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| Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery Wild Blow58 Melee AttackLose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked. Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Conjure Frost10145 Enchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5…17…20 cold damage.Water Magic Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Crippling Slash6 Elite Sword AttackIf this attack hits, target foe is Crippled for 5…13…15 seconds and begins Bleeding for 10…22…25 seconds.Swordsmanship Gash6 Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship Standing Slash6 Sword AttackIf it hits, Standing Slash deals +5…17…20 damage plus an additional 5…17…20 damage if you are in a stance.Swordsmanship Disarm5½20 Sword AttackInterrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0…2…3 second[s].Strength Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Wounding Strike (PvP)53 Elite Scythe AttackIf this attack hits, target foe suffers from Bleeding for 5…17…20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5…17…20 seconds.Scythe Mastery Chilling Victory6 Scythe AttackIf it hits, this attack strikes for +3…13…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…26…30 cold damage.Scythe Mastery Crippling Sweep56 Scythe AttackIf this attack hits a foe, that foe is Crippled for 3…10…12 seconds. This skill deals +3…13…15 extra damage if that foe is moving.Scythe Mastery Heart of Fury (PvP)64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism Conjure Lightning10145 Enchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5…17…20 lightning damage.Air Magic Attacker's Insight1010 Flash EnchantmentFor 3…9…10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3…13…15 seconds.Wind Prayers Signet of Mystic Speed120 SignetFor 30 seconds, your next 1…3…3 self-targeting enchantment[s] cast instantly. Flash enchantments do not consume uses of this skill.Wind Prayers Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Escape (PvP)512 Elite StanceFor 1…7…8 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack.Expertise Chilling Victory6 Scythe AttackIf it hits, this attack strikes for +3…13…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…26…30 cold damage.Scythe Mastery Pious Assault (PvP)512 Melee AttackYou remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10…26…30 damage.Scythe Mastery Eremite's Attack56 Scythe AttackIf it hits, this attack deals +1…8…10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1…8…10 damage and strike all adjacent foes.Scythe Mastery Crippling Victory6 Scythe AttackIf this attack hits a foe, that foe is Crippled for 3…7…8 seconds. If you have more Health than target foe, all adjacent foes take 10…26…30 earth damage.Scythe Mastery Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Rending Touch5¾12 SpellDeals 15…55…65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.Mysticism Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Magebane Shot10½5 Elite Bow AttackIf this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Sloth Hunter's Shot (PvP)1015 Bow AttackIf this attack hits, target foe takes +5…17…20 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +5…13…15 damage.Marksmanship Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival Natural Stride512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival Purge Signet220 SignetRemove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers Troll Unguent5310 SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival | | Wail of Doom1¼1510 Elite Hex SpellFor 1…3…4 second[s], all of target foe's attributes are set to 0.Soul Reaping Insidious Parasite15112 Hex SpellFor 5…13…15 seconds, whenever target foe hits with an attack, you steal up to 15…39…45 Health from that foe.Curses Defile Defenses515 Hex SpellFor 5…17…20 seconds, the next time target foe blocks, that foe takes 30…102…120 damage.Curses Plague Sending11510 SpellTransfer 1…3…3 negative condition[s] and [its/their] remaining duration[s] from yourself to target foe and all adjacent foes.Curses Foul Feast5¼4 SpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0…36…45 Health and 0…2…2 Energy. This skill recharges twice as fast if you remove Disease from your target.Soul Reaping Rend Enchantments5220 SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Signet of Judgment (PvP)120 Elite SignetTarget foe is knocked down. That foe and all adjacent foes take 5…41…50 holy damage. This signet has half the normal range.Smiting Prayers Castigation Signet120 SignetTarget foe takes 26…50…56 holy damage. If that foe was attacking, you gain 1…8…10 Energy.Smiting Prayers Purge Signet220 SignetRemove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed. Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic Mantra of Inscriptions1020 StanceFor 5…21…25 seconds, signets you successfully activate while in this stance recharge 10…34…40% faster.Inspiration Magic Mirror of Disenchantment (PvP)15120 SpellRemove one enchantment from target foe. All of that foe's party members also lose that same enchantment. Strength of Honor (PvP)-110215 Enchantment SpellWhile you maintain this enchantment, target ally deals 1…4…5 more damage in melee.Smiting Prayers No SkillThis skill is not known. | | Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Divine Spirit10¼60 Enchantment SpellFor 1…11…14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)Divine Favor Deny Hexes5112 SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor Disciplined Stance515 StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics |
| Signet of Judgment (PvP)120 Elite SignetTarget foe is knocked down. That foe and all adjacent foes take 5…41…50 holy damage. This signet has half the normal range.Smiting Prayers Bane Signet120 SignetTarget foe takes 26…50…56 holy damage. If target foe was attacking, that foe is knocked down.Smiting Prayers Signet of Rage120 SignetTarget foe takes 5…41…50 holy damage and +5…9…10 holy damage for each adrenaline skill that foe has.Smiting Prayers Signet of Disenchantment115 Signet Lose all Energy. Target foe loses one enchantment. Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic Mantra of Inscriptions1020 StanceFor 5…21…25 seconds, signets you successfully activate while in this stance recharge 10…34…40% faster.Inspiration Magic Holy Wrath10110 Enchantment SpellFor 10…26…30 seconds, the next 1…8…10 time[s] target other ally takes attack damage, this spell deals 66% of the damage back to the source (maximum of 5…41…50 damage).Smiting Prayers No SkillThis skill is not known. | | Escape (PvP)512 Elite StanceFor 1…7…8 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack.Expertise Chilling Victory6 Scythe AttackIf it hits, this attack strikes for +3…13…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…26…30 cold damage.Scythe Mastery Pious Assault (PvP)512 Melee AttackYou remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10…26…30 damage.Scythe Mastery Eremite's Attack56 Scythe AttackIf it hits, this attack deals +1…8…10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1…8…10 damage and strike all adjacent foes.Scythe Mastery Crippling Victory6 Scythe AttackIf this attack hits a foe, that foe is Crippled for 3…7…8 seconds. If you have more Health than target foe, all adjacent foes take 10…26…30 earth damage.Scythe Mastery Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Rending Touch5¾12 SpellDeals 15…55…65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.Mysticism Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Restore Condition5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Shield of Absorption5110 Enchantment SpellFor 3…6…7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.Protection Prayers Heaven's Delight5112 SpellHeals you and party members within earshot for 15…51…60 points.Divine Favor Divine Spirit10¼60 Enchantment SpellFor 1…11…14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)Divine Favor Deny Hexes5112 SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage | | Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Conjure Frost10145 Enchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5…17…20 cold damage.Water Magic Shield Bash520 SkillFor 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.Strength Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage | | Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Signet of Rejuvenation18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers No SkillThis skill is not known. Shield Stance515 StanceFor 1…5…6 second[s], while wielding a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).Tactics Disciplined Stance515 StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics |
| Weapon of Remedy5¼3 Elite Weapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15…63…75 Health from that foe and loses 1 condition.Restoration Magic Ancestors' Rage (PvP)518 SkillFor 3 seconds all foes adjacent to target ally are struck for 1…33…41 lightning damage each second.Channeling Magic Splinter Weapon (PvP)518 Weapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 1…4…5 attack[s] deal 5…25…30 damage to up to 4 adjacent foes.Channeling Magic Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts Dash58 StanceFor 3 seconds, you run 50% faster. | | Weapon of Remedy5¼3 Elite Weapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15…63…75 Health from that foe and loses 1 condition.Restoration Magic Ancestors' Rage (PvP)518 SkillFor 3 seconds all foes adjacent to target ally are struck for 1…33…41 lightning damage each second.Channeling Magic Splinter Weapon (PvP)518 Weapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 1…4…5 attack[s] deal 5…25…30 damage to up to 4 adjacent foes.Channeling Magic Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts Dash58 StanceFor 3 seconds, you run 50% faster. |