Match InformationOther Information
Match Date:29 Jul 2008Flux:Credits:A.
Occasion:Quarter-FinalsGuild Hall:Frozen IsleAdded to Site:31 Dec 2016 07:18:00 CET
#0
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WarriorElementalist
Eviscerate
EviscerateEviscerate
8
Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Body Blow
Body BlowBody Blow
7
Melee AttackIf this attack hits, target foe takes +10…34…40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0…12…15 second[s].Strength
Agonizing Chop
Agonizing ChopAgonizing Chop
16
Axe AttackWhen this attack hits, you deal +5…17…20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.Axe Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
DervishElementalist
Wounding Strike (PvP)
Wounding Strike (PvP)Wounding Strike (PvP)
53
Elite Scythe AttackIf this attack hits, target foe suffers from Bleeding for 5…17…20 seconds, and you lose 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 5…17…20 seconds.Scythe Mastery
Pious Assault (PvP)
Pious Assault (PvP)Pious Assault (PvP)
512
Melee AttackYou remove 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10…26…30 damage.Scythe Mastery
Mystic Sweep
Mystic SweepMystic Sweep
516
Melee AttackIf this attack hits, you deal +3…10…12 damage. If you are enchanted, this attack deals an additional +3…10…12 damage.Mysticism
Conjure Frost
Conjure FrostConjure Frost
10145
Enchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5…17…20 cold damage.Water Magic
Frigid Armor
Frigid ArmorFrigid Armor
5120
Enchantment SpellFor 10…22…25 seconds, you have +10…34…40 armor against physical damage and cannot be set on fire.Water Magic
Attacker's Insight
Attacker's InsightAttacker's Insight
1010
Flash EnchantmentFor 3…9…10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3…13…15 seconds.Wind Prayers
Enchanted Haste
Enchanted HasteEnchanted Haste
1015
Flash EnchantmentFor 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorElementalist
Crippling Slash
Crippling SlashCrippling Slash
6
Elite Sword AttackIf this attack hits, target foe is Crippled for 5…13…15 seconds and begins Bleeding for 10…22…25 seconds.Swordsmanship
Gash
GashGash
6
Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship
Sun and Moon Slash
Sun and Moon SlashSun and Moon Slash
8
Sword AttackAttack target foe twice. These attacks cannot be blocked.Swordsmanship
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Conjure Frost
Conjure FrostConjure Frost
10145
Enchantment SpellFor 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5…17…20 cold damage.Water Magic
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorAssassin
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Death's Charge
Death's ChargeDeath's Charge
5¼30
SpellShadow Step to target foe. If that foe has more Health than you, you are healed for 65…173…200.Shadow Arts
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
RangerMonk
Escape (PvP)
Escape (PvP)Escape (PvP)
512
Elite StanceFor 1…7…8 seconds, you move 33% faster and have a 75% chance to block attacks. Escape ends if you make a melee attack.Expertise
Sloth Hunter's Shot (PvP)
Sloth Hunter's Shot (PvP)Sloth Hunter's Shot (PvP)
1015
Bow AttackIf this attack hits, target foe takes +5…17…20 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +5…13…15 damage.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Mending Touch
Mending TouchMending Touch
5¾6
SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers
Troll Unguent
Troll UnguentTroll Unguent
5310
SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerNecromancer
Psychic Instability (PvP)
Psychic Instability (PvP)Psychic Instability (PvP)
5¼12
Elite SpellInterrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2…3 seconds. (50% failure chance with Fast Casting 4 or less.)Fast Casting
Clumsiness
ClumsinessClumsiness
1028
Hex SpellFor 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10…76…92 damage.Illusion Magic
Wandering Eye (PvP)
Wandering Eye (PvP)Wandering Eye (PvP)
10212
Hex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10…76…92 damage.Illusion Magic
Imagined Burden
Imagined BurdenImagined Burden
15130
Hex SpellFor 8…18…20 seconds, target foe moves 50% slower.Illusion Magic
Conjure Nightmare
Conjure NightmareConjure Nightmare
1515
Hex Spell For 2…13…16 seconds, target foe suffers -8 Health degeneration.Illusion Magic
Auspicious Incantation
Auspicious IncantationAuspicious Incantation
5125
Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
Enfeebling Blood (PvP)
Enfeebling Blood (PvP)Enfeebling Blood (PvP)
11817
SpellTarget foe and all nearby foes suffer from Weakness for 1…13…16 second[s].Curses
MesmerRitualist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Energy Burn
Energy BurnEnergy Burn
10220
SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Drain
Power DrainPower Drain
5¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic
Inspired Enchantment
Inspired EnchantmentInspired Enchantment
101
SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Flesh of My Flesh (PvP)
Flesh of My Flesh (PvP)Flesh of My Flesh (PvP)
5410
SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic
MesmerRitualist
Ineptitude
IneptitudeIneptitude
10115
Elite Hex SpellFor 4 seconds, the next time target foe or any adjacent foe attacks, they take 30…114…135 damage and are Blinded for 10 seconds.Illusion Magic
Clumsiness
ClumsinessClumsiness
1028
Hex SpellFor 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10…76…92 damage.Illusion Magic
Wandering Eye (PvP)
Wandering Eye (PvP)Wandering Eye (PvP)
10212
Hex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10…76…92 damage.Illusion Magic
Imagined Burden
Imagined BurdenImagined Burden
15130
Hex SpellFor 8…18…20 seconds, target foe moves 50% slower.Illusion Magic
Conjure Nightmare
Conjure NightmareConjure Nightmare
1515
Hex Spell For 2…13…16 seconds, target foe suffers -8 Health degeneration.Illusion Magic
Auspicious Incantation
Auspicious IncantationAuspicious Incantation
5125
Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic
Cry of Frustration
Cry of FrustrationCry of Frustration
10¼15
SpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15…63…75 damage.Domination Magic
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
MesmerElementalist
Icy Shackles
Icy ShacklesIcy Shackles
10112
Elite Hex SpellFor 1…8…10 second[s], target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.Water Magic
Glyph of Immolation
Glyph of ImmolationGlyph of Immolation
5110
GlyphFor 15 seconds, your next 1…3…4 spell[s] that target[s] a foe also cause[s] Burning for 1…3…4 second[s].Fire Magic
Steam
SteamSteam
518
Spell Target foe is struck for 20…52…60 cold damage. If target foe is on fire, Steam Blinds that foe for 5…9…10 seconds.Water Magic
Blurred Vision
Blurred VisionBlurred Vision
10112
Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic
Shard Storm
Shard StormShard Storm
10110
Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic
Glowing Ice
Glowing IceGlowing Ice
518
SpellTarget foe is struck for 5…41…50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.Water Magic
Water Attunement
Water AttunementWater Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.Water Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MonkElementalist
Spell Breaker
Spell BreakerSpell Breaker
15145
Elite Enchantment SpellFor 5…15…17 seconds, target ally cannot be the target of enemy spells.Divine Favor
Reversal of Damage
Reversal of DamageReversal of Damage
5¼3
Enchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 5…61…75).Smiting Prayers
Smite Condition
Smite ConditionSmite Condition
517
SpellRemove one condition from target ally. If a condition was removed, foes in the area take 10…50…60 holy damage.Smiting Prayers
Divine Healing
Divine HealingDivine Healing
5112
SpellHeal yourself and party members within earshot for 15…51…60 points.Divine Favor
Smiter's Boon (PvP)
Smiter's Boon (PvP)Smiter's Boon (PvP)
25¼90
Enchantment SpellFor 5 seconds, your Smiting Prayers have double the Divine Favor bonus.Divine Favor
Castigation Signet
Castigation SignetCastigation Signet
120
SignetTarget foe takes 26…50…56 holy damage. If that foe was attacking, you gain 1…8…10 Energy.Smiting Prayers
Smite Hex
Smite HexSmite Hex
5112
SpellRemove a hex from target ally. If a hex is removed, foes in the area suffer 10…70…85 holy damage.Smiting Prayers
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MonkMesmer
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Signet of Devotion
Signet of DevotionSignet of Devotion
25
SignetHeal target ally for 14…83…100 Health.Divine Favor
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Hex Breaker
Hex BreakerHex Breaker
515
StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic
MonkElementalist
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
MonkMesmer
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Hex Breaker
Hex BreakerHex Breaker
515
StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic
MonkElementalist
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Protective Spirit
Protective SpiritProtective Spirit
10¼5
Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Aegis (PvP)
Aegis (PvP)Aegis (PvP)
10¼30
Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers
Spotless Mind
Spotless MindSpotless Mind
5¼12
Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
RitualistAssassin
Weapon of Remedy
Weapon of RemedyWeapon of Remedy
5¼3
Elite Weapon SpellFor 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15…63…75 Health from that foe and loses 1 condition.Restoration Magic
Channeled Strike
Channeled StrikeChanneled Strike
1024
SpellTarget foe is struck for 5…77…95 lightning damage. That foe is struck for an additional 5…29…35 lightning damage if you are holding an item.Channeling Magic
Weapon of Shadow
Weapon of ShadowWeapon of Shadow
10120
Weapon SpellFor 1…6…7 second[s], target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 1…3…3 times that ally hits with an attack, his target is Blinded for 5 seconds.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Wielder's Boon
Wielder's BoonWielder's Boon
5¼4
SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic
Soothing Memories
Soothing MemoriesSoothing Memories
5¾4
SpellTarget ally is healed for 10…82…100 Health. If you are holding an item, you gain 3 Energy.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
MonkElementalist
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Heal Party (PvP)
Heal Party (PvP)Heal Party (PvP)
15120
SpellHeal entire party for 30…66…75 Health.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Dismiss Condition
Dismiss ConditionDismiss Condition
5¾3
SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Storm Djinn's Haste
Storm Djinn's HasteStorm Djinn's Haste
5¼10
Enchantment SpellFor 10…22…25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.Air Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage