion of Pain ends or is reapplied, that foe is healed for 36…103…120.Illusion Magic
Wastrel's Demise
Wastrel's DemiseWastrel's Demise
5¼3
Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic
Wastrel's Worry
Wastrel's WorryWastrel's Worry
5¼1
Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic
Heart of Shadow
Heart of ShadowHeart of Shadow
5¼15
SpellYou are healed for 30…126…150. Shadow Step to a nearby location directly away from your target.Shadow Arts
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
MonkWarrior
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
ElementalistMonk
Ether Renewal (PvP)
Ether Renewal (PvP)Ether Renewal (PvP)
10130
Elite Enchantment SpellFor 7 seconds, each time you cast a spell, you gain 1…3…3 Energy and 5…17…20 Health for each enchantment on you.Energy Storage
Burning Speed
Burning SpeedBurning Speed
10¼
Enchantment SpellFor 7 seconds, you are set on fire and move 30…42…45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3…8…9 seconds.Fire Magic
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Protective Bond
Protective BondProtective Bond
-1102
Enchantment SpellWhile you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6…4…3 Energy or the spell ends.Protection Prayers
Life Bond
Life BondLife Bond
-1102
Enchantment SpellWhile you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3…25…30.Protection Prayers
Balthazar's Spirit
Balthazar's SpiritBalthazar's Spirit
-1102
Enchantment SpellWhile you maintain this enchantment, target ally gains adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)Smiting Prayers
Ebon Escape
Ebon EscapeEbon Escape
5¼10
SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track
MonkAssassin
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Mending Touch
Mending TouchMending Touch
5¾6
SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
Additional Information
[hdm] ran an uwsc team comp close game \\Note admin Rudi: Not unlocking this one. (a) contains a lot of wrong skills on [eF] side, (b) redundant entry available at https://memorial.redeemer.biz/memorial/match/1373/