#173 🏆 | #159 |
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| Debilitating Shot1010 Bow AttackIf Debilitating Shot hits, your target loses 1…8…10 Energy.Marksmanship Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Point Blank Shot53 Bow AttackShoot an arrow that has half the normal range, but strikes for +10…34…40 damage.Expertise Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival Natural Stride512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival Pin Down158 Bow AttackIf Pin Down hits, your target is Crippled for 3…13…15 seconds.Marksmanship | | Avatar of Balthazar5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism Harrier's Grasp1015 Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers Radiant Scythe6 Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery Wearying Strike6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery Rending Aura106 Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Whirling Charge106 Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Debilitating Shot1010 Bow AttackIf Debilitating Shot hits, your target loses 1…8…10 Energy.Marksmanship Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Zojun's Shot53 Bow AttackShoot an arrow that has half the normal range, but strikes for +10…34…40 damage.Expertise Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Barbed Arrows10212 PreparationFor 24 seconds, your arrows cause Bleeding for 3…13…15 seconds. You have -40 armor while activating this skill.Wilderness Survival Natural Stride512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Avatar of Balthazar5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism Harrier's Grasp1015 Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers Radiant Scythe6 Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery Wearying Strike6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery Rending Aura106 Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Whirling Charge106 Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Avatar of Balthazar5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism Harrier's Grasp1015 Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times. When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers Radiant Scythe6 Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery Wearying Strike6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery Rending Aura106 Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Whirling Charge106 Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Pin Down158 Bow AttackIf Pin Down hits, your target is Crippled for 3…13…15 seconds.Marksmanship Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Rend Enchantments5220 SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival Natural Stride512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Empathy (PvP)10210 Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic Energy Burn10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | | Complicate10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic Power Lock5¼12 SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Energy Burn10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |
| Backfire15320 Hex SpellFor 10 seconds, whenever target foe casts a spell, that foe takes 35…119…140 damage.Domination Magic Empathy (PvP)10210 Hex SpellFor 5…13…15 seconds, whenever target foe attacks, that foe takes 15…39…45 damage.Domination Magic Mind Wrack (PvP)517 Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic Energy Burn10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Dash58 StanceFor 3 seconds, you run 50% faster. | | Air of Disenchantment10110 Elite Hex SpellRemove one enchantment from target foe and all nearby foes. For 5…17…20 seconds, enchantments expire 150…270…300% faster on those foes.Illusion Magic Fragility (PvP)518 Hex SpellFor 8…18…20 seconds, target foe takes 5…17…20 damage each time that foe suffers or recovers from a new condition.Illusion Magic Frustration (PvP)10115 Hex SpellFor 5…17…20 seconds, target foe casts spells 50% slower and takes 5…41…50 damage whenever interrupted.Illusion Magic Shrinking Armor518 Hex SpellFor 10 seconds, target foe suffers from -1…3…4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5…17…20 seconds.Illusion Magic Ethereal Burden151½30 Hex Spell For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10…16…18 Energy.Illusion Magic Kitah's Burden151½30 Hex SpellFor 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10…16…18 Energy.Illusion Magic Dash58 StanceFor 3 seconds, you run 50% faster. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics | | Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Dash58 StanceFor 3 seconds, you run 50% faster. |
| Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shield Guardian51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | | Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shielding Hands5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Balanced Stance530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics |
| Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Dash58 StanceFor 3 seconds, you run 50% faster. | | Healing Burst5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Shield Guardian51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |