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|  Eviscerate8 Elite Axe AttackIf Eviscerate hits, you strike for +1…25…31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Axe Mastery  Executioner's Strike8 Axe AttackIf this attack hits, you strike for +10…34…40 damage.Axe Mastery  Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Healing Signet24 SignetYou gain 82…154…172 Health. You have -40 armor while using this skill.Tactics  Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage.  Sprint515 StanceFor 8…13…14 seconds, you move 25% faster.Strength  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | |  Steady Stance56 Elite StanceFor 10 seconds, the next time you would be knocked down, you gain 1…3…3 strike[s] of adrenaline and 1…6…7 Energy instead.Tactics  Desperation Blow57 Melee Attack If this attack hits, you strike for +10…34…40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.Tactics  Drunken Blow57 Melee AttackIf this attack hits, you strike for +10…34…40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.Tactics  Distracting Blow5½10 Melee AttackSwipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).  Fear Me!64 ShoutAll nearby foes lose 1…3…4 Energy. For 1…12…15 second[s], your melee attacks gain +5…25…30% chance of a critical hit against stationary foes.Tactics  Watch Yourself! (PvP)44 ShoutParty members within earshot gain +5…21…25 armor for 10 seconds. This shout ends after 1…3…3 incoming attack[s].Tactics  Shields Up!1030 ShoutFor 5…10…11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.Tactics  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
|  Steady Stance56 Elite StanceFor 10 seconds, the next time you would be knocked down, you gain 1…3…3 strike[s] of adrenaline and 1…6…7 Energy instead.Tactics  Desperation Blow57 Melee Attack If this attack hits, you strike for +10…34…40 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.Tactics  Drunken Blow57 Melee AttackIf this attack hits, you strike for +10…34…40 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.Tactics  Fear Me!64 ShoutAll nearby foes lose 1…3…4 Energy. For 1…12…15 second[s], your melee attacks gain +5…25…30% chance of a critical hit against stationary foes.Tactics  Rending Touch5¾12 SpellDeals 15…55…65 cold damage to target foe. You lose one Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline.Mysticism  Watch Yourself! (PvP)44 ShoutParty members within earshot gain +5…21…25 armor for 10 seconds. This shout ends after 1…3…3 incoming attack[s].Tactics  Shields Up!1030 ShoutFor 5…10…11 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.Tactics  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | |  Crippling Slash6 Elite Sword AttackIf this attack hits, target foe is Crippled for 5…13…15 seconds and begins Bleeding for 10…22…25 seconds.Swordsmanship  Gash6 Sword AttackIf this attack hits a Bleeding foe, you strike for 5…17…20 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Swordsmanship  Sun and Moon Slash8 Sword AttackAttack target foe twice. These attacks cannot be blocked.Swordsmanship  Bull's Strike510 Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength  Shock5¾1010 SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic  Frenzy54 StanceFor 8 seconds, you attack 33% faster but take double damage.  Rush4 StanceFor 8…18…20 seconds, you move 25% faster.Strength  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
|  Panic10115 Elite Hex SpellFor 1…8…10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.Domination Magic  Mind Wrack (PvP)517 Hex SpellFor 5…33…40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15…83…100 damage.Domination Magic  Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Shatter Hex10110 SpellRemove a hex from target ally. If a hex is removed, foes near that ally take 30…102…120 damage.Domination Magic  Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic  Auspicious Incantation5125 Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | |  Reaper's Mark5115 Elite Hex SpellFor 30 seconds, target foe suffers -1…4…5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5…13…15 Energy.Soul Reaping  Faintheartedness1018 Hex SpellFor the next 3…13…16 seconds, target foe attacks 50% slower, and that foe suffers -0…2…3 Health degeneration.Curses  Price of Failure15220 Hex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks and takes 1…37…46 damage whenever that foe fails to hit in combat.Curses  Reckless Haste15112 Hex SpellFor 6…11…12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.Curses  Vocal Minority10120 Hex SpellFor 5…17…20 seconds, target foe and all nearby foes cannot use shouts or chants.Curses  Parasitic Bond512 Hex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30…102…120 when Parasitic Bond ends.Curses  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
|  Migraine (PvP)10212 Elite Hex SpellFor 3…10…12 seconds, target foe suffers -1…7…8 Health degeneration and takes 100% longer to activate skills.Illusion Magic  Conjure Nightmare1515 Hex Spell For 2…13…16 seconds, target foe suffers -8 Health degeneration.Illusion Magic  Conjure Phantasm1015 Hex Spell For 2…13…16 seconds, target foe experiences -5 Health degeneration.Illusion Magic  Spirit Shackles1038 Hex SpellFor 5…17…20 seconds, target foe loses 5 Energy whenever that foe attacks.Inspiration Magic  Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic  Auspicious Incantation5125 Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic  Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic  Resurrect1058 SpellResurrect target party member. Target party member is returned to life with 25% Health and zero Energy. | |  Migraine (PvP)10212 Elite Hex SpellFor 3…10…12 seconds, target foe suffers -1…7…8 Health degeneration and takes 100% longer to activate skills.Illusion Magic  Conjure Phantasm1015 Hex Spell For 2…13…16 seconds, target foe experiences -5 Health degeneration.Illusion Magic  Spirit Shackles1038 Hex SpellFor 5…17…20 seconds, target foe loses 5 Energy whenever that foe attacks.Inspiration Magic  Spirit of Failure15320 Hex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1…3…3 Energy whenever that foe fails to hit in combat.Inspiration Magic  Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic  Power Drain5¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic  Mantra of Persistence515 StanceFor 5…21…25 seconds, any Illusion Magic hex you cast lasts 10…34…40% longer.Inspiration Magic  Resurrection Chant10615 SpellResurrect target party member with up to your current Health and 5…29…35% Energy. This spell has half the normal range.Healing Prayers |
