Match InformationOther Information
Match Date:10 Oct 2020Flux:All InCredits:b
Occasion:Automated TournamentsGuild Hall:Isle of MeditationAdded to Site:10 Nov 2020 16:50:56 CET
#18
#166
🏆
WarriorMonk
Healer's Covenant
Healer's CovenantHealer's Covenant
-15¼5
Elite Enchantment SpellWhile you maintain this enchantment, your Healing Prayers spells heal for 25% less Health, but cost -1…3…3 Energy.Healing Prayers
Signet of Stamina
Signet of StaminaSignet of Stamina
¼20
Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength
Endure Pain
Endure PainEndure Pain
530
SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength
Shield Bash
Shield BashShield Bash
520
SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength
To the Limit!
To the Limit!To the Limit!
515
ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics
Dolyak Signet
Dolyak SignetDolyak Signet
020
SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength
Defensive Stance
Defensive StanceDefensive Stance
85
StanceFor 1…4…5 second[s], you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0…3…4).Tactics
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
DervishRitualist
Avatar of Lyssa
Avatar of LyssaAvatar of Lyssa
5220
Elite FormFor 10…74…90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.Mysticism
Aura Slicer
Aura SlicerAura Slicer
4
Melee AttackIf this attack hits, you inflict Bleeding for 5…13…15 seconds. If you are enchanted, you also inflict Cracked Armor for 1…8…10 second[s].Mysticism
Lyssa's Haste (PvP)
Lyssa's Haste (PvP)Lyssa's Haste (PvP)
1025
Flash EnchantmentFor 3…13…15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.Wind Prayers
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Mirage Cloak
Mirage CloakMirage Cloak
1010
Flash EnchantmentFor 1…6…7 second[s], you have a 40…72…80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10…34…40 earth damage.Earth Prayers
Mystic Regeneration (PvP)
Mystic Regeneration (PvP)Mystic Regeneration (PvP)
10¼12
Enchantment Spell For 5…17…20 seconds, you have +1…3…4 Health regeneration for each enchantment (maximum of 3) on you.Earth Prayers
Harrier's Grasp
Harrier's GraspHarrier's Grasp
1015
Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers
Fleeting Stability
Fleeting StabilityFleeting Stability
510
Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers
WarriorMesmer
Defy Pain (PvP)
Defy Pain (PvP)Defy Pain (PvP)
5
Elite StanceFor 20 seconds you have an additional 90…258…300 Health and an additional 20 armor.Strength
Signet of Stamina
Signet of StaminaSignet of Stamina
¼20
Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength
Endure Pain
Endure PainEndure Pain
530
SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength
Shield Bash
Shield BashShield Bash
520
SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength
To the Limit!
To the Limit!To the Limit!
515
ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics
Dolyak Signet
Dolyak SignetDolyak Signet
020
SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength
Lion's Comfort
Lion's ComfortLion's Comfort
114
SkillAll of your signets are disabled for 12 seconds. You are healed for 50…98…110 Health, and gain 0…2…3 strike[s] of adrenaline.Strength
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
WarriorRitualist
Enraged Smash (PvP)
Enraged Smash (PvP)Enraged Smash (PvP)
510
Elite Hammer AttackIf Enraged Smash hits, you gain 1…3…4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10…34…40 damage, and target foe is knocked down.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Auspicious Blow
Auspicious BlowAuspicious Blow
5
Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
WarriorMonk
Defy Pain (PvP)
Defy Pain (PvP)Defy Pain (PvP)
5
Elite StanceFor 20 seconds you have an additional 90…258…300 Health and an additional 20 armor.Strength
Signet of Stamina
Signet of StaminaSignet of Stamina
¼20
Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength
Endure Pain
Endure PainEndure Pain
530
SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength
Shield Bash
Shield BashShield Bash
520
SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength
To the Limit!
To the Limit!To the Limit!
515
ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics
Dolyak Signet
Dolyak SignetDolyak Signet
020
SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength
Lion's Comfort
Lion's ComfortLion's Comfort
114
SkillAll of your signets are disabled for 12 seconds. You are healed for 50…98…110 Health, and gain 0…2…3 strike[s] of adrenaline.Strength
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
MesmerWarrior
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Mind Wrack (PvP)
Mind Wrack (PvP)Mind Wrack (PvP)
517
Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic
Wastrel's Demise
Wastrel's DemiseWastrel's Demise
5¼3
Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Spike
Power SpikePower Spike
5¼12
SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorRanger
Defy Pain (PvP)
Defy Pain (PvP)Defy Pain (PvP)
5
Elite StanceFor 20 seconds you have an additional 90…258…300 Health and an additional 20 armor.Strength
Signet of Stamina
Signet of StaminaSignet of Stamina
¼20
Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength
Endure Pain
Endure PainEndure Pain
530
SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength
Shield Bash
Shield BashShield Bash
520
SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength
To the Limit!
To the Limit!To the Limit!
