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| Charge!520 Elite ShoutAllies in earshot lose the Crippled condition. For 5…11…13 seconds, these allies move 33% faster.Tactics Sever Artery4 Sword AttackIf this attack hits, the opponent begins Bleeding for 5…21…25 seconds, losing Health over time.Swordsmanship Gash6 Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship Final Thrust10 Sword AttackLose all adrenaline. If Final Thrust hits, you deal 1…32…40 more damage. This damage is doubled if your target was below 50% Health.Swordsmanship Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. No SkillThis skill is not known. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Devastating Hammer7 Elite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5…17…20 seconds.Hammer Mastery Crushing Blow510 Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery Mighty Blow7 Hammer AttackIf this attack hits, you strike for +10…34…40 damage.Hammer Mastery To the Limit!515 ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics No SkillThis skill is not known. Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Crippling Shot104 Elite Bow AttackIf Crippling Shot hits, your target becomes Crippled for 1…9…11 second[s]. This attack cannot be blocked.Marksmanship Apply Poison15212 PreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 3…13…15 seconds.Wilderness Survival Distracting Shot5½10 Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise Savage Shot10½5 Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship Storm Chaser1020 StanceFor 8…18…20 seconds, you move 25% faster, and you gain 1…4…5 Energy whenever you take elemental damage.Wilderness Survival Troll Unguent5310 SkillFor 13 seconds, you gain +3…9…10 Health regeneration.Wilderness Survival Distortion58 Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic No SkillThis skill is not known. | | Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery To the Limit!515 ShoutFor each foe within earshot (maximum 1…5…6), you gain one strike of adrenaline. For 10…18…20 seconds, your maximum Health is increased by 10…50…60.Tactics Warrior's Cunning1060 SkillFor 5…10…11 seconds, your melee attacks cannot be blocked.Strength Shields Up!1030 ShoutFor 5…10…11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.Tactics Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
| Offering of Blood1¼1520 Elite SpellYou gain 8…18…20 Energy.Blood Magic Life Siphon1015 Hex SpellFor 12…22…24 seconds, target foe suffers -1…3…3 Health degeneration, and you gain +1…3…3 Health regeneration.Blood Magic Shadow of Fear1025 Hex SpellTarget foe and all adjacent foes attack 50% slower for the next 5…25…30 seconds.Curses Faintheartedness1018 Hex SpellFor the next 3…13…16 seconds, target foe attacks 50% slower, and that foe suffers -0…2…3 Health degeneration.Curses Parasitic Bond512 Hex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30…102…120 when Parasitic Bond ends.Curses Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Martyr5110 Elite SpellTransfer all conditions and their remaining durations from your allies to you. Energy Burn10220 SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic Shatter Hex10110 SpellRemove a hex from target ally. If a hex is removed, foes near that ally take 30…102…120 damage.Domination Magic Shatter Enchantment10120 SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic Drain Enchantment5220 SpellRemove an enchantment from target foe. If an enchantment is removed, you gain 8…15…17 Energy and 40…104…120 Health.Inspiration Magic Remove Hex518 SpellRemove a hex from target ally. Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic |
| Mantra of Recall10130 Elite Enchantment SpellFor 20 seconds, you gain no benefit from it. You gain 10…22…25 Energy when Mantra of Recall ends.Inspiration Magic Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Divine Intervention5¼30 Enchantment SpellFor 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26…197…240 Health.Divine Favor Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Divine Boon-15¼10 Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor Contemplation of Purity5¼10 SkillLose all enchantments. For each one lost, you gain 0…64…80 Health, lose one hex, and lose one condition (maximum 1…7…8 hexes and conditions).Divine Favor | | Ether Prodigy51510 Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage Lightning Orb1525 SpellSend out a Lightning Orb that strikes target foe for 10…82…100 lightning damage. This spell has 25% armor penetration.Air Magic Enervating Charge1018 SpellTarget foe is struck for 25…45…50 lightning damage and suffers from Weakness for 5…17…20 seconds. This spell has 25% armor penetration.Air Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Blurred Vision10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic Ice Prison10230 Hex Spell For 8…18…20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.Water Magic Heal Party (PvP)15120 SpellHeal entire party for 30…66…75 Health.Healing Prayers No SkillThis skill is not known. |
| Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic Healing Signet24 SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage. Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | | Mantra of Recall10130 Elite Enchantment SpellFor 20 seconds, you gain no benefit from it. You gain 10…22…25 Energy when Mantra of Recall ends.Inspiration Magic Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Guardian514 Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers Signet of Devotion25 SignetHeal target ally for 14…83…100 Health.Divine Favor Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Divine Boon-15¼10 Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor Contemplation of Purity5¼10 SkillLose all enchantments. For each one lost, you gain 0…64…80 Health, lose one hex, and lose one condition (maximum 1…7…8 hexes and conditions).Divine Favor |
| Migraine (PvP)10212 Elite Hex SpellFor 3…10…12 seconds, target foe suffers -1…7…8 Health degeneration and takes 100% longer to activate skills.Illusion Magic Conjure Phantasm1015 Hex Spell For 2…13…16 seconds, target foe experiences -5 Health degeneration.Illusion Magic Arcane Conundrum10220 Hex SpellFor 5…13…15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1…6…7 energy. Illusion Magic Spirit of Failure15320 Hex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1…3…3 Energy whenever that foe fails to hit in combat.Inspiration Magic Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic Distortion58 Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic Resurrect1058 SpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy. | | Mantra of Recall10130 Elite Enchantment SpellFor 20 seconds, you gain no benefit from it. You gain 10…22…25 Energy when Mantra of Recall ends.Inspiration Magic Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Signet of Devotion25 SignetHeal target ally for 14…83…100 Health.Divine Favor Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Divine Boon-15¼10 Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor Contemplation of Purity5¼10 SkillLose all enchantments. For each one lost, you gain 0…64…80 Health, lose one hex, and lose one condition (maximum 1…7…8 hexes and conditions).Divine Favor |
| Ether Prodigy51510 Elite Enchantment SpellLose all enchantments. For 8…18…20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.Energy Storage Ice Prison10230 Hex Spell For 8…18…20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.Water Magic Ice Spikes151½10 Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic Blinding Flash10¾8 SpellTarget foe is Blinded for 3…7…8 seconds.Air Magic Blurred Vision10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic Shard Storm10110 Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic No SkillThis skill is not known. | | Offering of Blood1¼1520 Elite SpellYou gain 8…18…20 Energy.Blood Magic Vampiric Gaze1018 SpellSteal up to 18…52…60 Health from target foe.Blood Magic Shadow Strike10215 SpellTarget foe takes 12…41…48 shadow damage. If that foe's Health is above 50%, you steal up to 12…41…48 Health.Blood Magic Shadow of Fear1025 Hex SpellTarget foe and all adjacent foes attack 50% slower for the next 5…25…30 seconds.Curses Blood Ritual52217 Enchantment SpellFor 8…13…14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.Blood Magic Convert Hexes15112 SpellRemove all hexes from target other ally. For 8…18…20 seconds, that ally gains +10 armor for each Necromancer hex that was removed.Protection Prayers Heal Other10¾3 SpellHeal target other ally for 35…151…180 Health.Healing Prayers No SkillThis skill is not known. |
| Energy Drain5130 Elite SpellTarget foe loses 2…8…9 Energy. You gain 3 Energy for each point of Energy lost.Inspiration Magic Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers Mend Condition5¾2 SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers Signet of Devotion25 SignetHeal target ally for 14…83…100 Health.Divine Favor Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers Inspired Hex51 SpellRemove a hex from target ally and gain 4…9…10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed.Inspiration Magic Divine Boon-15¼10 Enchantment SpellWhile you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15…51…60 Health, and you lose 1 Energy.Divine Favor Distortion58 Stance For 1…4…5 second[s], you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.Illusion Magic | | Mind Shock (PvP)51810 Elite SpellTarget foe suffers 10…42…50 lightning damage. If you have more Energy than target foe, that foe suffers 10…42…50 more lightning damage and is knocked down. This spell has 25% armor penetration.Air Magic Lightning Strike515 SpellStrike target foe for 5…41…50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5…41…50 lightning damage.Air Magic Ice Prison10230 Hex Spell For 8…18…20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.Water Magic Gale101510 SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic Windborne Speed10¾5 Enchantment SpellFor 5…11…13 seconds, target ally moves 33% faster.Air Magic Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers No SkillThis skill is not known. No SkillThis skill is not known. |