#26 🏆 | #249 |
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| Lyssa's Aura5130 Elite Enchantment SpellFor 10 seconds, you have +0…4…5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.Inspiration Magic Deadly Paradox1510 StanceAll of your attack skills are disabled for 10 seconds. For 5…13…15 seconds, your Assassin skills activate and recharge 33% faster.Deadly Arts Augury of Death5120 Hex Spell For 5…29…35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5…17…20 seconds and Shadow Step to that foe. This spell has half the normal range.Deadly Arts Dancing Daggers515 SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts Crippling Dagger515 SpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 15…51…60 earth damage if it hits, and Cripples moving foes for 3…13…15 seconds. This spell has half the normal range.Deadly Arts Disrupting Dagger5¼10 SpellSend out a Disrupting Dagger at target foe that strikes for 10…30…35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.Deadly Arts Scorpion Wire5110 Hex Spell For 8…18…20 seconds, the next time you and target foe are more than 100' apart, you Shadow Step to that foe and that foe is knocked down. This spell has half the normal range.Deadly Arts No SkillThis skill is not known. | | Enraging Charge520 StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength Devastating Hammer7 Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery Hammer Bash6 Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery Crushing Blow510 Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery Protector's Strike5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Flail4 StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |
| Pain of Disenchantment10115 Elite SpellTarget foe loses 1…3…3 enchantment[s]. If an enchantment was lost in this way, that foe and all adjacent foes lose 10…82…100 Health.Curses Weaken Armor515 SpellTarget foe and foes adjacent to your target have Cracked Armor for 5…17…20 seconds.Curses Augury of Death5120 Hex Spell For 5…29…35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5…17…20 seconds and Shadow Step to that foe. This spell has half the normal range.Deadly Arts Dancing Daggers515 SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts Crippling Dagger515 SpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 15…51…60 earth damage if it hits, and Cripples moving foes for 3…13…15 seconds. This spell has half the normal range.Deadly Arts Disrupting Dagger5¼10 SpellSend out a Disrupting Dagger at target foe that strikes for 10…30…35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.Deadly Arts Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Avatar of Balthazar5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism Harrier's Grasp1015 Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers Radiant Scythe6 Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery Wearying Strike6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery Rending Aura106 Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Whirling Charge106 Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Charge!520 Elite ShoutAllies in earshot lose the Crippled condition. For 5…11…13 seconds, these allies move 33% faster.Tactics Grapple5¾12 SkillYou and target touched foe are knocked down. You lose your current stance. Siphon Speed5130 Hex SpellFor 5…13…15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.Deadly Arts Dancing Daggers515 SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts Crippling Dagger515 SpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 15…51…60 earth damage if it hits, and Cripples moving foes for 3…13…15 seconds. This spell has half the normal range.Deadly Arts Disrupting Dagger5¼10 SpellSend out a Disrupting Dagger at target foe that strikes for 10…30…35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.Deadly Arts Protector's Defense5030 SkillFor 5…10…11 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.Tactics No SkillThis skill is not known. | | Melandru's Shot518 Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival Natural Stride512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Shroud of Silence10¾30 Elite Hex SpellAll of your spells are disabled for 15 seconds. For 1…3…3 second[s], target touched foe cannot cast spells.Deadly Arts Siphon Speed5130 Hex SpellFor 5…13…15 seconds, target foe moves 33% slower and you move 33% faster. This spell has half the normal range. This spell recharges 50% faster if cast on a moving foe.Deadly Arts Augury of Death5120 Hex Spell For 5…29…35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5…17…20 seconds and Shadow Step to that foe. This spell has half the normal range.Deadly Arts Dancing Daggers515 SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts Crippling Dagger515 SpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 15…51…60 earth damage if it hits, and Cripples moving foes for 3…13…15 seconds. This spell has half the normal range.Deadly Arts Disrupting Dagger5¼10 SpellSend out a Disrupting Dagger at target foe that strikes for 10…30…35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.Deadly Arts Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Signet of Suffering04 Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic Life Siphon1015 Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic Oppressive Gaze10110 SpellTarget foe and adjacent foes take 10…26…30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3…10…12 seconds.Blood Magic Dark Pact11210 SpellDeal 10…40…48 shadow damage to target foe.Blood Magic Angorodon's Gaze5110 SpellSteal 10…42…50 Health from target foe. If you are suffering from a condition, you gain 3…10…12 Energy.Soul Reaping Blood Ritual52217 Enchantment SpellFor 8…13…14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.Blood Magic Strip Enchantment10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic Rend Enchantments5220 SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses |
| Charge!520 Elite ShoutAllies in earshot lose the Crippled condition. For 5…11…13 seconds, these allies move 33% faster.Tactics Entangling Asp10120 SpellEntangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 5…17…20 seconds.Deadly Arts Dark Prison10¼30 Hex SpellShadow Step to target foe. For 1…5…6 seconds, that foe moves 33% slower.Deadly Arts Dancing Daggers515 SpellSend out three Dancing Daggers at target foe, each striking for 5…29…35 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.Deadly Arts Crippling Dagger515 SpellSend out a Crippling Dagger at target foe. Crippling Dagger strikes for 15…51…60 earth damage if it hits, and Cripples moving foes for 3…13…15 seconds. This spell has half the normal range.Deadly Arts Disrupting Dagger5¼10 SpellSend out a Disrupting Dagger at target foe that strikes for 10…30…35 earth damage. If that foe was activating a skill, that skill is interrupted. This spell has half the normal range.Deadly Arts No SkillThis skill is not known. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Leech Signet¼30 SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Energy Surge5215 Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic No SkillThis skill is not known. |
| Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Augury of Death5120 Hex Spell For 5…29…35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5…17…20 seconds and Shadow Step to that foe. This spell has half the normal range.Deadly Arts Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | | Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers No SkillThis skill is not known. Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers No SkillThis skill is not known. |
| Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Castigation Signet120 SignetTarget foe takes 26…50…56 holy damage. If that foe was attacking, you gain 1…8…10 Energy.Smiting Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics | | Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers No SkillThis skill is not known. Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics |
| Icy Shackles10112 Elite Hex SpellFor 1…8…10 second[s], target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.Water Magic Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage Resilient Weapon1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Life (PvP)10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic | | Glimmering Mark10115 Elite Hex SpellFor 10 seconds, target foe and all foes adjacent to your target take 5…21…25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.Air Magic Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage Resilient Weapon1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Life (PvP)10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic Windborne Speed10¾5 Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic |