Match InformationOther Information
Match Date:10 Feb 2012Flux:Keep Yourself AliveCredits:Lem
Occasion:Automated TournamentsGuild Hall:Imperial IsleAdded to Site:20 May 2020 05:57:48 CEST
#4
#37
🏆
DervishRitualist
Avatar of Balthazar
Avatar of BalthazarAvatar of Balthazar
5220
Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Twin Moon Sweep (PvP)
Twin Moon Sweep (PvP)Twin Moon Sweep (PvP)
7
Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Staggering Force
Staggering ForceStaggering Force
106
Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers
Aura of Thorns (PvP)
Aura of Thorns (PvP)Aura of Thorns (PvP)
1010
Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers
Fleeting Stability
Fleeting StabilityFleeting Stability
510
Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
DervishParagon
Avatar of Balthazar
Avatar of BalthazarAvatar of Balthazar
5220
Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Twin Moon Sweep (PvP)
Twin Moon Sweep (PvP)Twin Moon Sweep (PvP)
7
Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Aura of Thorns (PvP)
Aura of Thorns (PvP)Aura of Thorns (PvP)
1010
Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers
Staggering Force
Staggering ForceStaggering Force
106
Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers
Fleeting Stability
Fleeting StabilityFleeting Stability
510
Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorRitualist
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
WarriorRitualist
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Overbearing Smash
Overbearing SmashOverbearing Smash
520
Hammer AttackIf this attack hits, you deal +1…16…20 damage. If target foe is knocked down, that foe is Dazed for 1…7…8 second[s].Hammer Mastery
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
RangerMonk
Melandru's Shot
Melandru's ShotMelandru's Shot
518
Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Natural Stride
Natural StrideNatural Stride
512
Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival
Lightning Reflexes (PvP)
Lightning Reflexes (PvP)Lightning Reflexes (PvP)
1045
StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise
Mending Touch
Mending TouchMending Touch
5¾6
SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorAssassin
Forceful Blow
Forceful BlowForceful Blow
5
Elite Hammer AttackIf Forceful Blow hits, you strike for +10…26…30 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5…17…20 seconds. This attack cannot be blocked.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Iron Palm
Iron PalmIron Palm
5¾20
SkillTarget touched foe suffers 5…41…50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack.Deadly Arts
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerRitualist
Crippling Anguish (PvP)
Crippling Anguish (PvP)Crippling Anguish (PvP)
15120
Elite Hex SpellFor 5…17…20 seconds, target moves 50% slower and suffers -1…4…5 Health degeneration.Illusion Magic
Illusion of Pain (PvP)
Illusion of Pain (PvP)Illusion of Pain (PvP)
1025
Hex SpellFor 8 seconds, target foe has -3…9…10 Health degeneration and takes 3…9…10 damage each second. When Illusion of Pain ends or is reapplied, that foe is healed for 36…103…120.Illusion Magic
Accumulated Pain (PvP)
Accumulated Pain (PvP)Accumulated Pain (PvP)
5215
SpellTarget foe takes 10…30…35 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5…17…20 seconds.Illusion Magic
Kitah's Burden
Kitah's BurdenKitah's Burden
1530
Hex SpellFor 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10…16…18 Energy.Illusion Magic
Leech Signet
Leech SignetLeech Signet
¼30
SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic
Revealed Hex
Revealed HexRevealed Hex
51
SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed.Inspiration Magic
Ether Feast
Ether FeastEther Feast
518
SpellTarget foe loses 3 Energy. You are healed 20…56…65 for each point of Energy lost.Inspiration Magic
Illusion of Haste (PvP)
Illusion of Haste (PvP)Illusion of Haste (PvP)
518
Enchantment SpellFor 5…10…11 seconds, you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.Illusion Magic
ElementalistParagon
Stone Sheath
Stone SheathStone Sheath
10115
Elite Enchantment SpellFor 5…17…20 seconds, you and target ally have +1…24…30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…59…70 earth damage and are Weakened for 5…17…20 seconds.Earth Magic
Obsidian Flame (PvP)
Obsidian Flame (PvP)Obsidian Flame (PvP)
555
SpellDeal 22…78…92 damage to target foe. This spell ignores armor.Earth Magic
Ebon Hawk
Ebon HawkEbon Hawk
1015
SpellSend a projectile that strikes target foe for 10…70…85 earth damage and causes Weakness for 5…13…15 seconds if it hits.Earth Magic
Stoning
StoningStoning
1515
SpellSend out a large stone, striking target foe for 45…93…105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.Earth Magic
Ward Against Melee
Ward Against MeleeWard Against Melee
15130
Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Earth Attunement
Earth AttunementEarth Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.Earth Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
NecromancerRitualist
Signet of Suffering
Signet of SufferingSignet of Suffering
04
Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic
Life Siphon
Life SiphonLife Siphon
1015
Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic
Dark Pact
Dark PactDark Pact
11210
SpellDeal 10…40…48 shadow damage to target foe.Blood Magic
Angorodon's Gaze
Angorodon's GazeAngorodon's Gaze
5110
SpellSteal 10…42…50 Health from target foe. If you are suffering from a condition, you gain 3…10…12 Energy.Soul Reaping
Oppressive Gaze
Oppressive GazeOppressive Gaze
10110
SpellTarget foe and adjacent foes take 10…26…30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3…10…12 seconds.Blood Magic
Strip Enchantment
Strip EnchantmentStrip Enchantment
10120
SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerRitualist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Leech Signet
Leech SignetLeech Signet
¼30
SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Flesh of My Flesh (PvP)
Flesh of My Flesh (PvP)Flesh of My Flesh (PvP)
5410
SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic
MonkWarrior
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
MonkDervish
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Fleeting Stability
Fleeting StabilityFleeting Stability
510
Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers
MonkWarrior
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
MonkDervish
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Eremite's Zeal
Eremite's ZealEremite's Zeal
5¼15
Enchantment SpellYou gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy.Mysticism
RitualistElementalist
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Wielder's Boon
Wielder's BoonWielder's Boon
5¼4
SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic
Mending Grip
Mending GripMending Grip
516
SpellTarget ally is healed for 15…63…75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Life (PvP)
Life (PvP)Life (PvP)
10320
Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
RitualistElementalist
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Wielder's Boon
Wielder's BoonWielder's Boon
5¼4
SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Life (PvP)
Life (PvP)Life (PvP)
10320
Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage