Match InformationOther Information
Match Date:25 Aug 2006Flux:Credits:A.
Occasion:Semi-FinalsGuild Hall:Isle of JadeAdded to Site:25 Dec 2016 09:00:46 CET
#5
🏆
#6
WarriorElementalist
Eviscerate
EviscerateEviscerate
8
Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
Distracting Blow
Distracting BlowDistracting Blow
5½10
Melee AttackSwipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Healing Signet
Healing SignetHealing Signet
24
SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerElementalist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Energy Burn
Energy BurnEnergy Burn
10220
SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic
Blackout
BlackoutBlackout
10112
SkillFor 2…5…6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.Domination Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorElementalist
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Counter Blow
Counter BlowCounter Blow
4
Hammer AttackIf this attack hits an attacking foe, that foe is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorAssassin
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Mighty Blow
Mighty BlowMighty Blow
7
Hammer AttackIf this attack hits, you strike for +10…34…40 damage.Hammer Mastery
Healing Signet
Healing SignetHealing Signet
24
SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ElementalistMonk
Ether Prodigy
Ether ProdigyEther Prodigy
51510
Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Fireball
FireballFireball
107
SpellSend out a ball of fire that strikes target foe and all adjacent foes for 7…91…112 fire damage.Fire Magic
Rodgort's Invocation
Rodgort's InvocationRodgort's Invocation
2528
SpellTarget foe and all nearby foes are struck for 15…99…120 fire damage and set on fire for 1…3…3 second[s].Fire Magic
Meteor Shower
Meteor ShowerMeteor Shower
2556010
SpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7…91…112 fire damage and knocked down every 3 seconds.Fire Magic
Heal Party (PvP)
Heal Party (PvP)Heal Party (PvP)
15120
SpellHeal entire party for 30…66…75 Health.Healing Prayers
Glyph of Sacrifice
Glyph of SacrificeGlyph of Sacrifice
5115
GlyphFor 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.
Resurrection Chant
Resurrection ChantResurrection Chant
10615
SpellResurrect target party member with up to your current Health and 5…29…35% Energy. This spell has half the normal range.Healing Prayers
AssassinElementalist
Aura of Displacement
Aura of DisplacementAura of Displacement
-110¼20
Elite Enchantment SpellWhen you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Falling Spider
Falling SpiderFalling Spider
58
Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15…31…35 damage and target foe is Poisoned for 5…17…20 seconds.Dagger Mastery
Twisting Fangs
Twisting FangsTwisting Fangs
1015
Dual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10…18…20 damage and struck foe suffers from Bleeding and Deep Wound for 5…17…20 seconds.Critical Strikes
Disrupting Stab
Disrupting StabDisrupting Stab
510
Lead AttackIf this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3…9…10 seconds.Dagger Mastery
Shock Arrow
Shock ArrowShock Arrow
518
SpellSend out a shocking arrow that flies swiftly toward target foe, striking for 5…41…50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.Air Magic
Shadow Refuge
Shadow RefugeShadow Refuge
518
Enchantment SpellFor 6 seconds, you gain 5…9…10 Health regeneration. When Shadow Refuge ends, you gain 40…88…100 Health if you are attacking.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
RangerWarrior
Oath Shot
Oath ShotOath Shot
1025
Elite Bow AttackIf Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)Expertise
Barbed Trap
Barbed TrapBarbed Trap
15220
TrapWhen Barbed Trap is triggered, all nearby foes are struck for 7…20…23 piercing damage, become Crippled, and begin Bleeding for 3…21…25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.Wilderness Survival
Flame Trap
Flame TrapFlame Trap
10220
TrapWhen Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5…17…20 fire damage and set on fire for 1…3…3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.Wilderness Survival
Dust Trap
Dust TrapDust Trap
25230
TrapWhen Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3…7…8 seconds and take 10…22…25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.Wilderness Survival
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Whirling Defense
Whirling DefenseWhirling Defense
1060
StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise
Shields Up!
Shields Up!Shields Up!
