Match InformationOther Information
Match Date:6 Feb 2026Flux:Amateur HourCredits:Simon
Occasion:Automated TournamentsGuild Hall:Isle of WurmsAdded to Site:06 Feb 2026 21:03:45 CET
#337
#11
🏆
WarriorRitualist
Charging Strike
Charging StrikeCharging Strike
55
Elite StanceFor 1…8…10 second[s], you run 33% faster. Your next successful melee hit does +10…34…40 damage and this stance ends. This stance ends if you use a skill.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Counter Blow
Counter BlowCounter Blow
4
Hammer AttackIf this attack hits an attacking foe, that foe is knocked down.Hammer Mastery
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
WarriorAssassin
Charging Strike
Charging StrikeCharging Strike
55
Elite StanceFor 1…8…10 second[s], you run 33% faster. Your next successful melee hit does +10…34…40 damage and this stance ends. This stance ends if you use a skill.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Auspicious Blow
Auspicious BlowAuspicious Blow
5
Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery
Signet of Malice
Signet of MaliceSignet of Malice
¼5
SignetFor each condition suffered by target foe, you lose one condition.
ElementalistDervish
Lightning Surge
Lightning SurgeLightning Surge
10110
Elite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 14…83…100 lightning damage, and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration.Air Magic
Lightning Strike
Lightning StrikeLightning Strike
515
SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic
Chain Lightning
Chain LightningChain Lightning
10265
SpellTarget foe and up to two other foes near your target are struck for 10…70…85 lightning damage. This spell has 25% armor penetration.Air Magic
Teinai's Wind
Teinai's WindTeinai's Wind
5¾8
SpellTarget foe and all adjacent foes take 10…34…40 cold damage. Burning foes struck by Teinai's Wind take an additional 40…72…80 damage and are interrupted.Air Magic
Windborne Speed
Windborne SpeedWindborne Speed
10¾5
Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Mystic Regeneration (PvP)
Mystic Regeneration (PvP)Mystic Regeneration (PvP)
10¼12
Enchantment Spell For 5…17…20 seconds, you have +1…3…4 Health regeneration for each enchantment (maximum of 3) on you.Earth Prayers
WarriorMesmer
Charging Strike
Charging StrikeCharging Strike
55
Elite StanceFor 1…8…10 second[s], you run 33% faster. Your next successful melee hit does +10…34…40 damage and this stance ends. This stance ends if you use a skill.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Staggering Blow
Staggering BlowStaggering Blow
14
Hammer AttackIf this hammer blow hits, your target will suffer from Weakness for 5…17…20 seconds.Hammer Mastery
Fierce Blow
Fierce BlowFierce Blow
6
Hammer AttackIf Fierce Blow hits, you strike for +5…17…20 damage. If target foe was suffering from Weakness, that foe also suffers from a Deep Wound for 1…7…8 second[s].Hammer Mastery
Auspicious Blow
Auspicious BlowAuspicious Blow
5
Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
RitualistMesmer
Consume Soul
Consume SoulConsume Soul
515
Elite SpellYou steal 5…49…60 Health from target foe. All hostile summoned creatures in the area of that foe take 25…105…125 damage.Spawning Power
Renewing Surge
Renewing SurgeRenewing Surge
5115
Hex SpellFor 8 seconds, target foe suffers 2…10…12 damage each second. When this hex ends, you gain 1…7…8 Energy.Channeling Magic
Wielder's Strike
Wielder's StrikeWielder's Strike
516
SpellTarget foe is struck for 5…41…50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10…34…40 lightning damage.Channeling Magic
Ancestors' Rage (PvP)
Ancestors' Rage (PvP)Ancestors' Rage (PvP)
518
SkillFor 3 seconds all foes adjacent to target ally are struck for 1…33…41 lightning damage each second.Channeling Magic
Nightmare Weapon
Nightmare WeaponNightmare Weapon
5110
Weapon SpellFor 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10…42…50 damage and steal up to 10…42…50 Health.Channeling Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Arcane Echo
Arcane EchoArcane Echo
15220
Enchantment SpellIf you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill.
Ether Signet
Ether SignetEther Signet
145
SignetIf you have less than 5…9…10 Energy, gain 10…18…20 Energy.Inspiration Magic
RangerNecromancer
Melandru's Shot
Melandru's ShotMelandru's Shot
518
Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship
Natural Stride
Natural StrideNatural Stride
512
Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival
Lightning Reflexes (PvP)
Lightning Reflexes (PvP)Lightning Reflexes (PvP)
1045
StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise
Troll Unguent
Troll UnguentTroll Unguent
5310
SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
MesmerRitualist
Keystone Signet
Keystone SignetKeystone Signet
115
Elite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 0…6 times you use a signet that targets a foe, all other foes adjacent to your target take 15…60 damage and are interrupted.Fast Casting
Mantra of Signets (PvP)
Mantra of Signets (PvP)Mantra of Signets (PvP)
530
StanceFor 10…34…40 seconds, whenever you use a signet, you gain 5…49…60 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Leech Signet
Leech SignetLeech Signet
¼30
SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic
Signet of Humility
Signet of HumilitySignet of Humility
320
SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic
Signet of Disenchantment
Signet of DisenchantmentSignet of Disenchantment
115
Signet Lose all Energy. Target foe loses one enchantment.
Signet of Distraction
Signet of DistractionSignet of Distraction
¼15
SignetIf target foe is casting a spell, that spell is interrupted and disabled for 1…4…5 seconds for each signet you have equipped.Domination Magic
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
MesmerAssassin
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Mind Wrack (PvP)
Mind Wrack (PvP)Mind Wrack (PvP)
517
Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic
Power Spike
Power SpikePower Spike
5¼12
SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic
Energy Burn
Energy BurnEnergy Burn
10220
SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic
Cry of Frustration
Cry of FrustrationCry of Frustration
10¼15
SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
ElementalistDervish
Mind Burn
Mind BurnMind Burn
5155
Elite SpellTarget foe and all adjacent foes take 15…51…60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15…51…60 fire damage and are set on fire for 1…8…10 second[s].Fire Magic
Smoldering Embers
Smoldering EmbersSmoldering Embers
107
Hex SpellTarget foe is struck for 10…58…70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5…21…25 additional fire damage each second.Fire Magic
Immolate
ImmolateImmolate
1015
SpellTarget foe is struck for 20…64…75 fire damage and is set on fire for 1…3…3 second[s].Fire Magic
Glowing Gaze
Glowing GazeGlowing Gaze
518
SpellTarget foe takes 5…41…50 fire damage. If that foe is on Fire, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Fire Magic
Fire Attunement
Fire AttunementFire Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.Fire Magic
Flame Djinn's Haste
Flame Djinn's HasteFlame Djinn's Haste
10¾20
Enchantment SpellAll adjacent foes are struck for 15…99…120 fire damage. For 8…13…14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.Fire Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Mystic Regeneration (PvP)
Mystic Regeneration (PvP)Mystic Regeneration (PvP)
10¼12
Enchantment Spell For 5…17…20 seconds, you have +1…3…4 Health regeneration for each enchantment (maximum of 3) on you.Earth Prayers
MesmerRitualist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Mind Wrack (PvP)
Mind Wrack (PvP)Mind Wrack (PvP)
517
Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic
Power Spike
Power SpikePower Spike
5¼12
SpellIf target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30…102…120 damage.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
MonkWarrior
Aura of Faith
Aura of FaithAura of Faith
5¼8
Elite Enchantment SpellFor 3 seconds, target ally gains 50…90…100% more Health when healed and takes 5…41…50% less damage.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Pensive Guardian
Pensive GuardianPensive Guardian
515
Enchantment SpellFor 5…10…11 seconds, target ally has a 50% chance to block attacks from enchanted foes.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
No Skill
No SkillNo Skill
This skill is not known.
MonkWarrior
Aura of Faith
Aura of FaithAura of Faith
5¼8
Elite Enchantment SpellFor 3 seconds, target ally gains 50…90…100% more Health when healed and takes 5…41…50% less damage.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Protector's Defense
Protector's DefenseProtector's Defense
5030
SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Shield of Absorption
Shield of AbsorptionShield of Absorption
5110
Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
MonkWarrior
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Vigorous Spirit
Vigorous SpiritVigorous Spirit
5¼4
Enchantment SpellFor 30 seconds, each time target ally attacks or casts a spell, that ally is healed for 5…17…20 Health.Healing Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
No Skill
No SkillNo Skill
This skill is not known.
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Shield Guardian
Shield GuardianShield Guardian
520
Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
No Skill
No SkillNo Skill
This skill is not known.
Additional Information
- =================== Blue: (DUM) Red: (RJT) Notable Events: - [0:27] Shrine captured! (R) - [0:46] Tower captured! (R) - [0:50] Tower captured! (B) - [1:11] Racc Attacc (2) is dead (B) - [1:18] Tower captured! (R) - [1:24] Hex Panther Ill (8) is dead (B) - [1:34] Glen The Pve (1) is dead (B) - [1:48] The Pvp Bot (5) is dead (B) - [1:52] Hubert Cmberdale (7) is dead (B) - [1:59] Racc Attacc (2) is alive (B) - [1:59] Hex Panther Ill (8) is alive (B) - [1:59] Glen The Pve (1) is alive (B) - [1:59] The Pvp Bot (5) is alive (B) - [1:59] Hubert Cmberdale (7) is alive (B) - [2:00] Elite Medicine Man (3) is dead (B) - [2:08] Hate The Mes (4) is dead (B) - [2:19] Agent 42 is dead (B) - [2:21] Agent 43 is dead (B) - [2:45] Elite Medicine Man (3) is alive (B) - [2:49] Guild Lord under attack! (B) - [3:01] Hate The Mes (4) is alive (B) - [3:04] Agent 21 is dead (B) - [3:05] Tower captured! (B) - [4:02] Glen The Pve (1) is dead (B) - [4:16] Hate The Mes (4) is dead (B) - [4:27] Elite Medicine Man (3) is dead (B) - [4:54] Tower captured! (R) - [5:10] The Pvp Bot (5) is dead (B) - [5:20] Agent 34 is dead (B) - [5:25] Hubert Cmberdale (7) is dead (B) - [5:30] Racc Attacc (2) is dead (B) - [5:37] Agent 23 is dead (B) - [5:44] H T P E D (6) is dead (B) - [5:46] Hex Panther Ill (8) is dead (B) - [5:59] Racc Attacc (2) is alive (B) - [5:59] Hate The Mes (4) is alive (B) - [5:59] The Pvp Bot (5) is alive (B) - [5:59] Hubert Cmberdale (7) is alive (B) - [5:59] Glen The Pve (1) is alive (B) - [5:59] H T P E D (6) is alive (B) - [5:59] Elite Medicine Man (3) is alive (B) - [5:59] Hex Panther Ill (8) is alive (B) - [6:04] Agent 22 is dead (B) - [6:12] Agent 41 is dead (B) - [6:54] Morale boost! (R) - [6:59] Hex Panther Ill (8) is dead (R) - [7:00] Glen The Pve (1) is dead (B) - [7:02] Elite Medicine Man (3) is dead (B) - [7:05] H T P E D (6) is dead (B) - [7:10] Hubert Cmberdale (7) is dead (B) - [7:38] Agent 19 is dead (B) - [7:38] Victory for Red! - [7:38] The Pvp Bot (5) is dead (B) - [7:38] Hex Panther Ill (8) is dead (B) - [7:38] Racc Attacc (2) is dead (B) - [7:38] Hate The Mes (4) is dead (B) - [7:38] Holye Mesmerise (4) is alive (R) =================== Match Statistics =================== Sumthing Stoopid Returns [DUM] - Kills: 1 | Damage: 18389 #1: Glen The Pve - d:3 | dmg:2336 | att_s:50 | att_f:42 | att_st:8 | skill_a:2 | skill_f:2 | skill_st:0 | atk_skill_a:13 | atk_skill_f:11 | atk_skill_st:2 | int:2 | int_skill:1 | cancel_att:8 | cancel_skill:2 | crit_d:12 | crit_r:11 #2: Racc Attacc - d:3 | dmg:3327 | att_s:56 | att_f:0 | att_st:28 | skill_a:99 | skill_f:93 | skill_st:6 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:7 | int_skill:6 | cancel_att:28 | cancel_skill:6 | crit_d:0 | crit_r:13 #3: Elite Medicine Man - d:3 | dmg:4213 | att_s:50 | att_f:0 | att_st:9 | skill_a:87 | skill_f:84 | skill_st:3 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:3 | int_skill:1 | cancel_att:9 | cancel_skill:3 | crit_d:0 | crit_r:11 #4: Hate The Mes - d:3 | dmg:39 | att_s:3 | att_f:0 | att_st:1 | skill_a:35 | skill_f:30 | skill_st:5 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:1 | int_skill:1 | cancel_att:1 | cancel_skill:5 | crit_d:0 | crit_r:7 #5: The Pvp Bot - d:3 | dmg:3139 | att_s:25 | att_f:0 | att_st:13 | skill_a:124 | skill_f:115 | skill_st:9 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:7 | int_skill:7 | cancel_att:13 | cancel_skill:9 | crit_d:0 | crit_r:20 #6: H T P E D - d:2 | dmg:6 | att_s:6 | att_f:0 | att_st:1 | skill_a:72 | skill_f:67 | skill_st:5 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:3 | int_skill:3 | cancel_att:1 | cancel_skill:5 | crit_d:0 | crit_r:11 #7: Hubert Cmberdale - d:3 | dmg:422 | att_s:0 | att_f:0 | att_st:0 | skill_a:93 | skill_f:82 | skill_st:11 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:10 | int_skill:10 | cancel_att:0 | cancel_skill:11 | crit_d:0 | crit_r:17 #8: Hex Panther Ill - d:3 | dmg:0 | att_s:0 | att_f:0 | att_st:0 | skill_a:82 | skill_f:77 | skill_st:5 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:1 | int_skill:1 | cancel_att:0 | cancel_skill:5 | crit_d:0 | crit_r:12 Knights Of The Round Jaw Theory [RJT] - Kills: 23 | Damage: 32730 #1: Binky Cat - d:0 | dmg:9717 | att_s:154 | att_f:125 | att_st:24 | skill_a:2 | skill_f:2 | skill_st:0 | atk_skill_a:76 | atk_skill_f:75 | atk_skill_st:1 | int:1 | int_skill:1 | cancel_att:24 | cancel_skill:1 | crit_d:52 | crit_r:10 #2: Gladiator Private - d:0 | dmg:10061 | att_s:97 | att_f:79 | att_st:15 | skill_a:0 | skill_f:0 | skill_st:0 | atk_skill_a:116 | atk_skill_f:116 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:15 | cancel_skill:0 | crit_d:60 | crit_r:15 #3: Ranger Spikee - d:0 | dmg:1552 | att_s:58 | att_f:0 | att_st:14 | skill_a:26 | skill_f:23 | skill_st:3 | atk_skill_a:61 | atk_skill_f:0 | atk_skill_st:1 | int:2 | int_skill:2 | cancel_att:14 | cancel_skill:4 | crit_d:7 | crit_r:1 #4: Holye Mesmerise - d:1 | dmg:4010 | att_s:72 | att_f:0 | att_st:30 | skill_a:66 | skill_f:61 | skill_st:5 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:2 | int_skill:1 | cancel_att:30 | cancel_skill:5 | crit_d:0 | crit_r:9 #5: Regems Main Squeeze - d:0 | dmg:6125 | att_s:97 | att_f:0 | att_st:36 | skill_a:96 | skill_f:96 | skill_st:0 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:36 | cancel_skill:0 | crit_d:0 | crit_r:5 #6: Andalusian Dog Il - d:0 | dmg:23 | att_s:23 | att_f:0 | att_st:1 | skill_a:89 | skill_f:88 | skill_st:1 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:1 | cancel_skill:1 | crit_d:0 | crit_r:26 #7: Luke Luk Luke Luke - d:0 | dmg:483 | att_s:82 | att_f:0 | att_st:13 | skill_a:105 | skill_f:95 | skill_st:10 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:2 | int_skill:2 | cancel_att:13 | cancel_skill:10 | crit_d:1 | crit_r:1 #8: Beware Wittle Boy - d:0 | dmg:2 | att_s:2 | att_f:0 | att_st:1 | skill_a:49 | skill_f:45 | skill_st:4 | atk_skill_a:0 | atk_skill_f:0 | atk_skill_st:0 | int:0 | int_skill:0 | cancel_att:1 | cancel_skill:4 | crit_d:0 | crit_r:3 =================== Lord Damage: Blue: 0 Red: 6192 Count of Morale Boosts: Blue: 0 Red: 1