#95 🏆 | #128 |
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| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Healing Spring10220 TrapFor 10 seconds, all adjacent allies are healed for 15…51…60 every 2 seconds. While activating this skill, you are easily interrupted.Wilderness Survival Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | Conjure Flame10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic Golden Fang Strike54 Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery Wild Strike (PvP)56 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes |
| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Healing Spring10220 TrapFor 10 seconds, all adjacent allies are healed for 15…51…60 every 2 seconds. While activating this skill, you are easily interrupted.Wilderness Survival Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | Conjure Flame10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic No SkillThis skill is not known. Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery Wild Strike (PvP)56 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes |
| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Healing Spring10220 TrapFor 10 seconds, all adjacent allies are healed for 15…51…60 every 2 seconds. While activating this skill, you are easily interrupted.Wilderness Survival Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic No SkillThis skill is not known. No SkillThis skill is not known. |
| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Lion's Comfort114 SkillAll of your signets are disabled for 12 seconds. You are healed for 50…98…110 Health, and gain 0…2…3 strike[s] of adrenaline.Strength Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic No SkillThis skill is not known. No SkillThis skill is not known. |
| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Healing Spring10220 TrapFor 10 seconds, all adjacent allies are healed for 15…51…60 every 2 seconds. While activating this skill, you are easily interrupted.Wilderness Survival Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic Psychic Instability (PvP)5¼12 Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting Leech Signet¼30 SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic No SkillThis skill is not known. No SkillThis skill is not known. Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic No SkillThis skill is not known. No SkillThis skill is not known. |
| Melandru's Resilience515 Elite StanceFor 8…18…20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.Wilderness Survival Healing Spring10220 TrapFor 10 seconds, all adjacent allies are healed for 15…51…60 every 2 seconds. While activating this skill, you are easily interrupted.Wilderness Survival Bonetti's Defense8 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.Tactics Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics Dolyak Signet020 SignetFor 8…18…20 seconds, you have +10…34…40 armor and cannot be knocked down, but your movement is slowed by 75%.Strength Endure Pain530 SkillFor 7…16…18 seconds you have an additional 90…258…300 Health.Strength Signet of Stamina¼20 Signet You have +50…250…300 maximum Health. This signet ends if you successfully hit with an attack.Strength | | No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers No SkillThis skill is not known. No SkillThis skill is not known. |
| Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Words of Comfort514 SpellTarget ally is healed for 15…51…60 Health and an additional 15…39…45 Health if that ally is suffering from a condition.Healing Prayers No SkillThis skill is not known. Healing Seed10225 Enchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3…25…30 Health.Healing Prayers Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers No SkillThis skill is not known. No SkillThis skill is not known. | | No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. |
| Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Watchful Healing5110 Enchantment SpellFor 10 seconds, target ally gains +1…3…4 Health regeneration. If this skill ends prematurely, that ally gains 30…102…120 Health.Divine Favor Healing Seed10225 Enchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3…25…30 Health.Healing Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers No SkillThis skill is not known. No SkillThis skill is not known. | | No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. No SkillThis skill is not known. |