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| Warrior's Endurance (PvP)530 Elite StanceFor 5…29…35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10…22…25.Strength Dismember5 Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Protector's Strike5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength Augury of Death5120 Hex Spell For 5…29…35 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5…17…20 seconds and Shadow Step to that foe. This spell has half the normal range.Deadly Arts Shadow Fang10¼45 Hex SpellShadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5…17…20 seconds.Deadly Arts Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Dash58 StanceFor 3 seconds, you run 50% faster. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Warrior's Endurance (PvP)530 Elite StanceFor 5…29…35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10…22…25.Strength Dismember5 Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Power Attack53 Melee AttackIf this attack hits, you strike for +10…34…40 damage.Strength Protector's Strike5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Glass Arrows (PvP)5212 Elite PreparationFor 10…30…35 seconds, your arrows strike for +5…11…12 damage if they hit and cause Bleeding for 10…18…20 seconds if they are blocked.Expertise Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Hunter's Shot5110 Bow AttackIf this attack hits, your target bleeds for 3…21…25 seconds.Marksmanship Keen Arrow (PvP)512 Bow AttackIf this attack hits, you strike for +1…4…5 damage. If you land a critical hit, you deal an additional +5…25…30 damage.Marksmanship Lightning Reflexes (PvP)1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise Sundering Weapon5110 Weapon SpellFor 4…9…10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5…17…20 seconds.Communing Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | | Warrior's Endurance (PvP)530 Elite StanceFor 5…29…35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10…22…25.Strength Dismember5 Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Power Attack53 Melee AttackIf this attack hits, you strike for +10…34…40 damage.Strength Protector's Strike5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Rend Enchantments5220 SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses |
| Mirror of Ice10¾15 Elite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 15…59…70 cold damage and move 66% slower for 2…5…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.Water Magic Shard Storm10110 Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic Blurred Vision10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic Rust1018 Hex SpellDeals 10…58…70 cold damage to target and adjacent foes. For 5…17…20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1…8…10 second[s].Water Magic Water Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.Water Magic Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Energy Surge5215 Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic Shame10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Flesh of My Flesh (PvP)5410 SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic |
| Blood is Power1¼33 Elite Enchantment SpellFor 10 seconds, target other ally gains +3…5…6 Energy regeneration.Blood Magic Strip Enchantment10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic Blood of the Aggressor515 SpellSteal up to 5…37…45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3…10…12 seconds.Blood Magic No SkillThis skill is not known. Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Life (PvP)10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic Flesh of My Flesh (PvP)5410 SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic | | Light of Deliverance (PvP)5110 Elite SpellAll party members are healed for 5…57…70 Health. All your Smiting Prayers are disabled for 20 seconds.Healing Prayers Signet of Rage120 SignetTarget foe takes 5…41…50 holy damage and +5…9…10 holy damage for each adrenaline skill that foe has.Smiting Prayers Bane Signet120 SignetTarget foe takes 26…50…56 holy damage. If target foe was attacking, that foe is knocked down.Smiting Prayers Castigation Signet120 SignetTarget foe takes 26…50…56 holy damage. If that foe was attacking, you gain 1…8…10 Energy.Smiting Prayers Smite Hex5112 SpellRemove a hex from target ally. If a hex is removed, foes in the area suffer 10…70…85 holy damage.Smiting Prayers Judge's Insight10210 Enchantment SpellFor 8…18…20 seconds, target ally's attacks deal holy damage and have +20% armor penetration.Smiting Prayers Strength of Honor (PvP)-110215 Enchantment SpellWhile you maintain this enchantment, target ally deals 1…4…5 more damage in melee.Smiting Prayers Death Pact Signet (PvP)412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |
| Mind Shock (PvP)51810 Elite SpellTarget foe suffers 10…42…50 lightning damage. If you have more Energy than target foe, that foe suffers 10…42…50 more lightning damage and is knocked down. This spell has 25% armor penetration.Air Magic Lightning Bolt518 SpellSend out a Lightning Bolt that strikes for 5…41…50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5…41…50 additional lightning damage. This spell has 25% armor penetration.Air Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Aura of Restoration (PvP)5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage Enfeeble (PvP)5¼10 SpellTarget suffers from Weakness for 10…26…30 seconds.Curses Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Mind Shock (PvP)51810 Elite SpellTarget foe suffers 10…42…50 lightning damage. If you have more Energy than target foe, that foe suffers 10…42…50 more lightning damage and is knocked down. This spell has 25% armor penetration.Air Magic Shock Arrow518 SpellSend out a shocking arrow that flies swiftly toward target foe, striking for 5…41…50 lightning damage. If Shock Arrow strikes a foe suffering from Cracked Armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.Air Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Shell Shock518 SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage Air Attunement10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic Enfeeble (PvP)5¼10 SpellTarget suffers from Weakness for 10…26…30 seconds.Curses Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Peace and Harmony5¼10 Elite Enchantment SpellTarget ally loses 0…7…9 condition[s] and hex[es]. For 1…3…3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.Divine Favor Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Hex Breaker515 StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic | | Peace and Harmony5¼10 Elite Enchantment SpellTarget ally loses 0…7…9 condition[s] and hex[es]. For 1…3…3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.Divine Favor Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Aura of Stability5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage |
| Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Hex Breaker515 StanceFor 5…65…80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10…39…46 damage.Domination Magic | | Word of Healing5¾3 Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers Patient Spirit5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers Cure Hex5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage |
| Ether Prism525 Elite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5…17…20 Energy.Energy Storage Energy Blast101½20 SpellTarget foe takes 1…2…2 damage for each point of Energy you have (maximum 130 damage).Energy Storage Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Resilient Weapon1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Recuperation (PvP)25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic Storm Djinn's Haste5¼10 Enchantment SpellFor 10…22…25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.Air Magic | | Ether Prism525 Elite SkillFor 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5…17…20 Energy.Energy Storage Energy Blast101½20 SpellTarget foe takes 1…2…2 damage for each point of Energy you have (maximum 130 damage).Energy Storage Weapon of Warding (PvP)1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic Resilient Weapon1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic Wielder's Boon5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic Protective Was Kaolai10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic Recuperation (PvP)25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic Storm Djinn's Haste5¼10 Enchantment SpellFor 10…22…25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.Air Magic |