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| Shroud of Distress (PvP)10145 Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts Shadow Form (PvP)10160 Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts Ebon Battle Standard of Honor10120 Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track Dwarven Stability5¼30 Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track Whirling Defense1060 StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise Shadow of Haste545 StanceFor 10…34…40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.Shadow Arts Heart of Shadow5¼15 SpellYou are healed for 30…126…150. Shadow Step to a nearby location directly away from your target.Shadow Arts Death's Charge5¼30 SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts | | Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery Fox Fangs (PvP)5½6 Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery Golden Fang Strike54 Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes Conjure Flame10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic |
| Obsidian Flesh25130 Elite Enchantment SpellFor 8…18…20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.Earth Magic Stoneflesh Aura10215 Enchantment SpellFor 5…13…15 seconds, damage you receive is reduced by 1…25…31, and you are immune to critical attacks.Earth Magic Stone Striker5¼20 Enchantment Spell For 5…25…30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.Earth Magic Mantra of Earth1020 StanceFor 30…78…90 seconds, whenever you take earth damage, the damage is reduced by 26…45…50% and you gain 2 Energy.Inspiration Magic Wastrel's Demise5¼3 Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic Wastrel's Worry5¼1 Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic Empathy (PvP)10210 Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic Ebon Escape5¼10 SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track | | Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery Fox Fangs (PvP)5½6 Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery Golden Fang Strike54 Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes Conjure Flame10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic |
| Shroud of Distress (PvP)10145 Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts Shadow Form (PvP)10160 Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts Dwarven Stability5¼30 Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track Whirling Defense1060 StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise Radiation Field15212 Ward SpellFor 5 seconds, foes in the area have -4…6 Health degeneration. When the portal ends, foes in the area are Diseased for 12…20 seconds.Asura Titel Track Winnowing5560 Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival Viper's Defense5¼10 SpellAll adjacent foes are Poisoned for 5…17…20 seconds. Shadow Step to a nearby location directly away from your target.Shadow Arts Death's Charge5¼30 SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts | | Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic Whirlwind5¾8 SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic Eremite's Zeal5¼15 Enchantment SpellYou gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy.Mysticism Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Shroud of Distress (PvP)10145 Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts Shadow Form (PvP)10160 Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts Ebon Battle Standard of Honor10120 Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track Dwarven Stability5¼30 Enchantment SpellFor 24…30 seconds, your stances last 55…100% longer. If you activated this skill while drunk, you cannot be knocked down.Deldrimor Title Track Whirling Defense1060 StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise Winnowing5560 Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival Shadow of Haste545 StanceFor 10…34…40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.Shadow Arts Death's Charge5¼30 SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts | | Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic Whirlwind5¾8 SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic Eremite's Zeal5¼15 Enchantment SpellYou gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…3…3 Energy for each foe within earshot, maximum 8 Energy.Mysticism Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Wastrel's Demise5¼3 Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic Wastrel's Worry5¼1 Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic Cry of Pain10¼15 SpellInterrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25…50 damage and have 3…5 Health degeneration for 10 seconds.Sunspear Title Track Empathy (PvP)10210 Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic Ancestor's Visage10120 Enchantment SpellFor 4…9…10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.Illusion Magic Lyssa's Aura5130 Elite Enchantment SpellFor 10 seconds, you have +0…4…5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.Inspiration Magic Edge of Extinction5560 Nature RitualCreate a level 1…8…10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14…43…50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30…126…150 seconds.Beast Mastery Ebon Escape5¼10 SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track | | Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic Power Lock5¼12 SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic Psychic Instability (PvP)5¼12 Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |
| Signet of Spirits (PvP)120 Elite SignetYou gain 3…10…12 Energy if you are within earshot of a spirit.Channeling Magic Spirit Rift1025 SpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25…105…125 lightning damage and suffer from Cracked Armor for 1…16…20 second[s].Channeling Magic Pain Inverter10120 Hex SpellFor 6…10 seconds, every time target foe deals damage that foe takes 100…140% of the damage it causes (maximum 80 damage).Asura Titel Track Ebon Battle Standard of Honor10120 Ward SpellYou plant an Ebon Battle Standard of Honor at your current location. For 14…20 seconds, non-spirit allies in this area strike for +8…15 damage and an additional +7…10 vs. Charr.Ebon Vanguard Title Track Ebon Escape5¼10 SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track Winnowing5560 Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival Quickening Zephyr25560 Nature RitualCreate a level 1…8…10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15…39…45 seconds.Wilderness Survival Serpent's Quickness545 StanceFor 15…27…30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.Wilderness Survival | | Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers Life Sheath5¼2 Elite Enchantment SpellRemove 0…2…2 condition[s] from target ally. For 8 seconds, the next time that ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20…84…100).Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Sprint515 StanceFor 8…13…14 seconds, you move 25% faster.Strength |
| Shroud of Distress (PvP)10145 Enchantment Spell For 30…54…60 seconds, if you are below 50% Health, you have a 75% chance to block attacks.Shadow Arts Shadow Form (PvP)10160 Elite Enchantment SpellFor 5…13…15 seconds, all hostile spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5…41…50 Health.Shadow Arts Mantra of Resolve (PvP)1020 StanceFor 5 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10…5…4 Energy or Mantra of Resolve ends.Inspiration Magic Illusion of Pain (PvP)1025 Hex SpellFor 8 seconds, target foe has -3…9…10 Health degeneration and takes 3…9…10 damage each second. When Illusion of Pain ends or is reapplied, that foe is healed for 36…103…120.Illusion Magic Wastrel's Demise5¼3 Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic Wastrel's Worry5¼1 Hex SpellAfter 3 seconds, target foe and all adjacent foes take 20…84…100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.Domination Magic Heart of Shadow5¼15 SpellYou are healed for 30…126…150. Shadow Step to a nearby location directly away from your target.Shadow Arts Death's Charge5¼30 SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts | | Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Vigorous Spirit5¼4 Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics |
| Ether Renewal (PvP)10130 Elite Enchantment SpellFor 7 seconds, each time you cast a spell, you gain 1…3…3 Energy and 5…17…20 Health for each enchantment on you.Energy Storage Burning Speed10¼ Enchantment SpellFor 7 seconds, you are set on fire and move 30…42…45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3…8…9 seconds.Fire Magic Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Protective Bond-1102 Enchantment SpellWhile you maintain this enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or spell. When Protective Bond prevents damage, you lose 6…4…3 Energy or the spell ends.Protection Prayers Life Bond-1102 Enchantment SpellWhile you maintain this enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3…25…30.Protection Prayers Balthazar's Spirit-1102 Enchantment SpellWhile you maintain this enchantment, target ally gains adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)Smiting Prayers Ebon Escape5¼10 SpellShadow Step to target other ally. You and that other ally are healed for 70…110 health.Ebon Vanguard Title Track | | Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Dash58 StanceFor 3 seconds, you run 50% faster. |