Restricted skills | [Flux]less only | Banned Battles only |
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Dagger Mastery | Fox Fangs (PvP)5½6 Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery Jungle Strike5½10 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…22…25 damage. If it hits a foe that was Crippled, that foe and all adjacent foes take +1…25…31 damage.Dagger Mastery | | |
Air Magic | Glimmering Mark10115 Elite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 5…21…25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.Air Magic Invoke Lightning10165 Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic Lightning Surge10110 Elite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 14…83…100 lightning damage, and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration.Air Magic Thunderclap1018 Elite SpellCreate a massive shockwave at target foe's location. Deals 10…42…50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5…17…20 seconds. This spell has 25% armor penetration.Air Magic Arc Lightning51½8 SpellTarget foe is struck for 5…33…40 lightning damage. If you are Overcast, two foes near your target are struck for 15…71…85 lightning damage. Damage from Arc Lightning has 25% armor penetration.Air Magic Chain Lightning10265 SpellTarget foe and up to two other foes near your target are struck for 10…70…85 lightning damage. This spell has 25% armor penetration.Air Magic Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic Teinai's Wind5¾8 SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic Shell Shock518 SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic | Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic | |
Earth Magic | Shockwave10115 Elite SpellAll foes in the area take 15…51…60 earth damage and are Weakened for 1…8…10 second[s]. Nearby foes also take +15…51…60 earth damage and have Cracked Armor for 1…8…10 second[s]. Adjacent foes suffer the previous effects, take +15…51…60 earth damage, and are Blinded for 1…8…10 second[s].Earth Magic Stone Sheath10115 Elite Enchantment SpellFor 5…17…20 seconds, you and target ally have +1…24…30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…59…70 earth damage and are Weakened for 5…17…20 seconds.Earth Magic Teinai's Crystals518 SpellTarget foe takes 20…36…40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20…36…40 damage, and nearby foes also suffer Cracked Armor for 5…13…15 seconds.Earth Magic | Magnetic Aura10112 Enchantment SpellFor 1…4…5 second[s], you block the next attack against you and deal 10…42…50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted.Earth Magic Magnetic Surge101½15 Enchantment SpellTarget foe takes 15…63…75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1…4…5 second[s] to block the next attack against them.Earth Magic | |
Energy Storage | Elemental Attunement10120 Elite Enchantment SpellFor 25…53…60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1…2…2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.Energy Storage Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Glyph of Restoration518 GlyphFor 15 seconds, your next 2 spells heal you for 30…90…105 Health, and you are healed for 150…350…400% of the Energy cost of each spell.Energy Storage | | |
Fire Magic | Mind Burn5155 Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic Smoldering Embers101½7 Hex SpellTarget foe is struck for 10…58…70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5…21…25 additional fire damage each second.Fire Magic | | Lava Font101½4 SpellFor 5 seconds, foes adjacent to the location where this spell was cast are struck for 5…41…50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones.Fire Magic |
Water Magic | Mirror of Ice10¾15 Elite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 15…59…70 cold damage and move 66% slower for 2…5…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.Water Magic | Swirling Aura10115 Enchantment Spell For 5 seconds, you are enchanted with Swirling Aura and have 1…5…6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.Water Magic | |
No Attribute | Glyph of Elemental Power515 GlyphFor 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells. | Glyph of Sacrifice5115 GlyphFor 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill. | Glyph of Renewal5110 Elite GlyphFor 15 seconds, your next spell instantly recharges. Glyph of Concentration5110 Glyph For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed. |
Domination Magic | Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic Wastrel's Demise5¼3 Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic Wastrel's Worry5¼1 Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic | Power Spike5¼12 SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic | Power Block15¼20 Elite SpellIf target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1…10…12 seconds and that skill is interrupted.Domination Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic |
Illusion Magic | Air of Disenchantment10110 Elite Hex SpellRemove one enchantment from target foe and all nearby foes. For 5…17…20 seconds, enchantments expire 150…270…300% faster on those foes.Illusion Magic Shrinking Armor518 Hex SpellFor 10 seconds, target foe suffers from -1…3…4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5…17…20 seconds.Illusion Magic | | Frustration (PvP)10115 Hex SpellFor 5…17…20 seconds, target foe casts spells 50% slower and takes 5…41…50 damage whenever interrupted.Illusion Magic |
Inspiration Magic | | | Mantra of Concentration530 StanceFor 1…31…38 seconds, the next time you would be interrupted, you are not interrupted.Inspiration Magic Mantra of Resolve (PvP)1020 StanceFor 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10…5…4 Energy or Mantra of Resolve ends.Inspiration Magic |
Healing Prayers | Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Spotless Mind5¼12 Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers Spotless Soul5¼12 Enchantment SpellFor 1…12…15 seconds, target other ally loses a condition every 3 seconds.Healing Prayers | Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers | |
Protection Prayers | Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers | Life Sheath5¼2 Elite Enchantment SpellRemove 0…2…2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20…84…100).Protection Prayers | Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers |
No Attribute | | | Empathic Removal517 Elite SpellYou and target other ally lose 1 condition and 1 hex, and are healed for 50. |
Blood Magic | Signet of Suffering04 Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic Mark of Fury5¾10 Hex SpellFor 5 seconds, allies hitting target foe gain 0…2…2 strike[s] of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1…12…15 second[s].Blood Magic Strip Enchantment10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic | | |
Curses | Weaken Armor515 SpellTarget foe and foes adjacent to your target have Cracked Armor for 5…17…20 seconds.Curses Well of Ruin10120 Well SpellExploit nearest corpse to create a Well of Ruin at its location. For 5…25…30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5…17…20 seconds.Curses | | |
Command | | | "Stand Your Ground!" (PvP)1530 ShoutFor 5…17…20 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.Command |
Motivation | "It's Just a Flesh Wound."52 Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1…8…10 second[s].Motivation | | |
Spear Mastery | | | Vicious Attack58 Spear AttackIf this attack hits, you deal +5…17…20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5…13…15 seconds.Spear Mastery |
No Attribute | | | Song of Concentration258 ChantFor 10 seconds, the next skill used by each ally within earshot cannot be interrupted. |
Beast Mastery | | | Bestial Fury1010 Stance All your non-attack skills are disabled for 5 seconds. For 5…10…11 seconds, you attack 25% faster.Beast Mastery Heket's Rampage510 StanceFor 5…10…11 seconds, you attack 33% faster. This stance ends if you use an attack skill.Beast Mastery Tiger's Fury1010 StanceAll your non-attack skills are disabled for 5 seconds. For 5…10…11 seconds, you attack 25% faster.Beast Mastery |
Expertise | Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Point Blank Shot53 Bow AttackShoot an arrow that has half the normal range, but strikes for +10…34…40 damage.Expertise Zojun's Shot53 Bow AttackShoot an arrow that has half the normal range, but strikes for +10…34…40 damage.Expertise | | |
Marksmanship | Melandru's Shot518 Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship | | Screaming Shot108 Bow AttackIf this attack hits, you deal +10…22…25 damage. If your target is within earshot, that foe begins Bleeding for 5…17…20 seconds.Marksmanship Hunter's Shot5110 Bow AttackIf this attack hits, your target bleeds for 3…21…25 seconds.Marksmanship |
No Attribute | | Antidote Signet14 SignetCleanse yourself of Poison, Disease, and Blindness, and one additional condition. | |
Channeling Magic | | | Spirit Rift1025 SpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25…105…125 lightning damage and suffer from Cracked Armor for 1…16…20 second[s].Channeling Magic |
Communing | Sundering Weapon5110 Weapon SpellFor 4…9…10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5…17…20 seconds.Communing | | |
Restoration Magic | | | Tranquil Was Tanasen10120 Elite Item SpellHold Tanasen's ashes for up to 5…17…20 seconds. While you hold his ashes, you have +10…22…25 armor and cannot be interrupted.Restoration Magic |
Spawning Power | | | Spirit's Strength5130 Elite Enchantment SpellFor 15…51…60 seconds, your attacks deal 5…29…35 more damage while under the effects of a weapon spell.Spawning Power Spirit Channeling5130 Elite Enchantment SpellFor 12 seconds, you have +1…5…6 Energy regeneration. When you cast this spell, you gain 3…10…12 Energy if you are within earshot of a spirit.Spawning Power |
Axe Mastery | | | Agonizing Chop16 Axe AttackWhen this attack hits, you deal +5…17…20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.Axe Mastery |
Hammer Mastery | Enraged Smash (PvP)510 Elite Hammer AttackIf Enraged Smash hits, you gain 1…3…4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10…34…40 damage, and target foe is knocked down.Hammer Mastery Forceful Blow5 Elite Hammer AttackIf Forceful Blow hits, you strike for +10…26…30 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5…17…20 seconds. This attack cannot be blocked.Hammer Mastery | | |
Strength | | | Enraging Charge520 StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength |
Tactics | Disciplined Stance515 StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics Soldier's Defense515 StanceFor 1…5…6 second[s], you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.Tactics | | Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Shield Stance515 StanceFor 1…5…6 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).Tactics Watch Yourself! (PvP)44 ShoutParty members within earshot gain +5…21…25 armor for 10 seconds. This shout ends after 1…3…3 incoming attack[s].Tactics |