Match InformationOther Information
Match Date:24 Jan 2009Flux:Credits:A.
Occasion:Quarter-FinalsGuild Hall:Isle of SolitudeAdded to Site:10 Nov 2018 06:43:30 CET
#23
🏆
#16
WarriorElementalist
Primal Rage
Primal RagePrimal Rage
104
Elite StanceFor 1…12…15 second[s], you attack 33% faster and move 25% faster, but you take double damage.Strength
Dismember
DismemberDismember
5
Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Body Blow
Body BlowBody Blow
7
Melee AttackIf this attack hits, target foe takes +10…34…40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0…12…15 second[s].Strength
Disrupting Chop
Disrupting ChopDisrupting Chop
6
Axe AttackIf it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.Axe Mastery
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Shock
ShockShock
5¾1010
SkillTarget touched foe is knocked down and struck for 10…50…60 lightning damage. This skill has 25% armor penetration.Air Magic
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorMesmer
Warrior's Endurance (PvP)
Warrior's Endurance (PvP)Warrior's Endurance (PvP)
530
Elite StanceFor 5…29…35 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10…22…25.Strength
Dismember
DismemberDismember
5
Axe AttackIf it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5…17…20 seconds.Axe Mastery
Power Attack
Power AttackPower Attack
53
Melee AttackIf this attack hits, you strike for +10…34…40 damage.Strength
Protector's Strike
Protector's StrikeProtector's Strike
5½3
Melee Attack If this attack strikes a moving foe, you strike for 10…34…40 more damage.Strength
No Skill
No SkillNo Skill
This skill is not known.
Frenzy
FrenzyFrenzy
54
StanceFor 8 seconds, you attack 33% faster but take double damage.
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
WarriorRitualist
Magehunter's Smash
Magehunter's SmashMagehunter's Smash
8
Elite Hammer AttackIf this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Distracting Strike
Distracting StrikeDistracting Strike
5½15
Melee AttackIf Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
Bull's Strike
Bull's StrikeBull's Strike
510
Melee AttackIf this attack hits a moving foe, you strike for +5…25…30 damage, and your target is knocked down.Strength
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Enraging Charge
Enraging ChargeEnraging Charge
520
StanceFor 5…13…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…2…3 strike[s] of adrenaline if you hit with a melee attack.Strength
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
WarriorMesmer
Enraged Smash (PvP)
Enraged Smash (PvP)Enraged Smash (PvP)
510
Elite Hammer AttackIf Enraged Smash hits, you gain 1…3…4 strike[s] of adrenaline. If you hit a moving foe, you strike for +10…34…40 damage, and target foe is knocked down.Hammer Mastery
Crushing Blow
Crushing BlowCrushing Blow
510
Hammer AttackIf this attack hits, you strike for +1…16…20 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5…17…20 seconds.Hammer Mastery
Hammer Bash
Hammer BashHammer Bash
6
Hammer AttackLose all adrenaline. If Hammer Bash hits, your target is knocked down.Hammer Mastery
Body Blow
Body BlowBody Blow
7
Melee AttackIf this attack hits, target foe takes +10…34…40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 0…12…15 second[s].Strength
Distracting Strike
Distracting StrikeDistracting Strike
5½15
Melee AttackIf Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Rush
RushRush
4
StanceFor 8…18…20 seconds, you move 25% faster.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
RangerWarrior
Burning Arrow
Burning ArrowBurning Arrow
105
Elite Bow AttackIf this attack hits, you strike for +10…26…30 damage and cause Burning for 1…6…7 seconds.Marksmanship
Hunter's Shot
Hunter's ShotHunter's Shot
5110
Bow AttackIf this attack hits, your target bleeds for 3…21…25 seconds.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Read the Wind (PvP)
Read the Wind (PvP)Read the Wind (PvP)
5212
PreparationFor 24 seconds, your arrows move twice as fast.Marksmanship
Lightning Reflexes (PvP)
Lightning Reflexes (PvP)Lightning Reflexes (PvP)
1045
StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
RangerWarrior
Burning Arrow
Burning ArrowBurning Arrow
105
Elite Bow AttackIf this attack hits, you strike for +10…26…30 damage and cause Burning for 1…6…7 seconds.Marksmanship
Hunter's Shot
Hunter's ShotHunter's Shot
5110
Bow AttackIf this attack hits, your target bleeds for 3…21…25 seconds.Marksmanship
Savage Shot
Savage ShotSavage Shot
10½5
Bow AttackIf Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13…25…28 damage.Marksmanship
Distracting Shot
Distracting ShotDistracting Shot
5½10
Bow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1…13…16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.Expertise
Read the Wind (PvP)
Read the Wind (PvP)Read the Wind (PvP)
5212
PreparationFor 24 seconds, your arrows move twice as fast.Marksmanship
Lightning Reflexes (PvP)
Lightning Reflexes (PvP)Lightning Reflexes (PvP)
1045
StanceFor 5…10…11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.Expertise
Flail
FlailFlail
4
StanceFor 1…12…15 second[s], you attack 33% faster but move 33% slower.Strength
Resurrection Signet
Resurrection SignetResurrection Signet
3
SignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost.
MesmerElementalist
Expel Hexes
Expel HexesExpel Hexes
518
Elite SpellRemove up to 2 Hexes from target ally.
Shard Storm
Shard StormShard Storm
10110
Hex Spell Send out an ice shard that strikes target foe for 10…70…85 cold damage if it hits and causing target foe to move 66% slower for 2…5…6 seconds.Water Magic
Ice Prison
Ice PrisonIce Prison
10230
Hex Spell For 8…18…20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.Water Magic
Blurred Vision
Blurred VisionBlurred Vision
10112
Hex SpellFor 4…9…10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.Water Magic
Steam
SteamSteam
518
Spell Target foe is struck for 20…52…60 cold damage. If target foe is on fire, Steam Blinds that foe for 5…9…10 seconds.Water Magic
Glyph of Immolation
Glyph of ImmolationGlyph of Immolation
5110
GlyphFor 15 seconds, your next 1…3…4 spell[s] that target[s] a foe also cause[s] Burning for 1…3…4 second[s].Fire Magic
Ether Phantom
Ether PhantomEther Phantom
5110
Hex SpellFor 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1…4…5 Energy.Inspiration Magic
Drain Delusions
Drain DelusionsDrain Delusions
5¼12
SpellRemove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1…4…5 Energy and you gain 4 Energy for each point lost.Inspiration Magic
MesmerRitualist
Energy Surge
Energy SurgeEnergy Surge
5215
Elite SpellTarget foe loses 1…8…10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Domination Magic
Energy Burn
Energy BurnEnergy Burn
10220
SpellTarget foe loses 1…8…10 Energy and takes 9 damage for each point of Energy lost.Domination Magic
Diversion
DiversionDiversion
10312
Hex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10…47…56 seconds to recharge.Domination Magic
No Skill
No SkillNo Skill
This skill is not known.
Power Drain
Power DrainPower Drain
5¼20
SpellIf target foe is casting a spell or chant, that skill is interrupted and you gain 1…25…31 Energy.Inspiration Magic
Inspired Enchantment
Inspired EnchantmentInspired Enchantment
101
SpellRemoves an enchantment from target foe and gain 3…13…15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe.Inspiration Magic
Shatter Enchantment
Shatter EnchantmentShatter Enchantment
10120
SpellRemove an enchantment from target foe. If an enchantment is removed, that foe takes 14…83…100 damage.Domination Magic
Flesh of My Flesh (PvP)
Flesh of My Flesh (PvP)Flesh of My Flesh (PvP)
5410
SpellLose half your Health. Resurrect target party member with your current Health and 5…17…20% Energy.Restoration Magic
RitualistNecromancer
Caretaker's Charge
Caretaker's ChargeCaretaker's Charge
514
Elite SpellTarget foe is struck for 20…64…75 lightning damage. If you are holding an item, you gain 5 Energy and 5…41…50 Health.Channeling Magic
Ancestors' Rage (PvP)
Ancestors' Rage (PvP)Ancestors' Rage (PvP)
518
SkillFor 3 seconds all foes adjacent to target ally are struck for 1…33…41 lightning damage each second.Channeling Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Soothing Memories
Soothing MemoriesSoothing Memories
5¾4
SpellTarget ally is healed for 10…82…100 Health. If you are holding an item, you gain 3 Energy.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Recovery (PvP)
Recovery (PvP)Recovery (PvP)
15330
Binding RitualCreate a level 1…8…10 spirit. Conditions on allies within range of this spirit expire 20…44…50% faster. This spirit dies after 30…54…60 seconds.Restoration Magic
Rend Enchantments
Rend EnchantmentsRend Enchantments
5220
SpellRemove 5…8…9 enchantments from target foe. For each Monk enchantment removed, you lose 55…31…25 Health.Curses
Death Pact Signet (PvP)
Death Pact Signet (PvP)Death Pact Signet (PvP)
412
SignetResurrect target party member with your current Health and 15…83…100% Energy. The next time that ally dies within 120 seconds, so do you.Restoration Magic
ElementalistRitualist
Blinding Surge
Blinding SurgeBlinding Surge
10¾6
Elite SpellTarget foe is struck for 5…41…50 lightning damage. That foe and all adjacent foes are Blinded for 3…7…8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.Air Magic
Shell Shock
Shell ShockShell Shock
518
SpellTarget foe is struck for 10…26…30 lightning damage and has Cracked Armor for 5…17…20 seconds. This spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.Air Magic
Gale
GaleGale
101510
SpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)Air Magic
Air Attunement
Air AttunementAir Attunement
10130
Enchantment SpellFor 36…55…60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.Air Magic
Glyph of Lesser Energy
Glyph of Lesser EnergyGlyph of Lesser Energy
5130
GlyphFor the next 15 seconds, your next 2 spells cost 10…16…18 less Energy to cast.Energy Storage
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
No Skill
No SkillNo Skill
This skill is not known.
MonkWarrior
Restore Condition
Restore ConditionRestore Condition
5¾2
Elite SpellRemove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10…58…70 Health.Protection Prayers
Castigation Signet
Castigation SignetCastigation Signet
120
SignetTarget foe takes 26…50…56 holy damage. If that foe was attacking, you gain 1…8…10 Energy.Smiting Prayers
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Holy Veil
Holy VeilHoly Veil
-15112
Enchantment SpellWhile you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
MonkWarrior
Peace and Harmony
Peace and HarmonyPeace and Harmony
5¼10
Elite Enchantment SpellTarget ally loses 0…7…9 condition[s] and hex[es]. For 1…3…3 second[s], conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.Divine Favor
Reversal of Fortune
Reversal of FortuneReversal of Fortune
5¼2
Enchantment SpellFor 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15…67…80.Protection Prayers
Spirit Bond (PvP)
Spirit Bond (PvP)Spirit Bond (PvP)
10¼5
Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or spells, that ally is healed for 30…78…90 Health.Protection Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Aura of Stability
Aura of StabilityAura of Stability
5¼12
Enchantment SpellFor 3…7…8 seconds, target other ally cannot be knocked down.Protection Prayers
Mend Condition
Mend ConditionMend Condition
5¾2
SpellRemove one condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, or Deep Wound) from target other ally. If a condition is removed, that ally is healed for 5…57…70 Health.Protection Prayers
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
No Skill
No SkillNo Skill
This skill is not known.
MonkWarrior
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Signet of Rejuvenation
Signet of RejuvenationSignet of Rejuvenation
18
SignetHeal target ally for 15…63…75. If target ally is casting a spell or attacking, that ally is healed for an additional 15…63…75 Health.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
Cure Hex
Cure HexCure Hex
5112
SpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30…102…120 Health.Healing Prayers
Spotless Mind
Spotless MindSpotless Mind
5¼12
Enchantment SpellFor 1…12…15 seconds, target other ally loses a hex every 5 seconds.Healing Prayers
Disciplined Stance
Disciplined StanceDisciplined Stance
515
StanceFor 1…3…4 second[s], you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.Tactics
MonkWarrior
Word of Healing
Word of HealingWord of Healing
5¾3
Elite SpellHeal target ally for 5…81…100 Health. Heal for an additional 30…98…115 Health if that ally is below 50% Health.Healing Prayers
Patient Spirit
Patient SpiritPatient Spirit
5¼4
Enchantment SpellFor 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30…102…120 Health when the enchantment ends.Healing Prayers
Infuse Health
Infuse HealthInfuse Health
10¼
SpellLose half your current Health. Target other ally is healed for 100…129…136% of the amount you lost.Healing Prayers
Guardian
GuardianGuardian
514
Enchantment SpellFor 2…6…7 seconds, target ally has a 50% chance to block attacks.Protection Prayers
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
No Skill
No SkillNo Skill
This skill is not known.
Sprint
SprintSprint
515
StanceFor 8…13…14 seconds, you move 25% faster.Strength
RitualistAssassin
Mark of Insecurity
Mark of InsecurityMark of Insecurity
5110
Elite Hex SpellFor 5…21…25 seconds, target foe suffers from -1…3…3 Health degeneration, and enchantments and stances on target foe expire 30…70…80% faster. All of your non-Assassin skills are disabled for 10 seconds.Deadly Arts
Enduring Toxin
Enduring ToxinEnduring Toxin
5¼10
Hex Spell For 5 seconds, target foe suffers -1…4…5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.Deadly Arts
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Soothing Memories
Soothing MemoriesSoothing Memories
5¾4
SpellTarget ally is healed for 10…82…100 Health. If you are holding an item, you gain 3 Energy.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
RitualistAssassin
Hidden Caltrops
Hidden CaltropsHidden Caltrops
5112
Elite Hex SpellYour non-Assassin skills are disabled for 10 seconds. For 1…8…10 seconds, target foe moves 50% slower. When this hex ends that foe is Crippled for 1…12…15 seconds.Shadow Arts
Resilient Weapon
Resilient WeaponResilient Weapon
1016
Weapon SpellFor 3…10…12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1…5…6 Health regeneration and +24 armor.Restoration Magic
Weapon of Warding (PvP)
Weapon of Warding (PvP)Weapon of Warding (PvP)
1018
Weapon SpellFor 3…7…8 seconds, target ally has a Weapon of Warding that grants target ally +2…4…4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.Restoration Magic
Soothing Memories
Soothing MemoriesSoothing Memories
5¾4
SpellTarget ally is healed for 10…82…100 Health. If you are holding an item, you gain 3 Energy.Restoration Magic
Protective Was Kaolai
Protective Was KaolaiProtective Was Kaolai
10125
Item SpellHold Kaolai's ashes for up to 15…51…60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10…70…85 Health.Restoration Magic
Recuperation (PvP)
Recuperation (PvP)Recuperation (PvP)
25345
Binding RitualCreate a level 1…8…10 spirit. Non-spirit allies within its range gain +1…3…3 Health regeneration. This spirit dies after 15…39…45 seconds.Restoration Magic
Dark Escape
Dark EscapeDark Escape
530
StanceFor 5…13…15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.Shadow Arts
Dash
DashDash
58
StanceFor 3 seconds, you run 50% faster.
Additional Information