1030
ShoutFor 5…10…11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.Tactics
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
AssassinElementalist
Aura of Displacement
Aura of DisplacementAura of Displacement
-110¼20
Elite Enchantment SpellWhen you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Falling Spider
Falling SpiderFalling Spider
58
Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15…31…35 damage and target foe is Poisoned for 5…17…20 seconds.Dagger Mastery
Twisting Fangs
Twisting FangsTwisting Fangs
1015
Dual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10…18…20 damage and struck foe suffers from Bleeding and Deep Wound for 5…17…20 seconds.Critical Strikes
Way of the Fox
Way of the FoxWay of the Fox
5¼45
Enchantment Spell For 10…30…35 seconds, your next 1…5…6 attack[s] cannot be blocked.Shadow Arts
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
Shadow Refuge
Shadow RefugeShadow Refuge
518
Enchantment SpellFor 6 seconds, you gain 5…9…10 Health regeneration. When Shadow Refuge ends, you gain 40…88…100 Health if you are attacking.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkMesmer
Air of Enchantment
Air of EnchantmentAir of Enchantment
5¼8
Elite Enchantment SpellFor 4…9…10 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Zealot's Fire
Zealot's FireZealot's Fire
10¼30
Enchantment SpellFor 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5…29…35 fire damage and you lose 1 Energy.Smiting Prayers
Balthazar's Aura
Balthazar's AuraBalthazar's Aura
25225
Enchantment SpellFor 8 seconds, foes adjacent to target ally take 10…22…25 holy damage each second.Smiting Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Channeling
ChannelingChanneling
5115
Enchantment SpellFor 8…46…56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.Inspiration Magic
ElementalistMonk
Ether Prodigy
Ether ProdigyEther Prodigy
51510
Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage
Lightning Orb
Lightning OrbLightning Orb
1525
SpellSend out a Lightning Orb that strikes target foe for 10…82…100 lightning damage. This spell has 25% armor penetration.Air Magic
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Extinguish
ExtinguishExtinguish
15112
SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers
Heal Party (PvP)
Heal Party (PvP)Heal Party (PvP)
15120
SpellHeal entire party for 30…66…75 Health.Healing Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Glyph of Sacrifice
Glyph of SacrificeGlyph of Sacrifice
5115
GlyphFor 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.
Resurrection Chant
Resurrection ChantResurrection Chant
10615
SpellResurrect target party member with up to your current Health and 5…29…35% Energy. This spell has half the normal range.Healing Prayers
ElementalistMonk
Ether Prodigy
Ether ProdigyEther Prodigy
51510
Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Ice Spikes
Ice SpikesIce Spikes
1510
Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic
Deep Freeze
Deep FreezeDeep Freeze
25215
Hex SpellYou cause a Deep Freeze at target foe's location. All foes in this area are struck for 10…70…85 cold damage, and for 10 seconds, they move 66% slower.Water Magic
Windborne Speed
Windborne SpeedWindborne Speed
10¾5
Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic
Heal Party (PvP)
Heal Party (PvP)Heal Party (PvP)
15120
SpellHeal entire party for 30…66…75 Health.Healing Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Extinguish
ExtinguishExtinguish
15112
SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers
RangerAssassin
Crippling Shot
Crippling ShotCrippling Shot
104
Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Shadow Refuge
Shadow RefugeShadow Refuge
518
Enchantment SpellFor 6 seconds, you gain 5…9…10 Health regeneration. When Shadow Refuge ends, you gain 40…88…100 Health if you are attacking.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MonkMesmer
Energy Drain
Energy DrainEnergy Drain
5130
Elite SpellTarget foe loses 2…8…9 Energy. You gain 3 Energy for each point of Energy lost.Inspiration Magic
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Distortion
DistortionDistortion
58
Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
No Skill
No SkillNo Skill
This skill is not known.
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Divine Boon
Divine BoonDivine Boon
-15¼10
Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor
MonkAssassin
Blessed Light
Blessed LightBlessed Light
10¾3
Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkMesmer
Energy Drain
Energy DrainEnergy Drain
5130
Elite SpellTarget foe loses 2…8…9 Energy. You gain 3 Energy for each point of Energy lost.Inspiration Magic
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
No Skill
No SkillNo Skill
This skill is not known.
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Divine Boon
Divine BoonDivine Boon
-15¼10
Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor
MonkAssassin
Blessed Light
Blessed LightBlessed Light
10¾3
Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Gift of Health
Gift of HealthGift of Health
5¾5
SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers
Mend Ailment
Mend AilmentMend Ailment
5¾5
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5…57…70 Health.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Return
ReturnReturn
5¼15
SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Additional Information
Note: This match was game 2 from a best of 3 series and took part in the "Guild Wars Factions Championships". Game 2 – Isle of Jade EviL took a primarily unchanged build into the second game, with the interesting replacement of a Ranger/Assassin for one of the Domination Mesmers. But this increased mobility appeared to be for naught as they loaded into iQ's hall selection, Isle of the Jade, a map that limits movement and split effectiveness better than almost any other. Not to be deterred, EviL formed up into a 4-4 split right out of the opening gate, and adhered to it from early on. Meanwhile, iQ had gone back to their highly successful build from Game 2 against Irresistible Blokes, but were again on their heels in response to EviL's advances. Just as they had done in the previous game, the Last Pride found their openings and took full advantage, catching iQ players under-manned or out of position, and making them pay. By four minutes, iQ had become split up, suffered a few deaths, lost a handful of NPCs, and given control of the flag stand to EviL without much of a fight. By ten minutes, they had parked themselves firmly in their base, and had no interest in trying to chase their Shadow Step-loving opponents all around the map any longer. They wanted Victory or Death, literally. The ensuing wait to VoD felt more like PvE than PvP, as EviL tried fruitlessly over and over again to “pull” iQ from the clutches of their NPC core. They even tried sacrificing deaths in order to sneak someone back in to resurrect them and perhaps take out a few more NPC's, but iQ never strayed far from their remaining defenses. The Savants sat back, drank some Dwarven Ale, and counted the minutes until they could again unleash their monstrosity of a VoD-strat for this particular map. But as the Victory or Death shout landed, iQ took the unexpected route, and reacquainted themselves with the gank rush that had held up so well for them thus far in the tournament. EviL, who had manuevered to pincer the stray NPCs, were caught unprepared for such a move, and hurriedly moved back to defend their Lord. Having already sustained some hefty damage from the Spiked Coral en route to the opposing base, iQ began the fight without max Health, and perhaps thought they could out-damage the Lord before Monk support could arrive. But when almost an entire team has Dark Escape, and both Monks have Return, it becomes a tough task to sneak anything under their noses, to be sure. All at once, three different battles raged into play. A 6-on-6 battle in EviL's base, a 2-on-2 battle in iQ's base, and an NPC-on-NPC battle at the flag stand, where iQ's remaining forces actually managed to take out both of The Last Pride's Bodyguards and quite a few Archers before going down themselves. Unfortunately for iQ, that was the only battle of the concurrent three that had much of a bright side. Forced to hold a Monk back to defend their own Lord, the Savants couldn't heal through the damage during their attempted gank, and wound up back at square one–the waiting game. Back to Plan A! There's nothing quite like a 35 minute Guild Lord escort when you're facing elimination, but it's especially exceptional when you're packing Glyph of Sacrifice and Meteor Shower. Rayne played his part just like his name specified, and held agro like a champion. Just as he'd done against iB, he hit Whirling, received a healthy dose of Smite, and ran into the biggest group he could find to lay traps while a Meteor Shower flew in from overhead. Instantaneous mayhem, now in a convenient take-home kit! Down went the remaining NPCs for EviL, followed by a series of kills on Assassins, and then the underlying question of the match came into focus. While a Monk/Assassin makes for one of the most elusive healing builds you can muster, what happens when there's nowhere left to run? Forced to stick with their Guild Lord, EviL deflated and just couldn't pump enough sustained healing power into their Lord. With no way to regain energy because they weren't the typical Mesmer secondary, the Guild Lord went down in the most peculiar of scenarios–with the entirety of his team still alive and holding a massive morale advantage.