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| Avatar of Dwayna (PvP)5220 Elite FormFor 10…74…90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5…41…50 Health. This skill is disabled for 45 seconds.Mysticism Chilling Victory6 Scythe AttackIf it hits, this attack strikes for +3…13…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…26…30 cold damage.Scythe Mastery Pious Assault (PvP)512 Melee AttackYou remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10…26…30 damage.Scythe Mastery Distracting Strike5½15 Melee AttackIf Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Harrier's Haste1010 Flash EnchantmentFor 2…7…8 seconds, you move 25% faster and deal +3…10…12 more damage against moving foes.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Beguiling Haze15¼20 Elite SpellShadow Step to target foe. That foe becomes Dazed for 3…8…9 seconds.Shadow Arts Iron Palm5¾20 SkillTarget touched foe suffers 5…41…50 damage, and if that foe is suffering from a hex or condition that foe is knocked down. Iron Palm counts as a lead attack.Deadly Arts Falling Spider58 Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +15…31…35 damage and target foe is Poisoned for 5…17…20 seconds.Dagger Mastery Twisting Fangs1015 Dual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10…18…20 damage and struck foe suffers from Bleeding and Deep Wound for 5…17…20 seconds.Critical Strikes Signet of Deadly Corruption (PvP)112 SignetMust follow a dual attack. Target foe takes 5…29…35 damage for each condition on that foe (maximum 130 damage).Deadly Arts Signet of Toxic Shock115 SignetIf target foe is suffering from Poison, that foe takes 10…82…100 damage.Deadly Arts Dark Prison10¼30 Hex SpellShadow Step to target foe. For 1…5…6 seconds, that foe moves 33% slower.Deadly Arts Rigor Mortis10120 Hex SpellFor 8…18…20 seconds, target foe cannot block.Curses |
| Avatar of Dwayna (PvP)5220 Elite FormFor 10…74…90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5…41…50 Health. This skill is disabled for 45 seconds.Mysticism Chilling Victory6 Scythe AttackIf it hits, this attack strikes for +3…13…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…26…30 cold damage.Scythe Mastery Pious Assault (PvP)512 Melee AttackYou remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10…26…30 damage.Scythe Mastery Distracting Strike5½15 Melee AttackIf Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Harrier's Haste1010 Flash EnchantmentFor 2…7…8 seconds, you move 25% faster and deal +3…10…12 more damage against moving foes.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Shadow Prison10¼25 Elite Hex SpellShadow Step to target foe. For 1…6…7 seconds, that foe moves 66% slower.Deadly Arts Unsuspecting Strike102 Lead AttackIf this attack hits, you strike for +19…29…31 damage. If your target was above 90% Health you deal an additional 15…63…75 damage.Critical Strikes Lotus Strike1012 Off-Hand AttackMust follow a lead attack. If it hits, this attack strikes for +10…22…25 damage and you gain 5…17…20 Energy.Dagger Mastery Twisting Fangs1015 Dual AttackMust follow an off-hand attack. If it hits, Twisting Fangs strikes for +10…18…20 damage and struck foe suffers from Bleeding and Deep Wound for 5…17…20 seconds.Critical Strikes Black Spider Strike1012 Off-Hand AttackMust strike a hexed foe. If it hits, this attack strikes for +5…17…20 damage and target foe is Poisoned for 5…17…20 seconds.Dagger Mastery Blades of Steel58 Dual AttackMust follow an off-hand attack. If it hits, this attack strikes for +5…14…16 damage (maximum bonus 60) for each recharging dagger attack.Dagger Mastery Tiger Stance520 Stance For 4…9…10 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.Strength Dash58 StanceFor 3 seconds, you run 50% faster. |
| Hex Eater Vortex10115 Elite SpellRemove a hex from target ally. If a hex is removed in this way, foes near that ally take 30…78…90 damage and lose one enchantment.Domination Magic Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic Cry of Frustration10¼15 SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic Inspired Enchantment101 SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | | Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |
| Shatterstone1028 Elite Hex SpellTarget foe is struck for 25…85…100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25…85…100 cold damage.Water Magic Glyph of Immolation5110 GlyphFor 15 seconds, your next 1…3…4 spell[s] that target[s] a foe also cause[s] Burning for 1…3…4 second[s].Fire Magic Steam518 Spell Target foe is struck for 20…52…60 cold damage. If target foe is on fire, Steam Blinds that foe for 5…9…10 seconds.Water Magic Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic Glowing Ice518 SpellTarget foe is struck for 5…41…50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Water Magic Water Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.Water Magic Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Signet of Illusions25 Elite SignetYour next 1…3…3 spell[s] use your Illusion attribute instead of its normal attribute.Illusion Magic Backfire15320 Hex SpellFor 10 seconds, whenever target foe casts a spell, that foe takes 35…119…140 damage.Domination Magic Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Inspired Enchantment101 SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Shatterstone1028 Elite Hex SpellTarget foe is struck for 25…85…100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25…85…100 cold damage.Water Magic Glyph of Immolation5110 GlyphFor 15 seconds, your next 1…3…4 spell[s] that target[s] a foe also cause[s] Burning for 1…3…4 second[s].Fire Magic Steam518 Spell Target foe is struck for 20…52…60 cold damage. If target foe is on fire, Steam Blinds that foe for 5…9…10 seconds.Water Magic Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic Glowing Ice518 SpellTarget foe is struck for 5…41…50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Water Magic Water Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.Water Magic Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic Mystic Regeneration (PvP)10¼12 Enchantment Spell For 5…17…20 seconds, you have +1…3…4 Health regeneration for each enchantment (maximum of 3) on you.Earth Prayers | | Ineptitude10115 Elite Hex SpellFor 4 seconds, the next time target foe or any adjacent foe attacks, they take 30…114…135 damage and are Blinded for 10 seconds.Illusion Magic Clumsiness1028 Hex SpellFor 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10…76…92 damage.Illusion Magic Wandering Eye (PvP)10212 Hex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10…76…92 damage.Illusion Magic Conjure Nightmare1515 Hex Spell For 2…13…16 seconds, target foe suffers -8 Health degeneration.Illusion Magic Auspicious Incantation5125 Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic Signet of Disruption¼15 SignetIf target foe is casting a spell, the spell is interrupted and that foe suffers 10…43…51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.Domination Magic Dash58 StanceFor 3 seconds, you run 50% faster. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Contemplation of Purity5¼10 SkillLose all enchantments. For each one lost, you gain 0…64…80 Health, lose one hex, and lose one condition (maximum 1…7…8 hexes and conditions).Divine Favor | | Ineptitude10115 Elite Hex SpellFor 4 seconds, the next time target foe or any adjacent foe attacks, they take 30…114…135 damage and are Blinded for 10 seconds.Illusion Magic Clumsiness1028 Hex SpellFor 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10…76…92 damage.Illusion Magic Wandering Eye (PvP)10212 Hex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10…76…92 damage.Illusion Magic Imagined Burden15130 Hex SpellFor 8…18…20 seconds, target foe moves 50% slower.Illusion Magic Conjure Nightmare1515 Hex Spell For 2…13…16 seconds, target foe suffers -8 Health degeneration.Illusion Magic Auspicious Incantation5125 Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic Flesh of My Flesh (PvP)5410 SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic |
| Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Remove Hex518 SpellRemove a hex from target ally. Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Hex Breaker515 StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic | | Shield of Deflection10¼10 Elite Enchantment SpellFor 3…9…10 seconds, target ally has a 75% chance to block attacks and gains 15…27…30 armor.Protection Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Signet of Devotion25 SignetHeal target ally for 14…83…100 Health.Divine Favor Deny Hexes5112 SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage |
| Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Hex Breaker515 StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic | | Healer's Boon5¼10 Elite Enchantment SpellFor 10…46…55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health.Divine Favor Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Words of Comfort514 SpellTarget ally is healed for 15…51…60 Health and an additional 15…39…45 Health if that ally is suffering from a condition.Healing Prayers Orison of Healing512 SpellHeal target ally for 20…60…70 Health.Healing Prayers Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage |
Additional Information |
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Dark Alley [dR], winners of the Rawr Cup Dragon Division at the beginning of the month, seemed poised to duplicate that success in the Monthly Championship. Mistral Edge [Me], which had run virtually the same build over the past few months as it had when it won the January Championship, made it once again to the final round. In the single elimination rounds, Dark Alley clawed its way through a gauntlet of tough opponents in Thugz Mansion [OG], Rebel Rising [rawr], and Whats Going On [sup]. Mistral Edge, meanwhile, defeated Be Team [be], Virtual Dragons [vD], and Dont Mess With The Don [mkay] to reach the finals.
Build Analysis
This month's Frozen Isle finale saw builds with strong split components. [Me] has used a variation of its Sineptitude Assassin split build for the past few months. The build uses its strong Assassin split to maneuver until it can eliminate enemy NPCs or build up Death Penalty on opponents while its Mesmers hold out at the flag stand. As needed, [Me] adjusts its split, since its Mesmers can also eliminate NPCs. Despite various skill nerfs and "Victory or Death!" changes, [Me] has continually proven the build's viability.
With [Me] unlikely to change builds, [dR] brought a build with numerous counters to Sineptitude. Its two Dervishes brought Avatar of Dwayna to counter [Me]'s hexes, as well as Harrier's Haste to keep up with [Me]'s splits. Its Mesmer had Hex Eater Vortex to punish [Me]'s hex usage. Dark Alley's two Shatterstone Elementalists ran Glyph of Immolation and Steam to foil [Me]'s Assassins with Blindness. Running three Monks allowed [dR] to dedicate one of them entirely to base defense. Word of Healing on all three Monks gave each one an efficient heal for some self-reliance against a split-heavy team. Of [dR]'s three Monks, two chose a Mesmer secondary for Hex Breaker while the third had Contemplation of Purity to combat Dazed and anti-caster hexes during base defense. Despite the Assassin secondary, [dR]'s Mo/A ran eight Monk skills.
