Match InformationOther Information
Match Date:23 Jun 2007Flux:Credits:A.
Occasion:FinalsGuild Hall:Frozen IsleAdded to Site:22 Dec 2016 21:26:53 CET
#1
🏆
#3
WarriorElementalist
Eviscerate
EviscerateEviscerate
8
Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Executioner's Strike
Executioner's StrikeExecutioner's Strike
8
Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Healing Signet
Healing SignetHealing Signet
24
SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorElementalist
Eviscerate
EviscerateEviscerate
8
Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Executioner's Strike
Executioner's StrikeExecutioner's Strike
8
Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Healing Signet
Healing SignetHealing Signet
24
SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
DervishWarrior
Avatar of Melandru (PvP)
Avatar of Melandru (PvP)Avatar of Melandru (PvP)
5220
Elite FormFor 10…74…90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds.Mysticism
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Eremite's Attack
Eremite's AttackEremite's Attack
56
Scythe AttackIf it hits, this attack deals +1…8…10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1…8…10 damage and strike all adjacent foes.Scythe Mastery
Wild Blow
Wild BlowWild Blow
58
Melee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
Imbue Health
Imbue HealthImbue Health
10¼10
SpellTarget other ally is healed for 5…41…50% of your current Health (maximum 300 Health).Mysticism
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Pious Haste
Pious HastePious Haste
512
StanceYou remove 1 Dervish enchantment and for 1…6…7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.Mysticism
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
DervishWarrior
Avatar of Melandru (PvP)
Avatar of Melandru (PvP)Avatar of Melandru (PvP)
5220
Elite FormFor 10…74…90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds.Mysticism
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Eremite's Attack
Eremite's AttackEremite's Attack
56
Scythe AttackIf it hits, this attack deals +1…8…10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1…8…10 damage and strike all adjacent foes.Scythe Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Imbue Health
Imbue HealthImbue Health
10¼10
SpellTarget other ally is healed for 5…41…50% of your current Health (maximum 300 Health).Mysticism
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Pious Haste
Pious HastePious Haste
512
StanceYou remove 1 Dervish enchantment and for 1…6…7 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.Mysticism
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
RangerMonk
Burning Arrow
Burning ArrowBurning Arrow
105
Elite Bow AttackIf this attack hits, you strike for +10…26…30 damage and cause Burning for 1…6…7 seconds.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Natural Stride
Natural StrideNatural Stride
512
Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival
Mending Touch
Mending TouchMending Touch
5¾6
SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers
Troll Unguent
Troll UnguentTroll Unguent
5310
SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ParagonMesmer
Expel Hexes
Expel HexesExpel Hexes
518
Elite SpellRemove up to 2 Hexes from target ally.
Spear of Lightning
Spear of LightningSpear of Lightning
56
Spear AttackIf this attack hits, it deals +8…18…20 lightning damage. This attack has 25% armor penetration.Spear Mastery
Vicious Attack
Vicious AttackVicious Attack
58
Spear AttackIf this attack hits, you deal +5…17…20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5…13…15 seconds.Spear Mastery
Anthem of Flame
Anthem of FlameAnthem of Flame
5110
ChantFor 10 seconds, the next attack skill used by each party member within earshot also causes Burning for 1…3…3 second[s].Leadership
"Go for the Eyes!" (PvP)
"Go for the Eyes!" (PvP)"Go for the Eyes!" (PvP)
44
ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30…66…75% chance to critical.Command
"Brace Yourself!" (PvP)
"Brace Yourself!" (PvP)"Brace Yourself!" (PvP)
512
ShoutFor 5…13…15 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 15…63…75 damage instead.Command
Aggressive Refrain
Aggressive RefrainAggressive Refrain
25220
EchoFor 5…21…25 seconds, you attack 25% faster but have -20 armor. This echo is reapplied every time a chant or shout ends on you.Leadership
