Match InformationOther Information
Match Date:1 Jan 2026Flux:Odran's RazorCredits:Simon
Occasion:Automated TournamentsGuild Hall:Druid's IsleAdded to Site:02 Jan 2026 17:54:39 CET
#46
🏆
#99
AssassinElementalist
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Wild Strike (PvP)
Wild Strike (PvP)Wild Strike (PvP)
56
Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…30…35 damage and any stance being used by target foe ends. This attack cannot be blocked.Dagger Mastery
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Flame
Conjure FlameConjure Flame
10145
Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic
WarriorAssassin
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Auspicious Blow
Auspicious BlowAuspicious Blow
5
Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
ElementalistNecromancer
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Shock Arrow
Shock ArrowShock Arrow
518
SpellSend out a shocking arrow that flies swiftly toward target foe, striking for 5…41…50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
WarriorAssassin
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Auspicious Blow
Auspicious BlowAuspicious Blow
5
Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery
No Skill
No SkillNo Skill
This skill is not known.
AssassinElementalist
Way of the Assassin
Way of the AssassinWay of the Assassin
512
Elite StanceFor the next 20 seconds while wielding daggers, you attack 5…17…20% faster and have a +5…29…35% chance to land a critical hit.Critical Strikes
Jagged Strike
Jagged StrikeJagged Strike
5½1
Lead AttackIf Jagged Strike hits, your target suffers from Bleeding for 5…17…20 seconds.Dagger Mastery
Critical Strike
Critical StrikeCritical Strike
56
Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +10…26…30 damage, results in a critical hit, and you gain 1…3…3 Energy.Critical Strikes
Golden Fang Strike
Golden Fang StrikeGolden Fang Strike
54
Off-Hand AttackMust follow a lead attack. If you are under the effects of an enchantment and this attack hits, target foe suffers from a Deep Wound for 5…17…20 seconds.Dagger Mastery
Death Blossom (PvP)
Death Blossom (PvP)Death Blossom (PvP)
56
Dual AttackMust follow an off-hand attack. If it hits, Death Blossom strikes target foe for +20…40…45 damage and all adjacent foes take 20…40…45 damage.Dagger Mastery
Fox Fangs (PvP)
Fox Fangs (PvP)Fox Fangs (PvP)
5½6
Off-Hand AttackMust follow a lead attack. Fox Fangs cannot be blocked and strikes for +10…22…25 damage if it hits.Dagger Mastery
Critical Eye
Critical EyeCritical Eye
530
SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes
Conjure Frost
Conjure FrostConjure Frost
10145
Enchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5…17…20 cold damage.Water Magic
WarriorParagon
"You're All Alone!"
"You're All Alone!""You're All Alone!"
510
Elite ShoutIf target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Lion's Comfort
Lion's ComfortLion's Comfort
114
SkillAll of your signets are disabled for 12 seconds. You are healed for 50…98…110 Health, and gain 0…2…3 strike[s] of adrenaline.Strength
Blazing Spear
Blazing SpearBlazing Spear
6
Spear AttackIf this attack hits, it deals +5…21…25 damage and sets target foe on Fire for 1…3…3 second[s].Spear Mastery
Barbed Spear
Barbed SpearBarbed Spear
2
Spear AttackIf this attack hits, your target begins Bleeding for 5…17…20 seconds.Spear Mastery
Wild Throw
Wild ThrowWild Throw
7
Spear AttackIf this attack hits, it deals +5…17…20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.Spear Mastery
Maiming Spear
Maiming SpearMaiming Spear
55
Spear AttackIf your attack hits a Bleeding foe, that foe is Crippled for 5…17…20 seconds.Spear Mastery
ElementalistNecromancer
Gust
GustGust
10¾10
Elite Enchantment SpellFor 5…10…11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15…59…70 cold damage. Foes struck by Gust while attacking or moving are knocked down.Air Magic
Shock Arrow
Shock ArrowShock Arrow
518
SpellSend out a shocking arrow that flies swiftly toward target foe, striking for 5…41…50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Lightning Touch
Lightning TouchLightning Touch
5¾10
SkillTarget touched foe and all adjacent foes are struck for 10…50…60 lightning damage, are Blinded for 1…3…4 second[s], and have Cracked Armor for 1…8…10 second[s]. This skill has 25% armor penetration.Air Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
No Skill
No SkillNo Skill
This skill is not known.
ParagonWarrior
"It's Just a Flesh Wound."
"It's Just a Flesh Wound.""It's Just a Flesh Wound."
52
Elite ShoutTarget other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1…8…10 second[s].Motivation
Blazing Spear
Blazing SpearBlazing Spear
6
Spear AttackIf this attack hits, it deals +5…21…25 damage and sets target foe on Fire for 1…3…3 second[s].Spear Mastery
Barbed Spear
Barbed SpearBarbed Spear
2
Spear AttackIf this attack hits, your target begins Bleeding for 5…17…20 seconds.Spear Mastery
Merciless Spear
Merciless SpearMerciless Spear
6
Spear AttackIf this attack hits a foe with less than 50% Health, that foe suffers from a Deep Wound for 5…17…20 seconds.Spear Mastery
Maiming Spear
Maiming SpearMaiming Spear
55
Spear AttackIf your attack hits a Bleeding foe, that foe is Crippled for 5…17…20 seconds.Spear Mastery
Anthem of Flame
Anthem of FlameAnthem of Flame
5110
ChantFor 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1…3…3 second[s].Leadership
Aggressive Refrain
Aggressive RefrainAggressive Refrain
25220
EchoFor 5…21…25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.Leadership
Watch Yourself! (PvP)
Watch Yourself! (PvP)Watch Yourself! (PvP)
44
ShoutParty members within earshot gain +5…21…25 armor for 10 seconds. This shout ends after 1…3…3 incoming attack[s].Tactics
MesmerRitualist
Psychic Instability (PvP)
Psychic Instability (PvP)Psychic Instability (PvP)
5¼12
Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting
Cry of Frustration
Cry of FrustrationCry of Frustration
10¼15
SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
Power Lock
Power LockPower Lock
5¼12
SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic
Signet of Humility
Signet of HumilitySignet of Humility
320
SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RangerRitualist
Infuriating Heat
Infuriating HeatInfuriating Heat
5315
Elite Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30…54…60 seconds.Expertise
Natural Stride
Natural StrideNatural Stride
512
Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival
Barbed Trap
Barbed TrapBarbed Trap
15220
TrapWhen Barbed Trap is triggered, all nearby foes are struck for 7…20…23 piercing damage, become Crippled, and begin Bleeding for 3…21…25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.Wilderness Survival
Winnowing
WinnowingWinnowing
5560
Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30…126…150 seconds.Wilderness Survival
Nature's Renewal
Nature's RenewalNature's Renewal
5560
Nature RitualCreate a level 1…8…10 spirit. For 30…126…150 seconds, enchantments and hexes cast by non-spirit creatures in range take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30…126…150 seconds.Wilderness Survival
Tranquility
TranquilityTranquility
15560
Nature RitualCreate a level 1…8…10 spirit. Enchantments cast by non-spirit creatures within its range expire 20…44…50% faster. This spirit dies after 15…51…60 seconds.Wilderness Survival
Draw Spirit
Draw SpiritDraw Spirit
5¼5
SpellTeleport target allied spirit to your location.
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
MonkWarrior
Aura of Faith
Aura of FaithAura of Faith
5¼8
Elite Enchantment SpellFor 3 seconds, target ally gains 50…90…100% more Health when healed and takes 5…41…50% less damage.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
RitualistWarrior
Soul Twisting
Soul TwistingSoul Twisting
515
Elite SkillFor 5…37…45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1…3…3 Binding Ritual[s].Spawning Power
Spirit Light
Spirit LightSpirit Light
51417
SpellTarget ally is healed for 60…156…180. If any spirits are within earshot, you don't sacrifice Health.Restoration Magic
Spirit Siphon
Spirit SiphonSpirit Siphon
5¼3
SpellThe spirit nearest you loses all Energy. You gain 15…43…50% of that Energy.Channeling Magic
Mend Body and Soul
Mend Body and SoulMend Body and Soul
5¾3
SpellTarget ally is healed for 20…96…115 Health. That ally loses one condition for each spirit within earshot.Restoration Magic
Union (PvP)
Union (PvP)Union (PvP)
15345
Binding RitualCreate a level 1…7…8 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30…54…60 seconds.Communing
Displacement (PvP)
Displacement (PvP)Displacement (PvP)
15345
Binding RitualCreate a level 1…8…10 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30…54…60 seconds.Communing
Shelter (PvP)
Shelter (PvP)Shelter (PvP)
25545
Binding RitualCreate a level 1…7…8 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75…51…45 Health. This spirit lasts 30…54…60 seconds.Communing
Brutal Weapon
Brutal WeaponBrutal Weapon
10115
Weapon SpellGive target ally a Brutal Weapon for 10…34…40 seconds. The bearer's weapon strikes for +5…13…15 damage as long as the bearer is under no enchantments.Communing
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RitualistWarrior
Ritual Lord
Ritual LordRitual Lord
452
Elite SkillFor 5…29…35 seconds, your Ritualist attributes are boosted by 2…4…4 for your next skill. If that skill is a Binding Ritual, it recharges 10…50…60% faster and Ritual Lord recharges instantly.Spawning Power
Spirit Light
Spirit LightSpirit Light
51417
SpellTarget ally is healed for 60…156…180. If any spirits are within earshot, you don't sacrifice Health.Restoration Magic
Spirit Siphon
Spirit SiphonSpirit Siphon
5¼3
SpellThe spirit nearest you loses all Energy. You gain 15…43…50% of that Energy.Channeling Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Recovery (PvP)
Recovery (PvP)Recovery (PvP)
15330
Binding RitualCreate a level 1…8…10 spirit. Conditions on allies within range of this spirit expire 20…44…50% faster. This spirit dies after 30…54…60 seconds.Restoration Magic
Rejuvenation (PvP)
Rejuvenation (PvP)Rejuvenation (PvP)
10330
Binding RitualCreate a level 1…13…16 spirit. This spirit heals all party members within earshot for 3…9…10 Health each second. This spirit loses 3…9…10 Health for each party member healed in this way. This spirit dies after 30…78…90 seconds.Restoration Magic
Weapon of Shadow
Weapon of ShadowWeapon of Shadow
10120
Weapon SpellFor 1…6…7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1…3…3 times that ally hits with an attack, his target is Blinded for 5 seconds.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Purge Signet
Purge SignetPurge Signet
220
SignetRemove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
Additional Information
- =================== Blue: (Mile) Red: (LaG) Notable Events: - [0:31] Agent 89 is dead (R) - [0:33] Agent 88 is dead (R) - [0:52] Agent 106 is dead (R) - [0:53] Agent 100 is dead (R) - [1:02] Agent 102 is dead (R) - [1:09] Agent 91 is dead (R) - [1:20] Agent 104 is dead (R) - [1:21] Agent 107 is dead (R) - [1:24] Agent 95 is dead (R) - [1:28] Agent 98 is dead (R) - [1:36] Agent 96 is dead (R) - [1:38] Agent 89 is alive (R) - [1:39] Agent 93 is dead (R) - [1:40] Agent 92 is dead (R) - [1:47] Agent 89 is dead (R) - [1:58] Agent 110 is dead (R) - [2:00] The City Is Mine (1) is dead (R) - [2:08] Agent 109 is dead (R) - [1:59] The City Is Mine (1) is alive (R) - [2:01] Agent 112 is dead (R) - [2:01] Agent 94 is dead (R) - [2:04] Agent 102 is alive (R) - [2:10] Agent 97 is dead (R) - [2:13] Agent 105 is dead (R) - [2:21] Agent 100 is alive (R) - [2:21] Agent 107 is alive (R) - [2:28] Agent 100 is dead (R) - [2:38] Agent 95 is alive (R) - [2:45] Agent 95 is dead (R) - [2:49] Agent 114 is dead (R) - [2:50] Winter Olympics (2) is dead (R) - [2:54] Agent 96 is alive (R) - [2:56] Straight Fire (4) is dead (R) - [2:57] Agent 103 is dead (R) - [2:58] Agent 102 is dead (R) - [3:00] Agent 92 is alive (R) - [3:06] Agent 111 is dead (R) - [3:08] Agent 99 is alive (R) - [3:11] Agent 107 is dead (R) - [3:21] Agent 99 is dead (R) - [3:21] Agent 96 is dead (R) - [3:21] Agent 104 is alive (R) - [3:35] Agent 104 is dead (R) - [3:45] Agent 98 is alive (R) - [3:53] Agent 112 is alive (R) - [3:54] Agent 98 is dead (R) - [3:59] Agent 44 is dead (R) - [4:02] Agent 42 is dead (R) - [4:03] Agent 91 is alive (R) - [4:07] Agent 97 is alive (R) - [4:09] Straight Fire (4) is alive (R) - [4:09] Winter Olympics (2) is alive (R) - [4:11] Agent 92 is dead (R) - [4:11] Agent 106 is alive (R) - [4:13] Agent 100 is alive (R) - [4:17] Agent 91 is dead (R) - [4:19] Agent 93 is alive (R) - [4:21] Agent 103 is alive (R) - [4:16] Agent 112 is dead (R) - [4:18] Agent 111 is alive (R) - [4:25] Agent 108 is dead (R) - [4:27] Agent 109 is alive (R) - [4:28] Agent 118 is dead (R) - [4:30] Agent 99 is alive (R) - [4:35] Agent 109 is dead (R) - [4:37] Agent 90 is dead (R) - [4:40] Agent 106 is dead (R) - [4:42] Agent 104 is alive (R) - [4:42] Agent 116 is dead (R) - [4:47] Agent 104 is dead (R) - [4:51] Agent 99 is dead (R) - [4:53] Agent 94 is alive (R) - [5:07] Agent 103 is dead (R) - [5:08] Agent 114 is alive (R) - [5:15] Agent 114 is dead (R) - [5:15] Agent 94 is dead (R) - [5:16] Agent 100 is dead (R) - [5:21] Agent 111 is dead (R) - [5:22] Agent 96 is alive (R) - [5:23] Agent 113 is dead (R) - [5:25] Agent 121 is dead (R) - [5:26] Agent 96 is dead (R) - [5:34] Agent 93 is dead (R) - [5:36] The City Is Mine (1) is dead (R) - [5:36] Winter Olympics (2) is dead (R) - [5:36] Agent 112 is alive (R) - [5:50] Agent 122 is dead (R) - [5:51] Agent 117 is dead (R) - [5:52] Sixty Seconds Wipe (5) is dead (R) - [5:55] Guild Lord under attack! (R) - [5:57] Flawless Victory for Blue! - [5:57] King O K O (8) is dead (R) - [5:57] Il Bloody Yoshi Il (7) is dead (R) - [5:57] Straight Fire (4) is dead (R) - [5:57] Legendary Was Maga (3) is dead (R) - [5:57] Agent 112 is dead (R) - [5:57] Agent 119 is dead (R) - [5:57] Agent 97 is dead (R) - [5:57] Agent 120 is dead (R) =================== Match Statistics =================== Missed Grasping By A Country [Mile] - Kills: 10 | Damage: 23906 #1: Stabby Bi Tch - d:0 | dmg:6650 | att_s:98 | att_f:53 | att_st:45 | skill_a:6 | skill_f:6 | skill_st:0 | atk_skill_a:141 | atk_skill_f:140 | atk_skill_st:1 | int:0 | int_skill:0 | cancel_att:45 | cancel_skill:1 | crit_d:127 | crit_r:12 #2: Dr Kacica - d:0 | dmg:5365 | att_s:11 | att_f:0 | att_st:9 | skill_a:120 | skill_f:116 | skill_st:4 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:9 | cancel_skill:4 | crit_d:0 | crit_r:13 #3: H T T P S - d:0 | dmg:5817 | att_s:77 | att_f:55 | att_st:22 | skill_a:7 | skill_f:7 | skill_st:0 | atk_skill_a:136 | atk_skill_f:132 | atk_skill_st:5 | int:0 | int_skill:0 | cancel_att:22 | cancel_skill:5 | crit_d:119 | crit_r:32 #4: Elena On Tour - d:0 | dmg:4800 | att_s:50 | att_f:19 | att_st:23 | skill_a:98 | skill_f:94 | skill_st:4 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:23 | cancel_skill:4 | crit_d:2 | crit_r:9 #5: Meant To Dominate - d:0 | dmg:1173 | att_s:2 | att_f:0 | att_st:2 | skill_a:44 | skill_f:43 | skill_st:1 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:2 | cancel_skill:1 | crit_d:0 | crit_r:15 #6: Enfants Des Dieux - d:0 | dmg:51 | att_s:3 | att_f:0 | att_st:1 | skill_a:71 | skill_f:71 | skill_st:0 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:1 | cancel_skill:0 | crit_d:0 | crit_r:5 #7: Divine Zarra - d:0 | dmg:50 | att_s:8 | att_f:0 | att_st:2 | skill_a:86 | skill_f:86 | skill_st:0 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:2 | cancel_skill:0 | crit_d:0 | crit_r:13 #8: Tedy Il - d:0 | dmg:0 | att_s:0 | att_f:0 | att_st:0 | skill_a:84 | skill_f:78 | skill_st:6 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:0 | cancel_skill:6 | crit_d:0 | crit_r:5 Better Than Ever [LaG] - Kills: 0 | Damage: 20246 #1: The City Is Mine - d:2 | dmg:3058 | att_s:59 | att_f:21 | att_st:25 | skill_a:2 | skill_f:2 | skill_st:0 | atk_skill_a:51 | atk_skill_f:44 | atk_skill_st:7 | int:1 | int_skill:1 | cancel_att:25 | cancel_skill:7 | crit_d:16 | crit_r:64 #2: Winter Olympics - d:2 | dmg:1706 | att_s:57 | att_f:5 | att_st:40 | skill_a:0 | skill_f:0 | skill_st:0 | atk_skill_a:32 | atk_skill_f:29 | atk_skill_st:3 | int:0 | int_skill:0 | cancel_att:40 | cancel_skill:3 | crit_d:11 | crit_r:136 #3: Legendary Was Maga - d:1 | dmg:7089 | att_s:189 | att_f:0 | att_st:35 | skill_a:2 | skill_f:2 | skill_st:0 | atk_skill_a:78 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:35 | cancel_skill:0 | crit_d:43 | crit_r:14 #4: Straight Fire - d:2 | dmg:3809 | att_s:110 | att_f:0 | att_st:53 | skill_a:27 | skill_f:27 | skill_st:0 | atk_skill_a:77 | atk_skill_f:0 | atk_skill_st:1 | int:0 | int_skill:0 | cancel_att:53 | cancel_skill:1 | crit_d:28 | crit_r:6 #5: Sixty Seconds Wipe - d:1 | dmg:78 | att_s:2 | att_f:0 | att_st:0 | skill_a:35 | skill_f:23 | skill_st:12 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:11 | int_skill:11 | cancel_att:0 | cancel_skill:12 | crit_d:0 | crit_r:10 #6: Torn Riddle - d:0 | dmg:0 | att_s:0 | att_f:0 | att_st:0 | skill_a:74 | skill_f:70 | skill_st:4 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:4 | int_skill:4 | cancel_att:0 | cancel_skill:4 | crit_d:0 | crit_r:0 #7: Il Bloody Yoshi Il - d:1 | dmg:3563 | att_s:14 | att_f:0 | att_st:7 | skill_a:82 | skill_f:75 | skill_st:7 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:6 | int_skill:6 | cancel_att:7 | cancel_skill:7 | crit_d:0 | crit_r:2 #8: King O K O - d:1 | dmg:0 | att_s:2 | att_f:0 | att_st:2 | skill_a:94 | skill_f:83 | skill_st:11 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:3 | int_skill:3 | cancel_att:2 | cancel_skill:11 | crit_d:0 | crit_r:0 =================== Lord Damage: Blue: 0 Red: 0 Count of Morale Boosts: Blue: 0 Red: 0