| #218 | #100 🏆 | 
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|  |   Enraged Smash (PvP) 510 Elite Hammer AttackIf Enraged Smash hits, you gain 1…3…4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10…34…40 damage, and target foe is knocked down.Hammer Mastery  Crushing Blow 510 Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery  Hammer Bash 6 Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery  Auspicious Blow 5 Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery  Protector's Strike 5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength  Flail 4 StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength  Sprint 515 StanceFor 8…13…14 seconds, you move 25% faster.Strength  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Enraged Smash (PvP) 510 Elite Hammer AttackIf Enraged Smash hits, you gain 1…3…4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10…34…40 damage, and target foe is knocked down.Hammer Mastery  Crushing Blow 510 Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery  Hammer Bash 6 Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery  Auspicious Blow 5 Hammer AttackIf Auspicious Blow hits, you strike for +5…17…20 damage and gain 3…7…8 Energy. If target foe is suffering from Weakness, this attack is unblockable.Hammer Mastery  Protector's Strike 5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength  Flail 4 StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength  Sprint 515 StanceFor 8…13…14 seconds, you move 25% faster.Strength  Death Pact Signet (PvP) 412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | 
|  |   Eviscerate 8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery  Shock 5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Bull's Strike 510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Executioner's Strike 8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery  Disrupting Chop 6 Axe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.Axe Mastery  Frenzy 54 StanceFor 8 seconds, you attack 33% faster but take double damage.  Rush 4 StanceFor 8…18…20 seconds, you move 25% faster.Strength  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Avatar of Balthazar 5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism  Wearying Strike 6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery  Radiant Scythe 6 Scythe AttackThis attack strikes for +1 damage for each point of Energy you currently have, maximum 5…25…30. You gain 1…6…7 Energy if this attack hits.Scythe Mastery  Rending Aura 106 Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For  30  seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers  Harrier's Grasp 1015 Flash EnchantmentFor 5…17…20 seconds, attacks against moving foes also Cripple that foe for 2…8…9 seconds. This enchantment ends after you apply Cripple 1…3…3 times.  When you cast this spell, you lose Cripple and 1 other condition.Wind Prayers  Heart of Fury (PvP) 64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism  Whirling Charge 106 Flash EnchantmentFor 1…5…6 second[s], you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10…50…60 cold damage and this enchantment ends.Wind Prayers  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Melandru's Shot 518 Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship  Savage Shot 10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted.  If that action was a spell, you strike for +13…25…28 damage.Marksmanship  Distracting Shot 5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise  Apply Poison 15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival  Lightning Reflexes (PvP) 1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise  Natural Stride 512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival  Mending Touch 5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Melandru's Shot 518 Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship  Savage Shot 10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted.  If that action was a spell, you strike for +13…25…28 damage.Marksmanship  Distracting Shot 5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise  Apply Poison 15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival  Lightning Reflexes (PvP) 1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise  Natural Stride 512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival  Mending Touch 5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  No Skill This skill is not known. | 
|  |   Signet of Suffering 04 Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic  Life Siphon 1015 Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic  Dark Pact 11210 SpellDeal 10…40…48 shadow damage to target foe.Blood Magic  Angorodon's Gaze 5110 SpellSteal 10…42…50 Health from target foe. If you are suffering from a condition, you gain 3…10…12 Energy.Soul Reaping  Oppressive Gaze 10110 SpellTarget foe and adjacent foes take 10…26…30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3…10…12 seconds.Blood Magic  Strip Enchantment 10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic  Dash 58 StanceFor 3 seconds, you run 50% faster.  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Signet of Suffering 04 Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic  Life Siphon 1015 Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic  Dark Pact 11210 SpellDeal 10…40…48 shadow damage to target foe.Blood Magic  Angorodon's Gaze 5110 SpellSteal 10…42…50 Health from target foe. If you are suffering from a condition, you gain 3…10…12 Energy.Soul Reaping  Strip Enchantment 10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic  Oppressive Gaze 10110 SpellTarget foe and adjacent foes take 10…26…30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3…10…12 seconds.Blood Magic  Blood Renewal 11715 Enchantment SpellFor 7 seconds, you gain +3…5…6 Health regeneration. When Blood Renewal ends, you gain 40…160…190 Health.Blood Magic  Dash 58 StanceFor 3 seconds, you run 50% faster. | 
|  |   Energy Surge 5215 Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic  Shame 10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic  Mind Wrack (PvP) 517 Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic  Complicate 10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic  Power Leak 10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Shatter Enchantment 10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic  Drain Enchantment 5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic  Death Pact Signet (PvP) 412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |  |   Energy Surge 5215 Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic  Shame 10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic  Wastrel's Demise 5¼3 Hex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1…8…10 damage and an additional 1…8…10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.Domination Magic  Complicate 10¼20 SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic  Power Leak 10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Shatter Enchantment 10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic  Drain Enchantment 5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic  No Skill This skill is not known. | 
|  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Aura of Stability 5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  No Skill This skill is not known.  No Skill This skill is not known.  Balanced Stance 530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics |  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Aura of Stability 5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  No Skill This skill is not known.  No Skill This skill is not known.  Balanced Stance 530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics | 
|  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Infuse Health 10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Shield Guardian 51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  No Skill This skill is not known.  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Shield Guardian 51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | 
|  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Spirit Bond (PvP) 10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Shield Guardian 51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Dash 58 StanceFor 3 seconds, you run 50% faster. |  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Spirit Bond (PvP) 10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Shield Guardian 51½20 Enchantment SpellFor 1…3…4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10…34…40 and Shield Guardian ends.Protection Prayers  Mending Touch 5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  Dash 58 StanceFor 3 seconds, you run 50% faster. |