515
ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics
Dolyak Signet
Dolyak SignetDolyak Signet
020
SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
MesmerElementalist
Second Wind
Second WindSecond Wind
5155
Elite SpellYou gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.
Wastrel's Demise
Wastrel's DemiseWastrel's Demise
5¼3
Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic
Wastrel's Worry
Wastrel's WorryWastrel's Worry
5¼1
Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic
Signet of Disruption
Signet of DisruptionSignet of Disruption
¼15
SignetIf target foe is casting a spell, the spell is interrupted and that foe suffers 10…43…51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.Domination Magic
Power Spike
Power SpikePower Spike
5¼12
SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic
Cry of Frustration
Cry of FrustrationCry of Frustration
10¼15
SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorRanger
Defy Pain (PvP)
Defy Pain (PvP)Defy Pain (PvP)
5
Elite StanceFor 20 seconds you have an additional 90…258…300 Health and an additional 20 armor.Strength
Signet of Stamina
Signet of StaminaSignet of Stamina
¼20
Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength
Endure Pain
Endure PainEndure Pain
530
SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength
Shield Bash
Shield BashShield Bash
520
SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength
To the Limit!
To the Limit!To the Limit!
515
ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics
Dolyak Signet
Dolyak SignetDolyak Signet
020
SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
ElementalistDervish
Lightning Surge
Lightning SurgeLightning Surge
10110
Elite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 14…83…100 lightning damage, and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration.Air Magic
Chain Lightning
Chain LightningChain Lightning
10265
SpellTarget foe and up to two other foes near your target are struck for 10…70…85 lightning damage. This spell has 25% armor penetration.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Shock Arrow
Shock ArrowShock Arrow
518
SpellSend out a shocking arrow that flies swiftly toward target foe, striking for 5…41…50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Windborne Speed
Windborne SpeedWindborne Speed
10¾5
Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic
Mystic Regeneration (PvP)
Mystic Regeneration (PvP)Mystic Regeneration (PvP)
10¼12
Enchantment Spell For 5…17…20 seconds, you have +1…3…4 Health regeneration for each enchantment (maximum of 3) on you.Earth Prayers
AssassinMesmer
Shadow Form (PvP)
Shadow Form (PvP)Shadow Form (PvP)
10160
Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts
Dancing Daggers
Dancing DaggersDancing Daggers
515
SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts
Siphon Speed
Siphon SpeedSiphon Speed
5130
Hex SpellFor 5…13…15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.Deadly Arts
Arcane Echo
Arcane EchoArcane Echo
15220
Enchantment SpellIf you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
Dark Prison
Dark PrisonDark Prison
10¼30
Hex SpellShadow Step to target foe. For 1…5…6 seconds, that foe moves 33% slower.Deadly Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkAssassin
Life Sheath
Life SheathLife Sheath
5¼2
Elite Enchantment SpellRemove 0…2…2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20…84…100).Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Reverse Hex
Reverse HexReverse Hex
10¼10
Enchantment SpellRemove one hex from target ally. If a hex was removed in this way, for 5…9…10 seconds, the next time target ally would take damage, that damage is reduced by 5…41…50.Protection Prayers
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
MonkMesmer
Glimmer of Light
Glimmer of LightGlimmer of Light
5¼1
Elite SpellHeal target ally for 10…94…115 Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Healing Breeze
Healing BreezeHealing Breeze
1015
Enchantment SpellFor 15 seconds, target ally gains +4…8…9 Health regeneration.Healing Prayers
Heal Other
Heal OtherHeal Other
10¾3
SpellHeal target other ally for 35…151…180 Health.Healing Prayers
Healing Seed
Healing SeedHealing Seed
10225
Enchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3…25…30 Health.Healing Prayers
Spotless Mind
Spotless MindSpotless Mind
5¼12
Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers
Arcane Mimicry
Arcane MimicryArcane Mimicry
15260
SpellFor 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Purge Conditions
Purge ConditionsPurge Conditions
5¼20
SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally.
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Purge Signet
Purge SignetPurge Signet
220
SignetRemove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
MonkMesmer
Glimmer of Light
Glimmer of LightGlimmer of Light
5¼1
Elite SpellHeal target ally for 10…94…115 Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Healing Breeze
Healing BreezeHealing Breeze
1015
Enchantment SpellFor 15 seconds, target ally gains +4…8…9 Health regeneration.Healing Prayers
Heal Other
Heal OtherHeal Other
10¾3
SpellHeal target other ally for 35…151…180 Health.Healing Prayers
Healing Seed
Healing SeedHealing Seed
10225
Enchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3…25…30 Health.Healing Prayers
Spotless Mind
Spotless MindSpotless Mind
5¼12
Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers
Arcane Mimicry
Arcane MimicryArcane Mimicry
15260
SpellFor 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally.
MonkAssassin
Aura of Faith
Aura of FaithAura of Faith
5¼8
Elite Enchantment SpellFor 3 seconds, target ally gains 50…90…100% more Health when healed and takes 5…41…50% less damage.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.