Match InformationOther Information
Match Date:24 Sep 2011Flux:Massive Damage (after September 9th)Credits:A.
Occasion:FinalsGuild Hall:Uncharted IsleAdded to Site:04 Sep 2018 22:14:51 CEST
#1
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#2
DervishRitualist
Onslaught (PvP)
Onslaught (PvP)Onslaught (PvP)
1010
Elite Flash EnchantmentFor 2…7…8 seconds, you attack and gain adrenaline 25% faster.Wind Prayers
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Twin Moon Sweep (PvP)
Twin Moon Sweep (PvP)Twin Moon Sweep (PvP)
7
Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery
Crippling Victory
Crippling VictoryCrippling Victory
6
Scythe AttackIf this attack hits a foe, that foe is Crippled for 3…7…8 seconds. If you have more Health than target foe, all adjacent foes take 10…26…30 earth damage.Scythe Mastery
Rending Aura
Rending AuraRending Aura
106
Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For  30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers
Zealous Renewal
Zealous RenewalZealous Renewal
510
Flash EnchantmentAll nearby foes take 5…25…30 holy damage. For 5…21…25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1…4…5 Energy.Mysticism
Extend Enchantments
Extend EnchantmentsExtend Enchantments
510
SkillFor 10 seconds, your next Dervish enchantment lasts 10…122…150% longer.Mysticism
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
DervishRitualist
Avatar of Balthazar
Avatar of BalthazarAvatar of Balthazar
5220
Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Twin Moon Sweep (PvP)
Twin Moon Sweep (PvP)Twin Moon Sweep (PvP)
7
Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery
Heart of Fury (PvP)
Heart of Fury (PvP)Heart of Fury (PvP)
64
Stance For 2…8…10 seconds, you attack 25% faster.Mysticism
Staggering Force
Staggering ForceStaggering Force
106
Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers
Aura of Thorns (PvP)
Aura of Thorns (PvP)Aura of Thorns (PvP)
1010
Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers
Fleeting Stability
Fleeting StabilityFleeting Stability
510
Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
DervishRitualist
Onslaught (PvP)
Onslaught (PvP)Onslaught (PvP)
1010
Elite Flash EnchantmentFor 2…7…8 seconds, you attack and gain adrenaline 25% faster.Wind Prayers
Wearying Strike
Wearying StrikeWearying Strike
6
Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery
Twin Moon Sweep (PvP)
Twin Moon Sweep (PvP)Twin Moon Sweep (PvP)
7
Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery
Crippling Victory
Crippling VictoryCrippling Victory
6
Scythe AttackIf this attack hits a foe, that foe is Crippled for 3…7…8 seconds. If you have more Health than target foe, all adjacent foes take 10…26…30 earth damage.Scythe Mastery
Rending Aura
Rending AuraRending Aura
106
Flash EnchantmentWhen you cast this enchantment, all nearby foes take 10…34…40 cold damage. For  30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1…8…10 second[s].Wind Prayers
Zealous Renewal
Zealous RenewalZealous Renewal
510
Flash EnchantmentAll nearby foes take 5…25…30 holy damage. For 5…21…25 seconds, you have -1 Energy regeneration, and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1…4…5 Energy.Mysticism
Extend Enchantments
Extend EnchantmentsExtend Enchantments
510
SkillFor 10 seconds, your next Dervish enchantment lasts 10…122…150% longer.Mysticism
No Skill
No SkillNo Skill
This skill is not known.
RangerNecromancer
Burning Arrow
Burning ArrowBurning Arrow
105
Elite Bow AttackIf this attack hits, you strike for +10…26…30 damage and cause Burning for 1…6…7 seconds.Marksmanship
Pin Down
Pin DownPin Down
158
Bow AttackIf Pin Down hits, your target is Crippled for 3…13…15 seconds.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Apply Poison
Apply PoisonApply Poison
15212
PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival
Natural Stride
Natural StrideNatural Stride
512
Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
No Skill
No SkillNo Skill
This skill is not known.
WarriorParagon
Devastating Hammer
Devastating HammerDevastating Hammer
7
Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Wild Throw
Wild ThrowWild Throw
7
Spear AttackIf this attack hits, it deals +5…17…20 damage, and any stance being used by your target ends. This attack cannot be blocked. All of your non-spear attack skills are disabled for 3 seconds.Spear Mastery
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
ElementalistWarrior
Invoke Lightning
Invoke LightningInvoke Lightning
10165
Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic
Lightning Bolt
Lightning BoltLightning Bolt
518
SpellSend out a Lightning Bolt that strikes for 5…41…50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5…41…50 additional lightning damage. This spell has 25% armor penetration.Air Magic
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
Blinding Flash
Blinding FlashBlinding Flash
10¾8
SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerRitualist
Power Block
Power BlockPower Block
15¼20
Elite SpellIf target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1…10…12 seconds and that skill is interrupted.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Drain
Power DrainPower Drain
5¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Flesh of My Flesh (PvP)
Flesh of My Flesh (PvP)Flesh of My Flesh (PvP)
5410
SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic
ElementalistWarrior
Mind Blast
Mind BlastMind Blast
512
Elite SpellTarget foe is struck for 15…51…60 fire damage. If you have more Energy than target foe, you gain 1…7…8 Energy.Fire Magic
Immolate
ImmolateImmolate
1015
SpellTarget foe is struck for 20…64…75 fire damage and is set on fire for 1…3…3 second[s].Fire Magic
Meteor
MeteorMeteor
523010
SpellTarget foe and all adjacent foes are struck for 7…91…112 fire damage and knocked down.Fire Magic
Rodgort's Invocation
Rodgort's InvocationRodgort's Invocation
2528
SpellTarget foe and all nearby foes are struck for 15…99…120 fire damage and set on fire for 1…3…3 second[s].Fire Magic
Fire Attunement
Fire AttunementFire Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.Fire Magic
Aura of Restoration (PvP)
Aura of Restoration (PvP)Aura of Restoration (PvP)
5¼20
Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage
Flame Djinn's Haste
Flame Djinn's HasteFlame Djinn's Haste
10¾20
Enchantment SpellAll adjacent foes are struck for 15…99…120 fire damage. For 8…13…14 seconds, you move 25% faster. Flame Djinn's Haste recharges 50% faster if a foe was struck by this spell.Fire Magic
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerNecromancer
Power Block
Power BlockPower Block
15¼20
Elite SpellIf target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1…10…12 seconds and that skill is interrupted.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
Complicate
ComplicateComplicate
10¼20
SpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5…11…12 seconds.Domination Magic
Leech Signet
Leech SignetLeech Signet
¼30
SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic
No Skill
No SkillNo Skill
This skill is not known.
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
MesmerRitualist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
Shame
ShameShame
10230
Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic
Power Leak
Power LeakPower Leak
10¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic
Power Lock
Power LockPower Lock
5¼12
SpellIf target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5…11…13 seconds.Domination Magic
Drain Enchantment
Drain EnchantmentDrain Enchantment
5220
SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
MonkWarrior
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
RitualistElementalist
Icy Shackles
Icy ShacklesIcy Shackles
10112
Elite Hex SpellFor 1…8…10 second[s], target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.Water Magic
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Wielder's Boon
Wielder's BoonWielder's Boon
5¼4
SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Armor of Mist
Armor of MistArmor of Mist
10130
Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
MonkWarrior
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Shielding Hands
Shielding HandsShielding Hands
5¼15
Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Balanced Stance
Balanced StanceBalanced Stance
530
StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics
RitualistElementalist
Icy Shackles
Icy ShacklesIcy Shackles
10112
Elite Hex SpellFor 1…8…10 second[s], target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.Water Magic
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Wielder's Boon
Wielder's BoonWielder's Boon
5¼4
SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Life (PvP)
Life (PvP)Life (PvP)
10320
Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Armor of Mist
Armor of MistArmor of Mist
10130
Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic
MonkAssassin
Healing Burst
Healing BurstHealing Burst
5¾4
Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Draw Conditions
Draw ConditionsDraw Conditions
5¼4
SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers
Spotless Mind
Spotless MindSpotless Mind
5¼12
Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Additional Information