Match InformationOther Information
Match Date:17 Sep 2006Flux:Credits:Taki
Occasion:Guild BattlesGuild Hall:Burning IsleAdded to Site:07 Dec 2018 15:33:39 CET
#14
🏆
#13
WarriorElementalist
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Fierce Blow
Fierce BlowFierce Blow
6
Hammer AttackIf Fierce Blow hits, you strike for +5…17…20 damage. If target foe was suffering from Weakness, that foe also suffers from a Deep Wound for 1…7…8 second[s].Hammer Mastery
Counter Blow
Counter BlowCounter Blow
4
Hammer AttackIf this attack hits an attacking foe, that foe is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Tiger Stance
Tiger StanceTiger Stance
520
Stance For 4…9…10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.Strength
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
WarriorNecromancer
Bull's Charge
Bull's ChargeBull's Charge
520
Elite StanceFor 5…10…11 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.Strength
Sever Artery
Sever ArterySever Artery
4
Sword AttackIf this attack hits, the opponent begins Bleeding for 5…21…25 seconds, losing Health over time.Swordsmanship
Gash
GashGash
6
Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship
Final Thrust
Final ThrustFinal Thrust
10
Sword AttackLose all adrenaline. If Final Thrust hits, you deal 1…32…40 more damage. This damage is doubled if your target was below 50% Health.Swordsmanship
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Plague Touch
Plague TouchPlague Touch
5¾
SkillTransfer 1…3…3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe.Curses
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RangerWarrior
Ferocious Strike
Ferocious StrikeFerocious Strike
58
Elite Pet AttackYour animal companion attempts a Ferocious Strike that deals +13…25…28 damage. If that attack hits, you gain adrenaline and 3…9…10 Energy.Beast Mastery
Tiger's Fury
Tiger's FuryTiger's Fury
1010
StanceAll your non-attack skills are disabled for 5 seconds. For 5…10…11 seconds, you attack 25% faster.Beast Mastery
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Debilitating Shot
Debilitating ShotDebilitating Shot
1010
Bow AttackIf Debilitating Shot hits, your target loses 1…8…10 Energy.Marksmanship
Charm Animal
Charm AnimalCharm Animal
1010
SkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.Beast Mastery
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
WarriorNecromancer
Charge!
Charge!Charge!
520
Elite ShoutAllies in earshot lose the Crippled condition. For 5…11…13 seconds, these allies move 33% faster.Tactics
Sever Artery
Sever ArterySever Artery
4
Sword AttackIf this attack hits, the opponent begins Bleeding for 5…21…25 seconds, losing Health over time.Swordsmanship
Gash
GashGash
6
Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship
Final Thrust
Final ThrustFinal Thrust
10
Sword AttackLose all adrenaline. If Final Thrust hits, you deal 1…32…40 more damage. This damage is doubled if your target was below 50% Health.Swordsmanship
Healing Signet
Healing SignetHealing Signet
24
SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics
Plague Touch
Plague TouchPlague Touch
5¾
SkillTransfer 1…3…3 negative condition[s] and [its/their] remaining duration[s] from yourself to target touched foe.Curses
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RangerWarrior
Ferocious Strike
Ferocious StrikeFerocious Strike
58
Elite Pet AttackYour animal companion attempts a Ferocious Strike that deals +13…25…28 damage. If that attack hits, you gain adrenaline and 3…9…10 Energy.Beast Mastery
Tiger's Fury
Tiger's FuryTiger's Fury
1010
StanceAll your non-attack skills are disabled for 5 seconds. For 5…10…11 seconds, you attack 25% faster.Beast Mastery
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Debilitating Shot
Debilitating ShotDebilitating Shot
1010
Bow AttackIf Debilitating Shot hits, your target loses 1…8…10 Energy.Marksmanship
Charm Animal
Charm AnimalCharm Animal
1010
SkillCharm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.Beast Mastery
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
AssassinWarrior
"Coward!"
"Coward!""Coward!"
24
Elite ShoutIf target foe is moving, that foe is knocked down.
