#28 | #16 🏆 |
---|
|  Immolate1015 SpellTarget foe is struck for 20…64…75 fire damage and is set on fire for 1…3…3 second[s].Fire Magic  Glowing Gaze518 SpellTarget foe takes 5…41…50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Fire Magic  Fire Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.Fire Magic  Smoldering Embers101½7 Hex SpellTarget foe is struck for 10…58…70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5…21…25 additional fire damage each second.Fire Magic  Flame Djinn's Haste10¾20 Enchantment SpellAll adjacent foes are struck for 15…99…120 fire damage. For 8…13…14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.Fire Magic  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Mind Burn5155 Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic  Healing Breeze1015 Enchantment SpellFor 15 seconds, target ally gains +4…8…9 Health regeneration.Healing Prayers | |  Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes  Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery  Wild Strike (PvP)56 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery  Golden Fang Strike54 Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery  Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes  Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery  Conjure Flame10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic  Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes |
|  Windborne Speed10¾5 Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic  Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Invoke Lightning10165 Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic  Chain Lightning10265 SpellTarget foe and up to two other foes near your target are struck for 10…70…85 lightning damage. This spell has 25% armor penetration.Air Magic  Teinai's Wind5¾8 SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic  Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic  Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers | |  Conjure Lightning10145 Enchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5…17…20 lightning damage.Air Magic  Critical Eye530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes  Jagged Strike5½1 Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery  Death Blossom (PvP)56 Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery  Golden Fang Strike54 Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery  Way of the Assassin512 Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes  Critical Strike56 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes  Wild Strike (PvP)56 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery |
|  Dash58 StanceFor 3 seconds, you run 50% faster.  Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic  Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic  Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic  Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic  Shadow Shroud10120 Elite Hex SpellFor 3…8…9 seconds, target foe cannot be the target of enchantments.Shadow Arts  Inspired Enchantment101 SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic  Revealed Enchantment101 SpellRemove an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic | |  Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic  Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic  Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic  Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics  Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  No SkillThis skill is not known. |
|  Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic  Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic  Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic  Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic  Teinai's Wind5¾8 SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Whirlwind5¾8 SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic | |  Gust10¾10 Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic  Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Lightning Touch5¾10 SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic  Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic  Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics  Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  No SkillThis skill is not known. |
|  Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Immolate1015 SpellTarget foe is struck for 20…64…75 fire damage and is set on fire for 1…3…3 second[s].Fire Magic  Rend Enchantments5220 SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses  Glowing Gaze518 SpellTarget foe takes 5…41…50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Fire Magic  Mind Burn5155 Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic  Smoldering Embers101½7 Hex SpellTarget foe is struck for 10…58…70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5…21…25 additional fire damage each second.Fire Magic  Steam518 Spell Target foe is struck for 20…52…60 cold damage. If target foe is on fire, Steam Blinds that foe for 5…9…10 seconds.Water Magic  Fire Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.Fire Magic | |  Psychic Instability (PvP)5¼12 Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting  Power Spike5¼12 SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic  Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic  Cry of Frustration10¼15 SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic  Leech Signet¼30 SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic  Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic  Signet of Disruption¼15 SignetIf target foe is casting a spell, the spell is interrupted and that foe suffers 10…43…51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.Domination Magic  Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics |
|  Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics  Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics | |  Aura of Faith5¼8 Elite Enchantment SpellFor 3 seconds, target ally gains 50…90…100% more Health when healed and takes 5…41…50% less damage.Protection Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Mend Ailment5¾5 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5…57…70 Health.Protection Prayers  Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics |
|  Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers  Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | |  Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers  Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength  Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics  Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers |
|  Pensive Guardian515 Enchantment SpellFor 5…10…11 seconds, target ally has a 50% chance to block attacks from enchanted foes.Protection Prayers  Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers  Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Dash58 StanceFor 3 seconds, you run 50% faster. | |  Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers  Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Dash58 StanceFor 3 seconds, you run 50% faster.  Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers |