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| Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Lacerating Chop5 Axe AttackIf Lacerating Chop hits, you deal +5…17…20 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5…17…20 seconds.Axe Mastery Protector's Strike5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength Disrupting Chop6 Axe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.Axe Mastery Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Feast of Corruption15220 Elite SpellTarget foe and all adjacent foes are struck for 16…67…80 shadow damage. You steal up to 8…34…40 Health from each struck foe who is suffering from a hex.Curses Desecrate Enchantments10215 SpellTarget foe and all nearby foes take 6…49…60 shadow damage and 4…17…20 shadow damage for each enchantment on them.Curses Gaze of Contempt10215 SpellIf target foe has more than 50% Health, that foe loses all enchantments. Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Extinguish15112 SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Healing Signet24 SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Sprint515 StanceFor 8…13…14 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Feast of Corruption15220 Elite SpellTarget foe and all adjacent foes are struck for 16…67…80 shadow damage. You steal up to 8…34…40 Health from each struck foe who is suffering from a hex.Curses Desecrate Enchantments10215 SpellTarget foe and all nearby foes take 6…49…60 shadow damage and 4…17…20 shadow damage for each enchantment on them.Curses Suffering15110 Hex SpellFor 6…25…30 seconds, target foe and all nearby foes suffer -0…2…3 Health degeneration.Curses Reckless Haste15112 Hex SpellFor 6…11…12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.Curses Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Karei's Healing Circle1015 SpellHeal yourself and all adjacent creatures for 30…150…180 points.Healing Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Crippling Shot104 Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival No SkillThis skill is not known. Troll Unguent5310 SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival Distortion58 Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Feast of Corruption15220 Elite SpellTarget foe and all adjacent foes are struck for 16…67…80 shadow damage. You steal up to 8…34…40 Health from each struck foe who is suffering from a hex.Curses Defile Enchantments10215 SpellTarget foe and all nearby foes take 6…49…60 shadow damage and 4…17…20 shadow damage for each enchantment on them.Curses Faintheartedness1018 Hex SpellFor the next 3…13…16 seconds, target foe attacks 50% slower, and that foe suffers -0…2…3 Health degeneration.Curses Parasitic Bond512 Hex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30…102…120 when Parasitic Bond ends.Curses Jamei's Gaze10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Energy Surge5215 Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic Energy Burn10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic Blackout10112 SkillFor 2…5…6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.Domination Magic Cry of Frustration10¼15 SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Distortion58 Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic Gale101510 SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic | | Feast of Corruption15220 Elite SpellTarget foe and all adjacent foes are struck for 16…67…80 shadow damage. You steal up to 8…34…40 Health from each struck foe who is suffering from a hex.Curses Desecrate Enchantments10215 SpellTarget foe and all nearby foes take 6…49…60 shadow damage and 4…17…20 shadow damage for each enchantment on them.Curses Blood Ritual52217 Enchantment SpellFor 8…13…14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.Blood Magic Mend Ailment5¾5 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5…57…70 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Convert Hexes15112 SpellRemove all hexes from target other ally. For 8…18…20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.Protection Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Ether Prodigy51510 Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage Shard Storm10110 Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic Ice Spikes151½10 Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic Deep Freeze25215 Hex SpellYou cause a Deep Freeze at target foe's location. All foes in this area are struck for 10…70…85 cold damage, and for 10 seconds, they move 66% slower.Water Magic Ward Against Melee15130 Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic Draw Conditions5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers Resurrect1058 SpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy. | | Feast of Corruption15220 Elite SpellTarget foe and all adjacent foes are struck for 16…67…80 shadow damage. You steal up to 8…34…40 Health from each struck foe who is suffering from a hex.Curses Defile Enchantments10215 SpellTarget foe and all nearby foes take 6…49…60 shadow damage and 4…17…20 shadow damage for each enchantment on them.Curses Suffering15110 Hex SpellFor 6…25…30 seconds, target foe and all nearby foes suffer -0…2…3 Health degeneration.Curses Parasitic Bond512 Hex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30…102…120 when Parasitic Bond ends.Curses Healing Seed10225 Enchantment SpellFor 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3…25…30 Health.Healing Prayers Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Ether Prodigy51510 Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic Lightning Orb1525 SpellSend out a Lightning Orb that strikes target foe for 10…82…100 lightning damage. This spell has 25% armor penetration.Air Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Windborne Speed10¾5 Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic Extinguish15112 SpellRemove one condition from each party member. Party members relieved of Burning are healed for 10…82…100 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Ritual Lord452 Elite SkillFor 5…29…35 seconds, your Ritualist attributes are boosted by 2…4…4 for your next skill. If that skill is a Binding Ritual, it recharges 10…50…60% faster and Ritual Lord recharges instantly.Spawning Power Essence Strike518 SpellTarget foe is struck for 15…51…60 lightning damage. If any spirits are within earshot, you gain 1…7…9 Energy.Channeling Magic Gaze from Beyond5110 SpellTarget foe is struck for 20…56…65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2…5…6 seconds.Channeling Magic Shadowsong (PvP)15545 Binding RitualCreate a level 1…5…6 spirit. The spirit's attacks deal 5…17…20 damage and cause Blindness for 1…5…6 second[s]. This spirit dies after 30 second[s]. Communing Displacement (PvP)15345 Binding RitualCreate a level 1…8…10 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30…54…60 seconds.Communing Shelter (PvP)25545 Binding RitualCreate a level 1…7…8 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75…51…45 Health. This spirit lasts 30…54…60 seconds.Communing Union (PvP)15345 Binding RitualCreate a level 1…7…8 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30…54…60 seconds.Communing Boon of Creation10245 Enchantment SpellFor 15…51…60 seconds, whenever you create a creature, you gain 5…41…50 Health and 1…5…6 Energy.Spawning Power |
| Energy Drain5130 Elite SpellTarget foe loses 2…8…9 Energy. You gain 3 Energy for each point of Energy lost.Inspiration Magic Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Gift of Health5¾5 SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers No SkillThis skill is not known. Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Divine Boon-15¼10 Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor | | Expel Hexes518 Elite SpellRemove up to 2 Hexes from target ally. Gaze from Beyond5110 SpellTarget foe is struck for 20…56…65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2…5…6 seconds.Channeling Magic Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Spirit Transfer10¼5 SpellThe spirit nearest you loses 5…41…50 Health. Target ally is healed for 5 for each point of Health lost.Restoration Magic Life (PvP)10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic Recuperation (PvP)25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic Pain (PvP)5330 Binding RitualCreate a level 1…7…8 spirit. This spirit's attacks deal 5…25…30 damage. This spirit dies after 30…126…150 seconds.Communing Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Blessed Light10¾3 Elite SpellHeal target ally for 10…114…140 Health and remove one condition and one hex.Divine Favor Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Gift of Health5¾5 SpellAll of your other Healing Prayers skills are disabled for 10…6…5 seconds. Target other ally is healed for 15…123…150 Health.Healing Prayers Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic Inspired Enchantment101 SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic Channeling5115 Enchantment SpellFor 8…46…56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area.Inspiration Magic | | Oath Shot1025 Elite Bow AttackIf Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10 seconds. (50% miss chance with Expertise 7 or less.)Expertise Primal Echoes5560 Nature RitualCreate a level 1…8…10 Spirit. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 30…126…150 seconds.Beast Mastery Energizing Wind15560 Nature RitualCreate a level 1…5…6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1…25…31 second[s].Beast Mastery Quickening Zephyr25560 Nature RitualCreate a level 1…8…10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15…39…45 seconds.Wilderness Survival Frozen Soil10530 Nature RitualCreate a level 1…8…10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30…78…90 seconds.Wilderness Survival Storm Chaser1020 StanceFor 8…18…20 seconds, you move 25% faster, and you gain 1…4…5 Energy whenever you take elemental damage.Wilderness Survival Whirling Defense1060 StanceFor 8…18…20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5…10…11 damage.Expertise Shields Up!1030 ShoutFor 5…10…11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.Tactics |
Additional Information |
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Note: This match was game 3 from a best of 3 series and took part in the "Guild Wars Factions Championships".
Game 3 - Burning Isle
One of the side benefits/downfalls of live tournament play is the ability to lean over and take a sneak peak at the guild hall of your opponent before you enter the match, and sometimes even the build. With that said, this one was a tale of last-minute craziness, and oh what a string of mind games it was. EW gathered together in their guild hall with a "normal" build, and just before accepting the challenge from Te, logged out and logged back in, all prepared for Feast of Corruption spike. But by some fantastic revelation, or perhaps just by sheer chance, Kriegar from Treacherous Empire made his own last minute switch: Cry of Frustration.
One of the foundational strategies to fighting against a spike has always been to change up their focus and direction as much as possible, so they cannot adequately get a rhythm with which to stand still comfortably and spike. Te's plan from the beginning appeared to be a bait and switch, and it couldn't have worked more perfectly....Frozen Soil didn't help EW's cause, though.
Making a move to the Flame Curse Sentinels, EW saw Te as a team in retreat, and pushed in quickly, spiking down the perimeter Archers with ease. But with the Bodyguards aggroed and Te returning, Esoteric Warriors made perhaps the most fatal mistake imaginable–they placed a Frozen Soil, despite a decidedly weak tactical position, and were thus unable to resurrect their fallen team members as they went down. Maelstroms and Fireballs boosted Te's already formidable damage output, and the Americans pressed harder on the gas as they pushed EW back out through the lava. By the time eight minutes rolled around, Te had the first Sentinel dead, an almost completely dead EW team fleeing before them, the flag stand firmly in their control, and had killed a Bodyguard right before EW resurrected in their base. But this was no waiting game, as we'd seen many times before.
Andrew "Trex" Miller had continued to work on the second Sentinel during the turn of the tide, and placed himself in position to stand as a constant threat to EW's remaining NPC's. Once again, shift the focus of a spike team, and they will surely falter. Caught between trying to spike, trying to capture the flag, and trying to save their remaining Archers and Bodyguard, EW roamed back and forth, but ultimately could not keep pace.
Cry of Frustration was surely the MVP this day, though. Te lingered on the brink of disaster so many times during this match, but dodged the bullet almost every time, thanks to timely interrupts all around. The flag stand team bought Trex enough time to work his magic, and any verbal beating I may have given him following their loss in Game 1, I rescind in place of praise for his efficiency and effectiveness in Esoteric Warriors' base.
With VoD rapidly approaching, Te did their utmost to delay, interrupt, and damage, concerned about fighting in the cramped corridor at the flag stand, and the potential for losing all their NPCs in one Feast of Corruption spike, trying to bring the battle to the foot of EW's base. But the damage, degen, and hexes were difficult to keep pace with, and eventually Te fell back to the support of their NPCs, where the final battle began.
The final five minutes were a sight to behold. I made the dash from the control room to the stage area, eager to witness this one first hand. The crowd was seething and shouting, responding in a chorus of cheers with each of EW's successful spikes, but their European brethren were struggling. I positioned myself next to Leo "Kriegar" Cheng, who was staring intently at his screen, waiting and watching for each FoC spike so he could use Cry of Frustration and Gale. Te barely survived a series of spikes, but fought back harder each and every time, forcing their way into the thick of the Necro cluster. Then all of the sudden, the kills began to rain down. "DPS THE LORD", shouted Kriegar, and all damage went to EW's Guild Lord, forcing them to go into full healing mode. Then, having once again shifted their opponent's focus, Te struck a decisive string of kills, all the while continuing pressure on the Guild Lord. The crowd screamed with anticipation, the German announcers yelled loudly (nothing unusual there), and Te flipped out on stage. They put the finishing touches on a fantastically played game, and mobbed each other with delight. Somehow, some way, both American teams had managed to make it to the second round–who would have thought?
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