|  Corrupt Enchantment5¾10 Elite Hex SpellRemove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1…7…8 Health degeneration for 10 seconds.Curses  Faintheartedness1018 Hex SpellFor the next 3…13…16 seconds, target foe attacks 50% slower, and that foe suffers -0…2…3 Health degeneration.Curses  Price of Failure15220 Hex SpellFor 30 seconds, target foe has a 25% chance to miss with attacks and takes 1…37…46 damage whenever that foe fails to hit in combat.Curses  Reckless Haste15112 Hex SpellFor 6…11…12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.Curses  Vocal Minority10120 Hex SpellFor 5…17…20 seconds, target foe and all nearby foes cannot use shouts or chants.Curses  Parasitic Bond512 Hex SpellFor 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30…102…120 when Parasitic Bond ends.Curses  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. | |  Panic10115 Elite Hex SpellFor 1…8…10 second[s], target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.Domination Magic  Rust1018 Hex SpellDeals 10…58…70 cold damage to target and adjacent foes. For 5…17…20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1…8…10 second[s].Water Magic  Diversion10312 Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic  Power Leak10¼20 SpellIf target foe is casting a spell or chant, that skill is interrupted and target foe loses 3…14…17 Energy.Domination Magic  Signet of Humility320 SignetTarget foe's elite skill is disabled for 1…13…16 second[s]. Your non-Mesmer skills are disabled for 10 seconds.Inspiration Magic  Auspicious Incantation5125 Enchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 10…6…5 seconds, and you gain 110…182…200% of that spell's Energy cost.Inspiration Magic  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Resurrection Signet3 SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
|  Shield of Regeneration15¼8 Elite Enchantment SpellFor 5…11…13 seconds, target ally gains +3…9…10 Health regeneration and 40 armor.Protection Prayers  Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers  Ice Spikes151½10 Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic  Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic  Blurred Vision10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic  Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage | |  Shield of Deflection10¼10 Elite Enchantment SpellFor 3…9…10 seconds, target ally has a 75% chance to block attacks and gains 15…27…30 armor.Protection Prayers  Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers  Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Divine Spirit10¼60 Enchantment SpellFor 1…11…14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)Divine Favor  Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers |
|  Shield of Deflection10¼10 Elite Enchantment SpellFor 3…9…10 seconds, target ally has a 75% chance to block attacks and gains 15…27…30 armor.Protection Prayers  Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers  Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Spirit Bond (PvP)10¼5 Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers  Signet of Devotion25 SignetHeal target ally for 14…83…100 Health.Divine Favor  Divine Spirit10¼60 Enchantment SpellFor 1…11…14 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)Divine Favor  Deny Hexes5112 SpellRemove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.Divine Favor  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage | |  Light of Deliverance (PvP)5110 Elite SpellAll party members are healed for 5…57…70 Health. All your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers  Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Dwayna's Kiss513 SpellHeal target other ally for 15…51…60 Health and an additional 10…30…35 Health for each enchantment or hex on that ally.Healing Prayers  Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Return5¼15 SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts  Dark Escape530 StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts |
|  Light of Deliverance (PvP)5110 Elite SpellAll party members are healed for 5…57…70 Health. All your Smiting Prayers are disabled for 20 seconds.Healing Prayers  Dismiss Condition5¾3 SpellRemove one condition from target ally. If that ally is under the effects of an enchantment, that ally is healed for 15…63…75 Health.Protection Prayers  Reversal of Fortune5¼2 Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers  Protective Spirit10¼5 Enchantment SpellFor 5…19…23 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or spell.Protection Prayers  Dwayna's Kiss513 SpellHeal target other ally for 15…51…60 Health and an additional 10…30…35 Health for each enchantment or hex on that ally.Healing Prayers  Infuse Health10¼ SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers  Holy Veil-15112 Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.  Return5¼15 SpellAll adjacent foes are Crippled for 3…7…8 seconds. Shadow Step to target other ally's location.Shadow Arts | |  Shield of Regeneration15¼8 Elite Enchantment SpellFor 5…11…13 seconds, target ally gains +3…9…10 Health regeneration and 40 armor.Protection Prayers  Mending Touch5¾6 SpellTouched ally loses two conditions and is healed for 15…51…60 Health for each condition removed in this way.Protection Prayers  Ice Spikes151½10 Hex SpellTarget and adjacent foes are struck for 20…68…80 cold damage and move 66% slower for 2…5…6 seconds.Water Magic  Freezing Gust1018 Hex SpellIf target foe is under the effect of a Water Magic hex, that foe is struck for 20…68…80 cold damage. Otherwise, that foe moves 66% slower for 1…4…5 second[s].Water Magic  Blurred Vision10112 Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic  Armor of Mist10130 Enchantment SpellFor 8…18…20 seconds, you gain +10…34…40 armor and move 33% faster.Water Magic  Glyph of Lesser Energy5130 GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage  Aegis (PvP)10¼30 Enchantment SpellFor 1…3…3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.Protection Prayers |