Match InformationOther Information
Match Date:21 Jun 2025Flux:Jack of All TradesCredits:Simon
Occasion:Swiss RoundsGuild Hall:Isle of JadeAdded to Site:21 Jun 2025 18:53:23 CEST
#16
#6
🏆
ElementalistParagon
Mind Burn
Mind BurnMind Burn
5155
Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Teinai's Wind
Teinai's WindTeinai's Wind
5¾8
SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic
Shell Shock
Shell ShockShell Shock
518
SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
"Stand Your Ground!" (PvP)
"Stand Your Ground!" (PvP)"Stand Your Ground!" (PvP)
1530
ShoutFor 5…17…20 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.Command
AssassinElementalist
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Fox Fangs (PvP)
Fox Fangs (PvP)Fox Fangs (PvP)
5½6
Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Flame
Conjure FlameConjure Flame
10145
Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic
ElementalistParagon
Invoke Lightning
Invoke LightningInvoke Lightning
10165
Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Shell Shock
Shell ShockShell Shock
518
SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
"Stand Your Ground!" (PvP)
"Stand Your Ground!" (PvP)"Stand Your Ground!" (PvP)
1530
ShoutFor 5…17…20 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.Command
"Fall Back!" (PvP)
"Fall Back!" (PvP)"Fall Back!" (PvP)
1025
ShoutFor 4…9…10 seconds, all allies within earshot gain 5…13…15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.Command
AssassinElementalist
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Wild Strike (PvP)
Wild Strike (PvP)Wild Strike (PvP)
56
Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Flame
Conjure FlameConjure Flame
10145
Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic
ElementalistParagon
Invoke Lightning
Invoke LightningInvoke Lightning
10165
Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Shell Shock
Shell ShockShell Shock
518
SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
"Stand Your Ground!" (PvP)
"Stand Your Ground!" (PvP)"Stand Your Ground!" (PvP)
1530
ShoutFor 5…17…20 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.Command
"Fall Back!" (PvP)
"Fall Back!" (PvP)"Fall Back!" (PvP)
1025
ShoutFor 4…9…10 seconds, all allies within earshot gain 5…13…15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.Command
ElementalistNecromancer
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ElementalistMonk
Mind Burn
Mind BurnMind Burn
5155
Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Teinai's Wind
Teinai's WindTeinai's Wind
5¾8
SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic
Shell Shock
Shell ShockShell Shock
518
SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic
Windborne Speed
Windborne SpeedWindborne Speed
10¾5
Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Healing Breeze
Healing BreezeHealing Breeze
1015
Enchantment SpellFor 15 seconds, target ally gains +4…8…9 Health regeneration.Healing Prayers
ElementalistNecromancer
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Whirlwind
WhirlwindWhirlwind
5¾8
SpellAll adjacent foes take 15…63…75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ElementalistNecromancer
Stone Sheath
Stone SheathStone Sheath
10115
Elite Enchantment SpellFor 5…17…20 seconds, you and target ally have +1…24…30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…59…70 earth damage and are Weakened for 5…17…20 seconds.Earth Magic
Stoning
StoningStoning
1515
SpellSend out a large stone, striking target foe for 45…93…105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.Earth Magic
Ebon Hawk
Ebon HawkEbon Hawk
1015
SpellSend a projectile that strikes target foe for 10…70…85 earth damage and causes Weakness for 5…13…15 seconds if it hits.Earth Magic
Glowstone
GlowstoneGlowstone
5¾7
SpellSend a projectile that strikes for 5…41…50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Earth Magic
Earth Attunement
Earth AttunementEarth Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.Earth Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Malign Intervention
Malign InterventionMalign Intervention
1015
Hex SpellFor 5…17…20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1…14…17 masterless bone horror is summoned.Death Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerRitualist
Psychic Instability (PvP)
Psychic Instability (PvP)Psychic Instability (PvP)
5¼12
Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting
Cry of Frustration
Cry of FrustrationCry of Frustration
10¼15
SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic
Power Lock
Power LockPower Lock
5¼12
SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic
Arcane Thievery
Arcane ThieveryArcane Thievery
101
SpellFor 5…29…35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
MesmerAssassin
Shadow Shroud
Shadow ShroudShadow Shroud
10120
Elite Hex SpellFor 3…8…9 seconds, target foe cannot be the target of enchantments.Shadow Arts
Signet of Twilight
Signet of TwilightSignet of Twilight
220
SignetFor each hex on target foe, that foe loses one enchantment.
Guilt
GuiltGuilt
5225
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Shrinking Armor
Shrinking ArmorShrinking Armor
518
Hex SpellFor 10 seconds, target foe suffers from -1…3…4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5…17…20 seconds.Illusion Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
MonkWarrior
Peace and Harmony
Peace and HarmonyPeace and Harmony
5¼10
Elite Enchantment SpellTarget ally loses 0…7…9 condition[s] and hex[es]. For 1…3…3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.Divine Favor
Mend Ailment
Mend AilmentMend Ailment
5¾5
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5…57…70 Health.Protection Prayers
Shield of Absorption
Shield of AbsorptionShield of Absorption
5110
Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Purge Conditions
Purge ConditionsPurge Conditions
5¼20
SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target ally.
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
Additional Information
Not sure of "Fast Life Boet" build due to arcanes