Signet of Return (PvP)
Signet of Return (PvP)Signet of Return (PvP)
520
SignetResurrect target party member with 5…13…15% Health and 1…3…4% Energy for each party member within earshot.Leadership
MesmerMonk
Mantra of Recovery
Mantra of RecoveryMantra of Recovery
515
Elite StanceFor 5…20 seconds, spells you cast recharge 33% faster.Fast Casting
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Drain
Power DrainPower Drain
5¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Resurrect
ResurrectResurrect
1058
SpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
MesmerMonk
Hex Eater Vortex
Hex Eater VortexHex Eater Vortex
10115
Elite SpellRemove a hex from target ally. If a hex is removed in this way, foes near that ally take 30…78…90 damage and lose one enchantment.Domination Magic
Energy Burn
Energy BurnEnergy Burn
10220
SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Drain
Power DrainPower Drain
5¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Resurrection Chant
Resurrection ChantResurrection Chant
10615
SpellResurrect target party member with up to your current Health and 5…29…35% Energy. This spell has half the normal range.Healing Prayers
ElementalistMonk
Blinding Surge
Blinding SurgeBlinding Surge
10¾6
Elite SpellTarget foe is struck for 5…41…50 lightning damage. That foe and all adjacent foes are Blinded for 3…7…8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.Air Magic
Lightning Orb
Lightning OrbLightning Orb
1525
SpellSend out a Lightning Orb that strikes target foe for 10…82…100 lightning damage. This spell has 25% armor penetration.Air Magic
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
Ward Against Melee
Ward Against MeleeWard Against Melee
15130
Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
No Skill
No SkillNo Skill
This skill is not known.
ElementalistMonk
Blinding Surge
Blinding SurgeBlinding Surge
10¾6
Elite SpellTarget foe is struck for 5…41…50 lightning damage. That foe and all adjacent foes are Blinded for 3…7…8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.Air Magic
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
No Skill
No SkillNo Skill
This skill is not known.
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Storm Djinn's Haste
Storm Djinn's HasteStorm Djinn's Haste
5¼10
Enchantment SpellFor 10…22…25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ElementalistMonk
Shield of Regeneration
Shield of RegenerationShield of Regeneration
15¼8
Elite Enchantment SpellFor 5…11…13 seconds, target ally gains +3…9…10 Health regeneration and 40 armor.Protection Prayers
No Skill
No SkillNo Skill
This skill is not known.
Ice Spikes
Ice SpikesIce Spikes
1510
Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic
Freezing Gust
Freezing GustFreezing Gust
1018
Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic
Blurred Vision
Blurred VisionBlurred Vision
10112
Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic
Armor of Mist
Armor of MistArmor of Mist
10130
Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
ElementalistMonk
Shield of Regeneration
Shield of RegenerationShield of Regeneration
15¼8
Elite Enchantment SpellFor 5…11…13 seconds, target ally gains +3…9…10 Health regeneration and 40 armor.Protection Prayers
Mending Touch
Mending TouchMending Touch
5¾6
SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers
Ice Spikes
Ice SpikesIce Spikes
1510
Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic
Freezing Gust
Freezing GustFreezing Gust
1018
Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic
Blurred Vision
Blurred VisionBlurred Vision
10112
Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic
Armor of Mist
Armor of MistArmor of Mist
10130
Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
MonkElementalist
Shield of Deflection
Shield of DeflectionShield of Deflection
10¼10
Elite Enchantment SpellFor 3…9…10 seconds, target ally has a 75% chance to block attacks and gains 15…27…30 armor.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Divine Spirit
Divine SpiritDivine Spirit
10¼60
Enchantment SpellFor 1…11…14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)Divine Favor
Deny Hexes
Deny HexesDeny Hexes
5112
SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
MonkElementalist
Shield of Deflection
Shield of DeflectionShield of Deflection
10¼10
Elite Enchantment SpellFor 3…9…10 seconds, target ally has a 75% chance to block attacks and gains 15…27…30 armor.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Deny Hexes
Deny HexesDeny Hexes
5112
SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
MonkAssassin
Light of Deliverance (PvP)
Light of Deliverance (PvP)Light of Deliverance (PvP)
5110
Elite SpellAll party members are healed for 5…57…70 Health. All your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Dwayna's Kiss
Dwayna's KissDwayna's Kiss
513
SpellHeal target other ally for 15…51…60 Health and an additional 10…30…35 Health for each enchantment or hex on that ally.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
MonkMesmer
Light of Deliverance (PvP)
Light of Deliverance (PvP)Light of Deliverance (PvP)
5110
Elite SpellAll party members are healed for 5…57…70 Health. All your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Dwayna's Kiss
Dwayna's KissDwayna's Kiss
513
SpellHeal target other ally for 15…51…60 Health and an additional 10…30…35 Health for each enchantment or hex on that ally.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Hex Breaker
Hex BreakerHex Breaker
515
StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic
Additional Information
Background Peace and Harmony [PnH] has a lot of history in competitive Guild Wars. A European guild that has been together for almost two years now, PnH won the Winterfest 2006 tournament, securing the guild trim for their cape. Furthermore, the guild has finished in the top 20 at least five different times. Virtual Dragons [vD] formed after the final ladder reset, in preparation for the Celestial Tournament. With a final record after this championship of 501 wins and 79 losses, a better than 5:1 Win/Loss ratio, vD has been in the top 5 (usually rank 1) for months. The Final Match Virtual Dragons and Peace And Harmony ran extremely similar builds. The Monks on each team had Light of Deliverance and Shield of Deflection. Both teams had a flag stand Blinding Surge Elementalist and Shield of Regeneration Water Elementalist runner. Shock Axe Warriors carrying Eviscerate and Avatar of Melandru Dervishes led the frontlines. A Domination Mesmer occupied each midline; PnH chose Hex Eater Vortex to counter Hexes, while vD opted for the standard Mantra of Recovery. The only substantial difference in the build was that Peace And Harmony had a Paragon where Virtual Dragons had a Ranger. vD's Ranger used Burning Arrow for added Condition pressure and interrupts. PnH chose the Paragon as a safe bet, because it can easily run Expel Hexes without sacrificing damage-per-second. vD seems to have a slight advantage over PnH at first glance. PnH chose to dedicate two elite skill slots to Hex removal; Expel Hexes and Hex Eater Vortex. This strategy was used to hopefully counter everything vD could throw at them, since vD frequently uses Hexes. It would have worked perfectly, but there's only so much guessing a team can do and hope they are right. vD chose to use all of their elite skill slots in as offensive a way as possible. They knew that PnH was not prone to run Hexes, so they didn't worry about using extra skill slots, especially elite, for Hex removal. This proved to be a great move on their part. The Match Begins As the match starts, both teams make a critical decision, as all teams must at the beginning of a GvG battle. Virtual Dragons choose to take all eight players to the flag stand, with the flag runner holding the flag. Peace and Harmony's Water flag runner stays at the base waiting for the second flag. Both teams make a calculation here. On one hand, vD chooses to take all players and out-pressure the other team at the stand and score the first kill. On the other hand, PnH decides to keep a runner back, possibly gaining a head start on flags and making it easier to control the flag stand for a morale boost. Unfortunately for PnH, vD's tactic proved more lucrative. At the stand, vD begins an immediate assault and scores the first kill at 1:20 with a spike on an unprotected LoD/Infuse Monk. PnH quickly resurrects the Monk and the fight resumes. Despite this quick resurrection, vD kills the same Monk for the second time at 2:10. Now PnH's LoD has 30% Death Penalty at just 2:30 into the match. Not a good start. Finally PnH captures the flag stand, and the flag race begins at 2:17. This relieves pressure from PnH because it forces the Water Elementalist from vD to leave and grab another flag. At this point, PnH moves ahead in the flag race because the runner has camped in base to fend off a possible gank and wait for the next flag. Now, vD makes a crucial push past the flag stand and forces PnH to the bottom of the hill. vD has Ward Against Melee, which causes horrible problems for PnH's melee characters because they have no AoE to force the vD team out of the ward. In the long run, this extra defense helps vD maintain their position past the flag stand. Despite the sudden Monk deaths, PnH regroups and executes vD's Mesmer with a powerful spike. This much-needed kill seems to bolster the team's confidence as they continue an aggressive counterattack. A couple of minutes later, PnH feels pressure from the Conditions of vD's Ranger and the two melees. Just as it seems PnH might wipe at the stand, they score another brilliant kill on vD's Mesmer, buying some breathing room at 6:00. The fight rages on at the stand, but vD slowly creeps up and gains ground for even better flag positioning, pulling ahead on flag capping. Ten minutes into the match, after some small corrections and better pre-protting, PnH is able to keep themselves alive much better. They seem to have adapted to vD's spikes and pressure extremely well. vD sees an opportunity, and sends the Ranger and Warrior to take out NPCs. PnH quickly responds with the Blinding Surge Elementalist and Water Runner, and vD's spilt returns to the flag stand, thwarted. As the fight continues at the stand, PnH's LoD Monk dies again, having not been protected. PnH retaliates less than one minute later, taking down vD's Mesmer a third time with an excellently-timed Shatter Enchantment and Dervish spike. Both teams now have one teammate near 45% DP, a scary place because one more kill on either player could determine the match's outcome. The Match Ends The real turning point happens just before 16:00 when vD makes a crucial kill on the LoD Infuser, forcing it to resurrect at the base. PnH must fall back, and the Blinding Surge Elementalist dies on the retreat. Seconds later, PnH's Prot Monk gets his Dismiss Condition Diversioned. PnH really starts feeling the pressure because they have only Draw Conditions (and Mending Touch on the flag runner) for Condition removal. 50 seconds later, a PnH Monk gets his Reversal of Fortune Diversioned. Almost immediately after, PnH's flagger is killed and vD returns the flag for a certain Morale Boost. At 17:50, vD receives a Morale Boost and pushes with the momentum, scoring a fifth kill on PnH's LoD Monk. vD's Mesmer makes another key Diversion at 18:50, this time on Shield of Deflection. PnH is now without SoD until around 19:50. This forces PnH to give up ground and play defensively, which they do until Victory or Death. vD gets another Morale Boost at 19:50, and is ready to go with full Resurrection Signets and almost no Death Penalty except on the Mesmer. Each team has all NPCs, so it could be anyone's game and no one has given up hope yet. vD is playing much more aggressively, and storms in to kill NPCs as they approach the flag stand area at 20:45. Just as quickly as they charge in, vD's Warrior and LoD Monk are spiked. vD manages to resurrect the Monk, but is left without the Warrior because he is way past PnH's backline. PnH has opportunity to wreak havoc on the temporarily outnumbered vD, but cannot capitalize on vD's mistake, mostly because vD has NPCs in superior positioning, with height and spread out. vD's Dervish pushes in at 21:30 and takes out every single NPC except the Bodyguard. At 22:00 vD's Warrior resurrects and returns to the flag stand. Now vD is back in full force with all of their NPCs, against PnH with only a Bodyguard left. PnH's support can't stand the pressure and the Bodyguard dies from Health degeneration. At 23:45, vD pushes strongly and destroys the Infuser again. PnH, without any NPCs or Resurrection Signets, retreats. vD's Water Elementalist snares some characters, spreading them out, and seven PnH players die after 24:00. vD storms into PnH's base full throttle and kills the Guild Lord at 25:05. Note: Note: This match report from 2008 is written by Nicolas Carpenter a freelance Guild Wars reporter.