| #5 🏆 | #45 | 
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|  |   Ebon Dust Aura 1020 Elite Flash EnchantmentWhen you cast this enchantment, all nearby foes are Blinded for 1…6…7 second[s]. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3…13…15 earth damage. When this enchantment ends, you are cured of Blindness.Earth Prayers  Wearying Strike 6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery  Twin Moon Sweep (PvP) 7 Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery  Heart of Fury (PvP) 64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism  Dust Cloak (PvP) 1010 Flash Enchantment All adjacent foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all adjacent foes are Blinded for 1…3…4 second[s].Earth Prayers  Aura of Thorns (PvP) 1010 Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers  Fleeting Stability 510 Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   "Incoming!" (PvP) 1025 Elite ShoutFor 4…9…10 seconds, all allies within earshot move 33% faster, and gain 5…13…15 Health while moving.Command  Disrupting Throw 5½10 Spear AttackIf this attack hits a foe suffering from a condition, that foe is interrupted.Spear Mastery  Vicious Attack 58 Spear AttackIf this attack hits, you deal +5…17…20 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 5…13…15 seconds.Spear Mastery  "Go for the Eyes!" (PvP) 44 ShoutFor 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30…66…75% chance to critical.Command  Critical Eye 530 SkillFor 10…30…35 seconds, you have an additional 3…13…15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.Critical Strikes  Way of the Master 5¼30 Enchantment SpellFor 60 seconds, while holding a non-dagger weapon, you have an additional 3…27…33% chance to land a critical hit.Critical Strikes  Assassin's Remedy (PvP) 10120 Enchantment SpellFor 30 seconds, the next 1…8…10 attack skills you use remove one condition.Critical Strikes  "Fall Back!" (PvP) 1025 ShoutFor 4…9…10 seconds, all allies within earshot gain 5…13…15 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.Command | 
|  |   Avatar of Balthazar 5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism  Wearying Strike 6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery  Twin Moon Sweep (PvP) 7 Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery  Heart of Fury (PvP) 64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism  Staggering Force 106 Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers  Aura of Thorns (PvP) 1010 Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers  Fleeting Stability 510 Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Double Dragon 10120 Elite Enchantment SpellInvoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5…25…30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0…2…3 second[s].Fire Magic  Wearying Spear 3 Spear AttackIf this attack hits, you deal +10…34…40 damage. You are Weakened for 5 seconds.Spear Mastery  Fireball 101½7 SpellSend out a ball of fire that strikes target foe and all adjacent foes for 7…91…112 fire damage.Fire Magic  Rodgort's Invocation 2528 SpellTarget foe and all nearby foes are struck for 15…99…120 fire damage and set on fire for 1…3…3 second[s].Fire Magic  Meteor 523010 SpellTarget foe and all adjacent foes are struck for 7…91…112 fire damage and knocked down.Fire Magic  Conjure Flame 10145 Enchantment SpellFor 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5…17…20 fire damage.Fire Magic  Glyph of Sacrifice 5115 GlyphFor 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Avatar of Balthazar 5220 Elite FormFor 10…74…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 1…3…3 second[s]. This skill is disabled for 45 seconds.Mysticism  Wearying Strike 6 Scythe AttackYou remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3…9…10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed.Scythe Mastery  Twin Moon Sweep (PvP) 7 Melee AttackYou lose 1 Dervish enchantment and gain 10…18…20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, with each strike doing 25% less damage than normal, and you gain an additional 10…26…30 Health.Scythe Mastery  Heart of Fury (PvP) 64 Stance For 2…8…10 seconds, you attack 25% faster.Mysticism  Staggering Force 106 Flash EnchantmentAll nearby foes are struck for 10…34…40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1…8…10 second[s].Earth Prayers  Aura of Thorns (PvP) 1010 Flash EnchantmentAll nearby foes begin Bleeding for 5…13…15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3…7…8 seconds.Earth Prayers  Fleeting Stability 510 Flash EnchantmentFor 2…5…6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.Earth Prayers  Death Pact Signet (PvP) 412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic |  |   Invoke Lightning 10165 Elite SpellTarget foe and up to two other foes near your target are struck for 10…74…90 lightning damage. This spell has 25% armor penetration.Air Magic  Wearying Spear 3 Spear AttackIf this attack hits, you deal +10…34…40 damage. You are Weakened for 5 seconds.Spear Mastery  Lightning Hammer (PvP) 2524 SpellTarget foe is struck for 10…82…100 lightning damage. Lightning Hammer has 25% armor penetration.Air Magic  Lightning Orb 1525 SpellSend out a Lightning Orb that strikes target foe for 10…82…100 lightning damage. This spell has 25% armor penetration.Air Magic  Aura of Restoration (PvP) 5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Conjure Lightning 10145 Enchantment SpellFor 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5…17…20 lightning damage.Air Magic  Glyph of Sacrifice 5115 GlyphFor 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Magebane Shot 10½5 Elite Bow AttackIf this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.  Distracting Shot 5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise  Zojun's Shot 53 Bow AttackShoot an arrow that has half the normal range, but strikes for +10…34…40 damage.Expertise  Apply Poison 15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival  Natural Stride 512 Stance For 1…7…8 second[s], you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.Wilderness Survival  Lightning Reflexes (PvP) 1045 StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise  Mending Touch 5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Mind Shock (PvP) 51810 Elite SpellTarget foe suffers 10…42…50 lightning damage. If you have more Energy than target foe, that foe suffers 10…42…50 more lightning damage and is knocked down. This spell has 25% armor penetration.Air Magic  Lightning Bolt 518 SpellSend out a Lightning Bolt that strikes for 5…41…50 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 5…41…50 additional lightning damage. This spell has 25% armor penetration.Air Magic  Blinding Flash 10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic  Ward Against Melee 15130 Ward SpellYou create a Ward Against Melee at your current location. For 5…17…20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.Earth Magic  Aura of Restoration (PvP) 5¼20 Enchantment SpellFor 60 seconds, you gain 0…1…1 Energy and are healed for 200…360…400% of the Energy cost each time you cast a spell.Energy Storage  Glyph of Lesser Energy 5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Sundering Weapon 5110 Weapon SpellFor 4…9…10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5…17…20 seconds.Communing  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | 
|  |   Signet of Suffering 04 Elite SignetYou suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…13…16 seconds.Blood Magic  Life Siphon 1015 Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic  Oppressive Gaze 10110 SpellTarget foe and adjacent foes take 10…26…30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3…10…12 seconds.Blood Magic  Dark Pact 11210 SpellDeal 10…40…48 shadow damage to target foe.Blood Magic  Angorodon's Gaze 5110 SpellSteal 10…42…50 Health from target foe. If you are suffering from a condition, you gain 3…10…12 Energy.Soul Reaping  Foul Feast 5¼4 SpellAll conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0…36…45 Health and 0…2…2 Energy. This skill recharges twice as fast if you remove Disease from your target.Soul Reaping  Strip Enchantment 10120 SpellRemove 0…2…2 enchantment[s] from target foe. If an enchantment is removed, you steal 5…53…65 Health.Blood Magic  Resurrection Signet 3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |  |   Mirror of Ice 10¾15 Elite Hex SpellShatter a Mirror of Ice. All foes near you and target ally take 15…59…70 cold damage and move 66% slower for 2…5…6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.Water Magic  Rust 1018 Hex SpellDeals 10…58…70 cold damage to target and adjacent foes. For 5…17…20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1…8…10 second[s].Water Magic  Shard Storm 10110 Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic  Freezing Gust 1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic  Blurred Vision 10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic  Water Attunement 10130 Enchantment SpellFor 36…55…60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.Water Magic  Glyph of Lesser Energy 5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Death Pact Signet (PvP) 412 SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic | 
|  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Reversal of Fortune 5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Aura of Stability 5¼12 Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers  Holy Veil -15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Balanced Stance 530 StanceFor 8…18…20 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.Tactics |  |   Restore Condition 5¾2 Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers  Reversal of Fortune 5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Aegis (PvP) 10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  No Skill This skill is not known.  Holy Veil -15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | 
|  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Infuse Health 10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Shielding Hands 5¼15 Enchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3…15…18. When Shielding Hands ends, that ally is healed for 5…41…50 Health.Protection Prayers  No Skill This skill is not known.  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Return 5¼15 SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts |  |   Healing Burst 5¾4 Elite SpellTarget ally is healed for 10…130…160. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Patient Spirit 5¼4 Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers  Signet of Rejuvenation 18 SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers  Infuse Health 10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Guardian 514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers  Draw Conditions 5¼4 SpellAll negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6…22…26 Health.Protection Prayers  Cure Hex 5112 SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers  Dark Escape 530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts | 
|  |   Spirit Channeling 5130 Elite Enchantment SpellFor 12 seconds, you have +1…5…6 Energy regeneration. When you cast this spell, you gain 3…10…12 Energy if you are within earshot of a spirit.Spawning Power  Resilient Weapon 1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic  Weapon of Warding (PvP) 1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic  Wielder's Boon 5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic  Protective Was Kaolai 10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic  Recuperation (PvP) 25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic  Life (PvP) 10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic  Dash 58 StanceFor 3 seconds, you run 50% faster. |  |   Spirit Channeling 5130 Elite Enchantment SpellFor 12 seconds, you have +1…5…6 Energy regeneration. When you cast this spell, you gain 3…10…12 Energy if you are within earshot of a spirit.Spawning Power  Resilient Weapon 1016 Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic  Weapon of Warding (PvP) 1018 Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic  Wielder's Boon 5¼4 SpellHeal target ally for 15…51…60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15…63…75 Health.Restoration Magic  Protective Was Kaolai 10125 Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic  Recuperation (PvP) 25345 Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic  Life (PvP) 10320 Binding RitualCreate a level 1…8…10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1…6…7 Health for each second this spirit was alive. This spirit dies after 20 seconds.Restoration Magic  Dash 58 StanceFor 3 seconds, you run 50% faster. |