The Match
Both guilds sent most of their players to the center gate control area to begin the match, with each guild sending a player with the flag to the flag stand. Upon engaging Dark Alley at the center, Mistral Edge sent the Me/A around to the western path to attack [dR]'s NPCs. At the flag stand, [Me]'s Me/E captured first to start the flag race, allowing one of [dR]'s Shatterstone Elementalists, Windforce Ftw, to capture the stand in response. With [Me]'s A/N, Squ Me, coming towards the flag stand, Windforce could not stay around to harass [Me]'s flag runner, but Windforce soon found an opportunity to get into position to slow down [Me]'s flag runner.
At [dR]'s base, [dR]'s Mo/A, Savage Wears Pants, tried valiantly to keep [dR]'s NPCs alive. As Savage saved an archer from an untimely demise at the hands of [Me]'s Me/A on the west side of the base, [Me]'s A/W jumped the eastern most archer for the first NPC kill at 1:58. Meanwhile, with the E/D Windforce attacking [Me]'s flag runner down to half Health, Squ Me collapsed back on the E/D. Fortunately for [dR], one of its Mo/Me's, Langola Redmonte, arrived in time to make the save, but [Me]'s flag runner managed to capture the stand in time to prevent a [dR] morale boost. Both of Dark Alley's Elementalists continued to look for opportunities to slow down Mistral Edge's flag runner, but this play backfired on them when Windforce became the game's first player casualty at 4:20.
Both teams continued to look for ways to get ahead on flags and NPCs. Neither team could hold an advantage on flag running and, although unable to penetrate [dR]'s savage base defense, Mistral Edge foiled [dR]'s attempts to even up the NPC count. However, at 13:10, [Me]'s A/W managed to take down another of [dR]'s eastern archers when [Me]'s Me/Rt drew Savage away to heal the westernmost archer. With the ensuing chaos at [dR]'s base, Squ Me managed to catch [dR]'s other Elementalist, The Finals, coming across the ice at 13:40, scoring a kill with [dR]'s closest Monk just out of range.
Leave it to Dark Alley, however, to catch the split-happy Mistral Edge flatfooted. With the two teams contesting the flag stand, Squ Me pushed towards [dR]'s base. [Me]'s Shield of Deflection Monk, Eiria Curea, began to move towards [dR]'s base to try to support. As [Me]'s Healer's Boon Monk, Michelle Berkeley, trailed behind just out of range, [dR]'s D/W Dude Mcdudedude knocked Michelle down with Bull's Strike, used Distracting Strike to interrupt an attempted Protective Spirit, and finished the Monk off with assistance from Windforce at 15:03. Meanwhile, [dR] dropped Squ Me in its base at 15:05. These kills allowed [dR] to focus more attention on stalling [Me]'s flag running, resulting in [dR]'s first morale boost at 16:39.
At VoD, [dR] planted its two Dervishes on the narrow path on [Me]'s side of the flag stand. This tactic caused most of [Me]'s archers to stay behind the flag stand plateau while preventing [Me] from attempting to do the same to [dR]'s NPCs. Basically, [dR]'s archers would benefit from height advantage while [Me]'s archers would not. In addition, by keeping the Dervishes in the chokepoint, [dR] managed to get [Me]'s NPCs balled up fairly well. Even though one Dervish died during this engagement, [dR] quickly resurrected that player and kept the momentum going. Between the Dervishes' Scythes and the AoE spells from [dR]'s bodyguard, [dR] eliminated many of [Me]'s NPCs—and scored kills on most of [Me]'s team—by 20:00.
However, the deaths to [Me]'s team meant that its two Assassins and two of its Mesmers resurrected back at the [Me] base at 20:00. These four promptly rushed towards the Dark Alley base and [dR]'s unprotected Guild Lord. Savage responded quickly to the threat, but got caught at 20:54. [dR]'s Elementalists, supported by Langola and the freshly resurrected Savage, quickly eliminated the [Me] threat, killing the Me/A at 20:54, the A/W at 21:00, and the A/N at 21:13. Meanwhile, [dR]'s Dervishes continued to pressure [Me] at the stand, eliminating [Me]'s bodyguard at 21:51. With [dR]'s Elementalists back at the stand, [dR] dropped [Me]'s Michelle Berkeley at 21:59, forcing a base resurrection at 22:00.
With a fresh morale boost at 22:23 and a fair number of NPCs remaining, [dR] needed only to wait for [Me]'s Guild Lord to charge in. As [Me]'s Monks frantically tried to keep their Guild Lord alive, [dR] picked off the rest of [Me]'s team. [Me]'s Guild Lord finally fell at 23:27, and Dark Alley capped off a fantastic April with a long-awaited, well-deserved gold cape trim.
Note: This match report from 2008 is written by Harold J. Chow a freelance Guild Wars reporter. |