Unsuspecting Strike
Unsuspecting StrikeUnsuspecting Strike
102
Lead AttackIf this attack hits, you strike for +19…29…31 damage. If your target was above 90% Health you deal an additional 15…63…75 damage.Critical Strikes
Wild Strike (PvP)
Wild Strike (PvP)Wild Strike (PvP)
56
Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Twisting Fangs
Twisting FangsTwisting Fangs
1015
Dual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10…18…20 damage and struck foe suffers from Bleeding and Deep Wound for 5…17…20 seconds.Critical Strikes
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Shadow Refuge
Shadow RefugeShadow Refuge
518
Enchantment SpellFor 6 seconds, you gain 5…9…10 Health regeneration. When Shadow Refuge ends, you gain 40…88…100 Health if you are attacking.Shadow Arts
No Skill
No SkillNo Skill
This skill is not known.
RangerMesmer
Crippling Shot
Crippling ShotCrippling Shot
104
Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RangerMesmer
Melandru's Arrows
Melandru's ArrowsMelandru's Arrows
5212
Elite PreparationFor 18 seconds, whenever your arrows hit, they cause Bleeding for 3…21…25 seconds, and if they hit a target who is under an enchantment, they do +8…24…28 damage.Wilderness Survival
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Debilitating Shot
Debilitating ShotDebilitating Shot
1010
Bow AttackIf Debilitating Shot hits, your target loses 1…8…10 Energy.Marksmanship
Dust Trap
Dust TrapDust Trap
25230
TrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3…7…8 seconds and take 10…22…25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.Wilderness Survival
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RangerMesmer
Oath Shot
Oath ShotOath Shot
1025
Elite Bow AttackIf Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)Expertise
Dust Trap
Dust TrapDust Trap
25230
TrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3…7…8 seconds and take 10…22…25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.Wilderness Survival
Barbed Trap
Barbed TrapBarbed Trap
15220
TrapWhen Barbed Trap is triggered, all nearby foes are struck for 7…20…23 piercing damage, become Crippled, and begin Bleeding for 3…21…25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.Wilderness Survival
Whirling Defense
Whirling DefenseWhirling Defense
1060
StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise
Nature's Renewal
Nature's RenewalNature's Renewal
5560
Nature RitualCreate a level 1…8…10 spirit. For 30…126…150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30…126…150 seconds.Wilderness Survival
Tranquility
TranquilityTranquility
15560
Nature RitualCreate a level 1…8…10 spirit. Enchantments cast by non-spirit creatures within its range expire 20…44…50% faster. This spirit dies after 15…51…60 seconds.Wilderness Survival
Throw Dirt
Throw DirtThrow Dirt
5130
SkillTarget touched foe and foes adjacent to your target become Blinded for 3…13…15 seconds.Expertise
No Skill
No SkillNo Skill
This skill is not known.
RangerMesmer
Crippling Shot
Crippling ShotCrippling Shot
104
Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RitualistMonk
Attuned Was Songkai
Attuned Was SongkaiAttuned Was Songkai
10260
Elite Item SpellHold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5…41…50% of the base Energy to cast.Spawning Power
Mend Body and Soul
Mend Body and SoulMend Body and Soul
5¾3
SpellTarget ally is healed for 20…96…115 Health. That ally loses one condition for each spirit within earshot.Restoration Magic
Soothing Memories
Soothing MemoriesSoothing Memories
5¾4
SpellTarget ally is healed for 10…82…100 Health. If you are holding an item, you gain 3 Energy.Restoration Magic
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Extinguish
ExtinguishExtinguish
15112
SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers
No Skill
No SkillNo Skill
This skill is not known.
ElementalistMonk
Ether Prodigy
Ether ProdigyEther Prodigy
51510
Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage
Heal Party (PvP)
Heal Party (PvP)Heal Party (PvP)
15120
SpellHeal entire party for 30…66…75 Health.Healing Prayers
Extinguish
ExtinguishExtinguish
15112
SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
MonkMesmer
Blessed Light
Blessed LightBlessed Light
10¾3
Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Blessed Light
Blessed LightBlessed Light
10¾3
Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
RangerMesmer
Crippling Shot
Crippling ShotCrippling Shot
104
Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
Troll Unguent
Troll UnguentTroll Unguent
5310
SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival
Zojun's Haste
Zojun's HasteZojun's Haste
530
StanceFor 5…10…11 seconds, you move 33% faster and have a 27…65…75% chance to block incoming projectiles. Zojun's Haste ends if you attack.Expertise
Storm Chaser
Storm ChaserStorm Chaser
1020
StanceFor 8…18…20 seconds, you move 25% faster, and you gain 1…4…5 Energy whenever you take elemental damage.Wilderness Survival
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Blessed Light
Blessed LightBlessed Light
10¾3
Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Additional Information
Time: 30:48 Winner: Black Crescent Names not known.