| #2 🏆 | #10 | 
|---|
|  |   Dismember 5 Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery  Power Attack 53 Melee AttackIf this attack hits, you strike for +10…34…40 damage.Strength  Agonizing Chop 16 Axe AttackWhen this attack hits, you deal +5…17…20 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.Axe Mastery  Bull's Strike 510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Shock 5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Frenzy 54 StanceFor 8 seconds, you attack 33% faster but take double damage.  Rush 4 StanceFor 8…18…20 seconds, you move 25% faster.Strength  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Avatar of Balthazar 5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism  Wearying Strike 6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery  Twin Moon Sweep (PvP) 7 Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery  Heart of Fury (PvP) 64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism  Staggering Force 106 Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers  Aura of Thorns (PvP) 1010 Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers  Fleeting Stability 510 Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers  Death Pact Signet (PvP) 412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | 
|  |   Dismember 5 Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery  Power Attack 53 Melee AttackIf this attack hits, you strike for +10…34…40 damage.Strength  Disrupting Chop 6 Axe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.Axe Mastery  Bull's Strike 510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Shock 5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Frenzy 54 StanceFor 8 seconds, you attack 33% faster but take double damage.  Rush 4 StanceFor 8…18…20 seconds, you move 25% faster.Strength  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Devastating Hammer 7 Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery  Crushing Blow 510 Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery  Hammer Bash 6 Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery  Protector's Strike 5½3 Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength  Bull's Strike 510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Flail 4 StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength  Enraging Charge 520 StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Screaming Shot 108 Bow AttackIf this attack hits, you deal +10…22…25 damage. If your target is within earshot, that foe begins Bleeding for 5…17…20 seconds.Marksmanship  Pin Down 158 Bow AttackIf Pin Down hits, your target is Crippled for 3…13…15 seconds.Marksmanship  Savage Shot 10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted.  If that action was a spell, you strike for +13…25…28 damage.Marksmanship  Distracting Shot 5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise  Apply Poison 15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival  Natural Stride 512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival  Lightning Reflexes (PvP) 1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise  No Skill This skill is not known. |  |   Melandru's Shot 518 Elite Bow AttackIf this attack hits, your target bleeds for 5…21…25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10…22…25 damage and is crippled for 5…13…15 seconds.Marksmanship  Savage Shot 10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted.  If that action was a spell, you strike for +13…25…28 damage.Marksmanship  Distracting Shot 5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise  Apply Poison 15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival  Natural Stride 512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival  Lightning Reflexes (PvP) 1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise  No Skill This skill is not known.  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Energy Burn 10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic  Diversion 10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic  Shame 10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic  Power Leak 10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Leech Signet ¼30 SignetInterrupt target foe's action. If that action was a spell, you gain 3…13…15 Energy.Inspiration Magic  Drain Enchantment 5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic  Shatter Enchantment 10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic  No Skill This skill is not known. |  |   Energy Burn 10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic  Diversion 10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic  Shame 10230 Hex SpellFor 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5…12…14 Energy from that foe.Domination Magic  Power Leak 10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Power Drain 5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic  Inspired Enchantment 101 SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic  Shatter Enchantment 10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic  Flesh of My Flesh (PvP) 5410 SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic | 
|  |   Stone Sheath 10115 Elite Enchantment SpellFor 5…17…20 seconds, you and target ally have +1…24…30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15…59…70 earth damage and are Weakened for 5…17…20 seconds.Earth Magic  Shell Shock 518 SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic  Ash Blast 5115 Hex SpellTarget and adjacent foes are struck for 35…59…65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20…64…75% chance to miss with attacks.Earth Magic  Obsidian Flame (PvP) 51½55 SpellDeal 22…78…92 damage to target foe. This spell ignores armor.Earth Magic  Ward Against Melee 15130 Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic  Glyph of Lesser Energy 5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Power Drain 5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic  Mantra of Concentration 530 StanceFor 1…31…38 seconds, the next time you would be interrupted, you are not interrupted.Inspiration Magic |  |   Blinding Surge 10¾6 Elite SpellTarget foe is struck for 5…41…50 lightning damage. That foe and all adjacent foes are Blinded for 3…7…8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.Air Magic  Blinding Flash 10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic  Lightning Bolt 518 SpellSend out a Lightning Bolt that strikes for 5…41…50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5…41…50 additional lightning damage. This spell has 25% armor penetration.Air Magic  Ward Against Melee 15130 Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic  Air Attunement 10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic  Glyph of Lesser Energy 5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Storm Djinn's Haste 5¼10 Enchantment SpellFor 10…22…25 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy.Air Magic  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Ice Prison 10230 Hex Spell For 8…18…20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.Water Magic  Resilient Weapon 1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic  Weapon of Warding (PvP) 1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic  Wielder's Boon 5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic  Protective Was Kaolai 10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic  Recuperation (PvP) 25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic  Life (PvP) 10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic  Armor of Mist 10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic |  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Reversal of Fortune 5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Aura of Stability 5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Holy Veil -15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Balanced Stance 530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics | 
|  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Reversal of Fortune 5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Aura of Stability 5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Holy Veil -15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Signet of Rejuvenation 18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers  Infuse Health 10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Disciplined Stance 515 StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics | 
|  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Infuse Health 10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Spotless Mind 5¼12 Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |  |   Spirit Channeling 5130 Elite Enchantment SpellFor 12 seconds, you have +1…5…6 Energy regeneration. When you cast this spell, you gain 3…10…12 Energy if you are within earshot of a spirit.Spawning Power  Resilient Weapon 1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic  Weapon of Warding (PvP) 1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic  Wielder's Boon 5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic  Protective Was Kaolai 10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic  Recuperation (PvP) 25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic  Life (PvP) 10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic  Dash 58 StanceFor 3 seconds, you run 50% faster. |